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|
/******************************************************************************
* Copyright (C) 2015 Felix Rohrbach <kde@fxrh.de>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include "connection.h"
#include "eventitem.h"
#include "joinstate.h"
#include "csapi/message_pagination.h"
#include "events/accountdataevents.h"
#include "events/encryptedevent.h"
#include "events/roomkeyevent.h"
#include "events/roommessageevent.h"
#include "events/roomcreateevent.h"
#include "events/roomtombstoneevent.h"
#include <QtCore/QJsonObject>
#include <QtGui/QImage>
#include <deque>
#include <memory>
#include <utility>
namespace Quotient {
class Event;
class Avatar;
class SyncRoomData;
class RoomMemberEvent;
class User;
class MemberSorter;
class LeaveRoomJob;
class SetRoomStateWithKeyJob;
class RedactEventJob;
/** The data structure used to expose file transfer information to views
*
* This is specifically tuned to work with QML exposing all traits as
* Q_PROPERTY values.
*/
class FileTransferInfo {
Q_GADGET
Q_PROPERTY(bool isUpload MEMBER isUpload CONSTANT)
Q_PROPERTY(bool active READ active CONSTANT)
Q_PROPERTY(bool started READ started CONSTANT)
Q_PROPERTY(bool completed READ completed CONSTANT)
Q_PROPERTY(bool failed READ failed CONSTANT)
Q_PROPERTY(int progress MEMBER progress CONSTANT)
Q_PROPERTY(int total MEMBER total CONSTANT)
Q_PROPERTY(QUrl localDir MEMBER localDir CONSTANT)
Q_PROPERTY(QUrl localPath MEMBER localPath CONSTANT)
public:
enum Status { None, Started, Completed, Failed, Cancelled };
Status status = None;
bool isUpload = false;
int progress = 0;
int total = -1;
QUrl localDir {};
QUrl localPath {};
bool started() const { return status == Started; }
bool completed() const { return status == Completed; }
bool active() const { return started() || completed(); }
bool failed() const { return status == Failed; }
};
class Room : public QObject {
Q_OBJECT
Q_PROPERTY(Connection* connection READ connection CONSTANT)
Q_PROPERTY(User* localUser READ localUser CONSTANT)
Q_PROPERTY(QString id READ id CONSTANT)
Q_PROPERTY(QString version READ version NOTIFY baseStateLoaded)
Q_PROPERTY(bool isUnstable READ isUnstable NOTIFY stabilityUpdated)
Q_PROPERTY(QString predecessorId READ predecessorId NOTIFY baseStateLoaded)
Q_PROPERTY(QString successorId READ successorId NOTIFY upgraded)
Q_PROPERTY(QString name READ name NOTIFY namesChanged)
Q_PROPERTY(QStringList aliases READ aliases NOTIFY namesChanged)
Q_PROPERTY(QStringList altAliases READ altAliases NOTIFY namesChanged)
Q_PROPERTY(QString canonicalAlias READ canonicalAlias NOTIFY namesChanged)
Q_PROPERTY(QString displayName READ displayName NOTIFY displaynameChanged)
Q_PROPERTY(QString topic READ topic NOTIFY topicChanged)
Q_PROPERTY(QString avatarMediaId READ avatarMediaId NOTIFY avatarChanged
STORED false)
Q_PROPERTY(QUrl avatarUrl READ avatarUrl NOTIFY avatarChanged)
Q_PROPERTY(bool usesEncryption READ usesEncryption NOTIFY encryption)
Q_PROPERTY(int timelineSize READ timelineSize NOTIFY addedMessages)
Q_PROPERTY(QStringList memberNames READ memberNames NOTIFY memberListChanged)
Q_PROPERTY(int memberCount READ memberCount NOTIFY memberListChanged)
Q_PROPERTY(int joinedCount READ joinedCount NOTIFY memberListChanged)
Q_PROPERTY(int invitedCount READ invitedCount NOTIFY memberListChanged)
Q_PROPERTY(int totalMemberCount READ totalMemberCount NOTIFY memberListChanged)
Q_PROPERTY(bool displayed READ displayed WRITE setDisplayed NOTIFY
displayedChanged)
Q_PROPERTY(QString firstDisplayedEventId READ firstDisplayedEventId WRITE
setFirstDisplayedEventId NOTIFY firstDisplayedEventChanged)
Q_PROPERTY(QString lastDisplayedEventId READ lastDisplayedEventId WRITE
setLastDisplayedEventId NOTIFY lastDisplayedEventChanged)
Q_PROPERTY(QString readMarkerEventId READ readMarkerEventId WRITE
markMessagesAsRead NOTIFY readMarkerMoved)
Q_PROPERTY(bool hasUnreadMessages READ hasUnreadMessages NOTIFY
unreadMessagesChanged)
Q_PROPERTY(int unreadCount READ unreadCount NOTIFY unreadMessagesChanged)
Q_PROPERTY(int highlightCount READ highlightCount NOTIFY
