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/******************************************************************************
* Copyright (C) 2015 Felix Rohrbach <kde@fxrh.de>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "connection.h"
#include "connectiondata.h"
#include "connectionprivate.h"
#include "user.h"
#include "events/event.h"
#include "room.h"
#include "jobs/passwordlogin.h"
#include "jobs/geteventsjob.h"
#include "jobs/postmessagejob.h"
#include "jobs/postreceiptjob.h"
#include "jobs/joinroomjob.h"
#include "jobs/leaveroomjob.h"
#include "jobs/roommembersjob.h"
#include "jobs/roommessagesjob.h"
#include "jobs/syncjob.h"
#include "jobs/mediathumbnailjob.h"
#include <QtCore/QDebug>
using namespace QMatrixClient;
Connection::Connection(QUrl server, QObject* parent)
: QObject(parent)
{
d = new ConnectionPrivate(this);
d->data = new ConnectionData(server);
}
Connection::Connection()
: Connection(QUrl("https://matrix.org"))
{
}
Connection::~Connection()
{
delete d;
}
void Connection::connectToServer(QString user, QString password)
{
PasswordLogin* loginJob = new PasswordLogin(d->data, user, password);
connect( loginJob, &PasswordLogin::result, d, &ConnectionPrivate::connectDone );
loginJob->start();
d->username = user; // to be able to reconnect
d->password = password;
}
void Connection::reconnect()
{
PasswordLogin* loginJob = new PasswordLogin(d->data, d->username, d->password );
connect( loginJob, &PasswordLogin::result, d, &ConnectionPrivate::reconnectDone );
loginJob->start();
}
SyncJob* Connection::sync(int timeout)
{
QString filter = "{\"room\": { \"timeline\": { \"limit\": 100 } } }";
SyncJob* syncJob = new SyncJob(d->data, d->data->lastEvent());
syncJob->setFilter(filter);
syncJob->setTimeout(timeout);
connect( syncJob, &SyncJob::result, d, &ConnectionPrivate::syncDone );
syncJob->start();
return syncJob;
}
void Connection::postMessage(Room* room, QString type, QString message)
{
PostMessageJob* job = new PostMessageJob(d->data, room, type, message);
job->start();
}
PostReceiptJob* Connection::postReceipt(Room* room, Event* event)
{
PostReceiptJob* job = new PostReceiptJob(d->data, room->id(), event->id());
job->start();
return job;
}
void Connection::joinRoom(QString roomAlias)
{
JoinRoomJob* job = new JoinRoomJob(d->data, roomAlias);
connect( job, &JoinRoomJob::result, d, &ConnectionPrivate::gotJoinRoom );
job->start();
}
void Connection::leaveRoom(Room* room)
{
LeaveRoomJob* job = new LeaveRoomJob(d->data, room);
job->start();
}
void Connection::getMembers(Room* room)
{
RoomMembersJob* job = new RoomMembersJob(d->data, room);
connect( job, &RoomMembersJob::result, d, &ConnectionPrivate::gotRoomMembers );
job->start();
}
RoomMessagesJob* Connection::getMessages(Room* room, QString from)
{
RoomMessagesJob* job = new RoomMessagesJob(d->data, room, from);
job->start();
return job;
}
MediaThumbnailJob* Connection::getThumbnail(QUrl url, int requestedWidth, int requestedHeight)
{
MediaThumbnailJob* job = new MediaThumbnailJob(d->data, url, requestedWidth, requestedHeight);
job->start();
return job;
}
User* Connection::user(QString userId)
{
if( d->userMap.contains(userId) )
return d->userMap.value(userId);
User* user = createUser(userId);
d->userMap.insert(userId, user);
return user;
}
User *Connection::user()
{
if( d->userId.isEmpty() )
return 0;
return user(d->userId);
}
QHash< QString, Room* > Connection::roomMap() const
{
return d->roomMap;
}
bool Connection::isConnected()
{
return d->isConnected;
}
ConnectionData* Connection::connectionData()
{
return d->data;
}
User* Connection::createUser(QString userId)
{
return new User(userId, this);
}
Room* Connection::createRoom(QString roomId)
{
return new Room(this, roomId);
}
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