/****************************************************************************** * Copyright (C) 2015 Felix Rohrbach * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "connection.h" #include "connectiondata.h" #include "connectionprivate.h" #include "user.h" #include "events/event.h" #include "room.h" #include "jobs/passwordlogin.h" #include "jobs/geteventsjob.h" #include "jobs/postmessagejob.h" #include "jobs/postreceiptjob.h" #include "jobs/joinroomjob.h" #include "jobs/leaveroomjob.h" #include "jobs/roommembersjob.h" #include "jobs/roommessagesjob.h" #include "jobs/syncjob.h" #include "jobs/mediathumbnailjob.h" #include using namespace QMatrixClient; Connection::Connection(QUrl server, QObject* parent) : QObject(parent) { d = new ConnectionPrivate(this); d->data = new ConnectionData(server); } Connection::Connection() : Connection(QUrl("https://matrix.org")) { } Connection::~Connection() { delete d; } void Connection::connectToServer(QString user, QString password) { PasswordLogin* loginJob = new PasswordLogin(d->data, user, password); connect( loginJob, &PasswordLogin::result, d, &ConnectionPrivate::connectDone ); loginJob->start(); d->username = user; // to be able to reconnect d->password = password; } void Connection::reconnect() { PasswordLogin* loginJob = new PasswordLogin(d->data, d->username, d->password ); connect( loginJob, &PasswordLogin::result, d, &ConnectionPrivate::reconnectDone ); loginJob->start(); } SyncJob* Connection::sync(int timeout) { QString filter = "{\"room\": { \"timeline\": { \"limit\": 100 } } }"; SyncJob* syncJob = new SyncJob(d->data, d->data->lastEvent()); syncJob->setFilter(filter); syncJob->setTimeout(timeout); connect( syncJob, &SyncJob::result, d, &ConnectionPrivate::syncDone ); syncJob->start(); return syncJob; } void Connection::postMessage(Room* room, QString type, QString message) { PostMessageJob* job = new PostMessageJob(d->data, room, type, message); job->start(); } PostReceiptJob* Connection::postReceipt(Room* room, Event* event) { PostReceiptJob* job = new PostReceiptJob(d->data, room->id(), event->id()); job->start(); return job; } void Connection::joinRoom(QString roomAlias) { JoinRoomJob* job = new JoinRoomJob(d->data, roomAlias); connect( job, &JoinRoomJob::result, d, &ConnectionPrivate::gotJoinRoom ); job->start(); } void Connection::leaveRoom(Room* room) { LeaveRoomJob* job = new LeaveRoomJob(d->data, room); job->start(); } void Connection::getMembers(Room* room) { RoomMembersJob* job = new RoomMembersJob(d->data, room); connect( job, &RoomMembersJob::result, d, &ConnectionPrivate::gotRoomMembers ); job->start(); } RoomMessagesJob* Connection::getMessages(Room* room, QString from) { RoomMessagesJob* job = new RoomMessagesJob(d->data, room, from); job->start(); return job; } MediaThumbnailJob* Connection::getThumbnail(QUrl url, int requestedWidth, int requestedHeight) { MediaThumbnailJob* job = new MediaThumbnailJob(d->data, url, requestedWidth, requestedHeight); job->start(); return job; } User* Connection::user(QString userId) { if( d->userMap.contains(userId) ) return d->userMap.value(userId); User* user = createUser(userId); d->userMap.insert(userId, user); return user; } User *Connection::user() { if( d->userId.isEmpty() ) return 0; return user(d->userId); } QHash< QString, Room* > Connection::roomMap() const { return d->roomMap; } bool Connection::isConnected() { return d->isConnected; } ConnectionData* Connection::connectionData() { return d->data; } User* Connection::createUser(QString userId) { return new User(userId, this); } Room* Connection::createRoom(QString roomId) { return new Room(this, roomId); }