highlightCountChanged RESET resetHighlightCount)
Q_PROPERTY(int notificationCount READ notificationCount NOTIFY
notificationCountChanged RESET resetNotificationCount)
Q_PROPERTY(bool allHistoryLoaded READ allHistoryLoaded NOTIFY addedMessages
STORED false)
Q_PROPERTY(QStringList tagNames READ tagNames NOTIFY tagsChanged)
Q_PROPERTY(bool isFavourite READ isFavourite NOTIFY tagsChanged)
Q_PROPERTY(bool isLowPriority READ isLowPriority NOTIFY tagsChanged)
Q_PROPERTY(GetRoomEventsJob* eventsHistoryJob READ eventsHistoryJob NOTIFY
eventsHistoryJobChanged)
public:
using Timeline = std::deque<TimelineItem>;
using PendingEvents = std::vector<PendingEventItem>;
using RelatedEvents = QVector<const RoomEvent*>;
using rev_iter_t = Timeline::const_reverse_iterator;
using timeline_iter_t = Timeline::const_iterator;
enum Change : uint {
NoChange = 0x0,
NameChange = 0x1,
AliasesChange = 0x2,
CanonicalAliasChange = AliasesChange,
TopicChange = 0x4,
UnreadNotifsChange = 0x8,
AvatarChange = 0x10,
JoinStateChange = 0x20,
TagsChange = 0x40,
MembersChange = 0x80,
/* = 0x100, */
AccountDataChange = 0x200,
SummaryChange = 0x400,
ReadMarkerChange = 0x800,
OtherChange = 0x8000,
AnyChange = 0xFFFF
};
Q_DECLARE_FLAGS(Changes, Change)
Q_FLAG(Changes)
Room(Connection* connection, QString id, JoinState initialJoinState);
~Room() override;
// Property accessors
Connection* connection() const;
User* localUser() const;
const QString& id() const;
QString version() const;
bool isUnstable() const;
QString predecessorId() const;
/// Room predecessor
/** This function validates that the predecessor has a tombstone and
* the tombstone refers to the current room. If that's not the case,
* or if the predecessor is in a join state not matching \p stateFilter,
* the function returns nullptr.
*/
Room* predecessor(JoinStates statesFilter = JoinState::Invite
| JoinState::Join) const;
QString successorId() const;
/// Room successor
/** This function validates that the successor room's creation event
* refers to the current room. If that's not the case, or if the successor
* is in a join state not matching \p stateFilter, it returns nullptr.
*/
Room* successor(JoinStates statesFilter = JoinState::Invite
| JoinState::Join) const;
QString name() const;
/// Room aliases defined on the current user's server
/// \sa remoteAliases, setLocalAliases
[[deprecated("Use aliases()")]]
QStringList localAliases() const;
/// Room aliases defined on other servers
/// \sa localAliases
[[deprecated("Use aliases()")]]
QStringList remoteAliases() const;
QString canonicalAlias() const;
QStringList altAliases() const;
QStringList aliases() const;
QString displayName() const;
QString topic() const;
QString avatarMediaId() const;
QUrl avatarUrl() const;
const Avatar& avatarObject() const;
Q_INVOKABLE JoinState joinState() const;
Q_INVOKABLE QList<Quotient::User*> usersTyping() const;
QList<User*> membersLeft() const;
Q_INVOKABLE QList<Quotient::User*> users() const;
QStringList memberNames() const;
[[deprecated("Use joinedCount(), invitedCount(), totalMemberCount()")]]
int memberCount() const;
int timelineSize() const;
bool usesEncryption() const;
RoomEventPtr decryptMessage(const EncryptedEvent& encryptedEvent);
void handleRoomKeyEvent(const RoomKeyEvent& roomKeyEvent, const QString& senderKey);
int joinedCount() const;
int invitedCount() const;
int totalMemberCount() const;
GetRoomEventsJob* eventsHistoryJob() const;
/**
* Returns a square room avatar with the given size and requests it
* from the network if needed
* \return a pixmap with the avatar or a placeholder if there's none
* available yet
*/
Q_INVOKABLE QImage avatar(int dimension);
/**
* Returns a room avatar with the given dimensions and requests it
* from the network if needed
* \return a pixmap with the avatar or a placeholder if there's none
* available yet
*/
Q_INVOKABLE QImage avatar(int width, int height);
/**
* \brief Get a user object for a given user id
* This is the recommended way to get a user object in a room
* context. The actual object type may be changed in further
* versions to provide room-specific user information (display name,
* avatar etc.).
