1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
|
/******************************************************************************
* Copyright (C) 2016 Kitsune Ral <kitsune-ral@users.sf.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include <QtCore/QMetaEnum>
#include <QtCore/QDebug>
#include <functional>
namespace QMatrixClient
{
/**
* @brief Lookup a value by a key in a varargs list
*
* This function template takes the value of its first argument (selector)
* as a key and searches for it in the key-value map passed in
* a parameter pack (every next pair of arguments forms a key-value pair).
* If a match is found, the respective value is returned; if no pairs
* matched, the last value (fallback) is returned.
*
* All options should be of the same type or implicitly castable to the
* type of the first option. If you need some specific type to cast to
* you can explicitly provide it as the ValueT template parameter
* (e.g. <code>lookup<void*>(parameters...)</code>). Note that pointers
* to methods of different classes and even to functions with different
* signatures are of different types. If their return types are castable
* to some common one, @see dispatch that deals with this by swallowing
* the method invocation.
*
* Below is an example of usage to select a parser depending on contents of
* a JSON object:
* {@code
* auto parser = lookup(obj.value["type"].toString(),
* "type1", fn1,
* "type2", fn2,
* fallbackFn);
* parser(obj);
* }
*
* The implementation is based on tail recursion; every recursion step
* removes 2 arguments (match and value). There's no selector value for the
* fallback option (the last one); therefore, the total number of lookup()
* arguments should be even: selector + n key-value pairs + fallback
*
* @note Beware of calling lookup() with a <code>const char*</code> selector
* (the first parameter) - most likely it won't do what you expect because
* of shallow comparison.
*/
template <typename ValueT, typename SelectorT>
ValueT lookup(SelectorT/*unused*/, ValueT&& fallback)
{
return std::forward<ValueT>(fallback);
}
template <typename ValueT, typename SelectorT, typename KeyT, typename... Ts>
ValueT lookup(SelectorT&& selector, KeyT&& key, ValueT&& value, Ts&&... remainder)
{
if( selector == key )
return std::forward<ValueT>(value);
// Drop the failed key-value pair and recurse with 2 arguments less.
return lookup<ValueT>(std::forward<SelectorT>(selector),
std::forward<Ts>(remainder)...);
}
/**
* A wrapper around lookup() for functions of different types castable
* to a common std::function<> form
*
* This class uses std::function<> magic to first capture arguments of
* a yet-unknown function or function object, and then to coerce types of
* all functions/function objects passed for lookup to the type
* std::function<ResultT(ArgTs...). Without Dispatch<>, you would have
* to pass the specific function type to lookup, since your functions have
* different signatures. The type is not always obvious, and the resulting
* construct in client code would almost always be rather cumbersome.
* Dispatch<> deduces the necessary function type (well, almost - you still
* have to specify the result type) and hides the clumsiness. For more
* information on what std::function<> can wrap around, see
* https://cpptruths.blogspot.jp/2015/11/covariance-and-contravariance-in-c.html
*
* The function arguments are captured by value (i.e. copied) to avoid
* hard-to-find issues with dangling references in cases when a Dispatch<>
* object is passed across different contexts (e.g. returned from another
* function).
*
* \tparam ResultT - the desired type of a picked function invocation (mandatory)
* \tparam ArgTs - function argument types (deduced)
*/
#if __GNUC__ < 5 && __GNUC_MINOR__ < 9
// GCC 4.8 cannot cope with parameter packs inside lambdas; so provide a single
// argument version of Dispatch<> that we only need so far.
template <typename ResultT, typename ArgT>
#else
template <typename ResultT, typename... ArgTs>
#endif
class Dispatch
{
// The implementation takes a chapter from functional programming:
// Dispatch<> uses a function that in turn accepts a function as its
// argument. The sole purpose of the outer function (initialized by
// a lambda-expression in the constructor) is to store the arguments
// to any of the functions later looked up. The inner function (its
// type is defined by fn_t alias) is the one returned by lookup()
// invocation inside to().
//
// It's a bit counterintuitive to specify function parameters before
// the list of functions but otherwise it would take several overloads
// here to match all the ways a function-like behaviour can be done:
// reference-to-function, pointer-to-function, function object. This
// probably could be done as well but I preferred a more compact
// solution: you show what you have and if it's possible to bring all
// your functions to the same std::function<> based on what you have
// as parameters, the code will compile. If it's not possible, modern
// compilers are already good enough at pinpointing a specific place
// where types don't match.
public:
#if __GNUC__ < 5 && __GNUC_MINOR__ < 9
using fn_t = std::function<ResultT(ArgT)>;
explicit Dispatch(ArgT&& arg)
: boundArgs([=](fn_t &&f) { return f(std::move(arg)); })
{ }
#else
using fn_t = std::function<ResultT(ArgTs...)>;
explicit Dispatch(ArgTs&&... args)
: boundArgs([=](fn_t &&f) { return f(std::move(args)...); })
{ }
#endif
template <typename... LookupParamTs>
ResultT to(LookupParamTs&&... lookupParams)
{
// Here's the magic, two pieces of it:
// 1. Specifying fn_t in lookup() wraps all functions in
// \p lookupParams into the same std::function<> type. This
// includes conversion of return types from more specific to more
// generic (because std::function is covariant by return types and
// contravariant by argument types (see the link in the Doxygen
// part of the comments).
auto fn = lookup<fn_t>(std::forward<LookupParamTs>(lookupParams)...);
// 2. Passing the result of lookup() to boundArgs() invokes the
// lambda-expression mentioned in the constructor, which simply
// invokes this passed function with a set of arguments captured
// by lambda.
if (fn)
return boundArgs(std::move(fn));
// A shortcut to allow passing nullptr for a function;
// a default-constructed ResultT will be returned
// (for pointers, it will be nullptr)
return {};
}
private:
std::function<ResultT(fn_t&&)> boundArgs;
};
/**
* Dispatch a set of parameters to one of a set of functions, depending on
* a selector value
*
* Use <code>dispatch<CommonType>(parameters).to(lookup parameters)</code>
* instead of lookup() if you need to pick one of several functions returning
* types castable to the same CommonType. See event.cpp for a typical use case.
*
* \see Dispatch
*/
template <typename ResultT, typename... ArgTs>
Dispatch<ResultT, ArgTs...> dispatch(ArgTs&& ... args)
{
return Dispatch<ResultT, ArgTs...>(std::forward<ArgTs>(args)...);
}
// The below enables pretty-printing of enums in logs
#if (QT_VERSION >= QT_VERSION_CHECK(5, 5, 0))
#define REGISTER_ENUM(EnumName) Q_ENUM(EnumName)
#else
// Thanks to Olivier for spelling it and for making Q_ENUM to replace it:
// https://woboq.com/blog/q_enum.html
#define REGISTER_ENUM(EnumName) \
Q_ENUMS(EnumName) \
friend QDebug operator<<(QDebug dbg, EnumName val) \
{ \
static int enumIdx = staticMetaObject.indexOfEnumerator(#EnumName); \
return dbg << Event::staticMetaObject.enumerator(enumIdx).valueToKey(int(val)); \
}
#endif
} // namespace QMatrixClient
|