* \note The method will return a valid user regardless of
* the membership.
*/
Q_INVOKABLE Quotient::User* user(const QString& userId) const;
/**
* \brief Check the join state of a given user in this room
*
* \note Banned and invited users are not tracked for now (Leave
* will be returned for them).
*
* \return Join if the user is a room member; Leave otherwise
*/
Q_INVOKABLE Quotient::JoinState memberJoinState(Quotient::User* user) const;
/**
* Get a disambiguated name for a given user in
* the context of the room
*/
Q_INVOKABLE QString roomMembername(const Quotient::User* u) const;
/**
* Get a disambiguated name for a user with this id in
* the context of the room
*/
Q_INVOKABLE QString roomMembername(const QString& userId) const;
/** Get a display-safe member name in the context of this room
*
* Display-safe means HTML-safe + without RLO/LRO markers
* (see https://github.com/quotient-im/Quaternion/issues/545).
*/
Q_INVOKABLE QString safeMemberName(const QString& userId) const;
const Timeline& messageEvents() const;
const PendingEvents& pendingEvents() const;
/// Check whether all historical messages are already loaded
/**
* \return true if the "oldest" event in the timeline is
* a room creation event and there's no further history
* to load; false otherwise
*/
bool allHistoryLoaded() const;
/**
* A convenience method returning the read marker to the position
* before the "oldest" event; same as messageEvents().crend()
*/
rev_iter_t historyEdge() const;
/**
* A convenience method returning the iterator beyond the latest
* arrived event; same as messageEvents().cend()
*/
Timeline::const_iterator syncEdge() const;
/// \deprecated Use historyEdge instead
rev_iter_t timelineEdge() const;
Q_INVOKABLE Quotient::TimelineItem::index_t minTimelineIndex() const;
Q_INVOKABLE Quotient::TimelineItem::index_t maxTimelineIndex() const;
Q_INVOKABLE bool
isValidIndex(Quotient::TimelineItem::index_t timelineIndex) const;
rev_iter_t findInTimeline(TimelineItem::index_t index) const;
rev_iter_t findInTimeline(const QString& evtId) const;
PendingEvents::iterator findPendingEvent(const QString& txnId);
PendingEvents::const_iterator findPendingEvent(const QString& txnId) const;
const RelatedEvents relatedEvents(const QString& evtId,
const char* relType) const;
const RelatedEvents relatedEvents(const RoomEvent& evt,
const char* relType) const;
const RoomCreateEvent* creation() const
{ return getCurrentState<RoomCreateEvent>(); }
const RoomTombstoneEvent* tombstone() const
{ return getCurrentState<RoomTombstoneEvent>(); }
bool displayed() const;
/// Mark the room as currently displayed to the user
/**
* Marking the room displayed causes the room to obtain the full
* list of members if it's been lazy-loaded before; in the future
* it may do more things bound to "screen time" of the room, e.g.
* measure that "screen time".
*/
void setDisplayed(bool displayed = true);
QString firstDisplayedEventId() const;
rev_iter_t firstDisplayedMarker() const;
void setFirstDisplayedEventId(const QString& eventId);
void setFirstDisplayedEvent(TimelineItem::index_t index);
QString lastDisplayedEventId() const;
rev_iter_t lastDisplayedMarker() const;
void setLastDisplayedEventId(const QString& eventId);
void setLastDisplayedEvent(TimelineItem::index_t index);
rev_iter_t readMarker(const User* user) const;
rev_iter_t readMarker() const;
QString readMarkerEventId() const;
QList<User*> usersAtEventId(const QString& eventId);
/**
* \brief Mark the event with uptoEventId as read
*
* Finds in the timeline and marks as read the event with
* the specified id; also posts a read receipt to the server either
* for this message or, if it's from the local user, for
* the nearest non-local message before. uptoEventId must be non-empty.
*/
void markMessagesAsRead(QString uptoEventId);
/// Check whether there are unread messages in the room
bool hasUnreadMessages() const;
/** Get the number of unread messages in the room
* Depending on the read marker state, this call may return either
* a precise or an estimate number of unread events. Only "notable"
* events (non-redacted message events from users other than local)
* are counted.
*
* In a case when readMarker() == timelineEdge() (the local read
* marker is beyond the local timeline) only the bottom limit of
* the unread messages number can be estimated (and even that may
* be slightly off due to, e.g., redactions of events not loaded
* to the local timeline).
*
* If all messages are read, this function will return -1 (_not_ 0,
* as zero may mean "zero or more unread messages" in a situation
* when the read marker is outside the local timeline.
*/
int unreadCount() const;
Q_INVOKABLE int notificationCount() const;
Q_INVOKABLE void resetNotificationCount();
Q_INVOKABLE int highlightCount() const;
Q_INVOKABLE void resetHighlightCount();
/** Check whether the room has account data of the given type
* Tags and read markers are not supported by this method _yet_.
*/
bool hasAccountData(const QString& type) const;
/** Get a generic account data event of the given type
* This returns a generic hash map for any room account data event
* stored on the server. Tags and read markers cannot be retrieved
* using this method _yet_.
*/
const EventPtr& accountData(const QString& type) const;
QStringList tagNames() const;
TagsMap tags() const;
TagRecord tag(const QString& name) const;
/** Add a new tag to this room
* If this room already has this tag, nothing happens. If it's a new
* tag for the room, the respective tag record is added to the set
* of tags and the new set is sent to the server to update other
* clients.
*/
void addTag(const QString& name, const TagRecord& record = {});
Q_INVOKABLE void addTag(const QString& name, float order);
/// Remove a tag from the room
Q_INVOKABLE void removeTag(const QString& name);
/// The scope to apply an action on
/*! This enumeration is used to pick a strategy to propagate certain
* actions on the room to its predecessors and successors.
*/
enum ActionScope {
ThisRoomOnly, //< Do not apply to predecessors and successors
WithinSameState, //< Apply to predecessors and successors in the same
//< state as the current one
OmitLeftState, //< Apply to all reachable predecessors and successors
//< except those in Leave state
WholeSequence //< Apply to all reachable predecessors and successors
};
/** Overwrite the room's tags
* This completely replaces the existing room's tags with a set
* of new ones and updates the new set on the server. Unlike
* most other methods in Room, this one sends a signal about changes
* immediately, not waiting for confirmation from the server
* (because tags are saved in account data rather than in shared
* room state).
* \param applyOn setting this to Room::OnAllConversations will set tags
* on this and all _known_ predecessors and successors;
* by default only the current room is changed
*/
void setTags(TagsMap newTags, ActionScope applyOn = ThisRoomOnly);
/// Check whether the list of tags has m.favourite
bool isFavourite() const;
/// Check whether the list of tags has m.lowpriority
bool isLowPriority() const;
/// Check whether this room is for server notices (MSC1452)
bool isServerNoticeRoom() const;
/// Check whether this room is a direct chat
Q_INVOKABLE bool isDirectChat() const;
/// Get the list of users this room is a direct chat with
QList<User*> directChatUsers() const;
Q_INVOKABLE QUrl urlToThumbnail(const QString& eventId) const;
Q_INVOKABLE QUrl urlToDownload(const QString& eventId) const;
/// Get a file name for downloading for a given event id
/*!
* The event MUST be RoomMessageEvent and have content
* for downloading. \sa RoomMessageEvent::hasContent
*/
Q_INVOKABLE QString fileNameToDownload(const QString& eventId) const;
/// Get information on file upload/download
/*!
* \param id uploads are identified by the corresponding event's
* transactionId (because uploads are done before
* the event is even sent), while downloads are using
* the normal event id for identifier.
*/
Q_INVOKABLE Quotient::FileTransferInfo
fileTransferInfo(const QString& id) const;
/// Get the URL to the actual file source in a unified way
/*!
* For uploads it will return a URL to a local file; for downloads
* the URL will be taken from the corresponding room event.
*/
Q_INVOKABLE QUrl fileSource(const QString& id) const;
/** Pretty-prints plain text into HTML
* As of now, it's exactly the same as Quotient::prettyPrint();
* in the future, it will also linkify room aliases, mxids etc.
* using the room context.
*/
Q_INVOKABLE QString prettyPrint(const QString& plainText) const;
MemberSorter memberSorter() const;
Q_INVOKABLE bool supportsCalls() const;
/// Whether the current user is allowed to upgrade the room
Q_INVOKABLE bool canSwitchVersions() const;
/// Get a state event with the given event type and state key
/*! This method returns a (potentially empty) state event corresponding
* to the pair of event type \p evtType and state key \p stateKey.
*/
Q_INVOKABLE const Quotient::StateEventBase*
getCurrentState(const QString& evtType, const QString& stateKey = {}) const;
/// Get a state event with the given event type and state key
/*! This is a typesafe overload that accepts a C++ event type instead of
* its Matrix name.
*/
template <typename EvT>
const EvT* getCurrentState(const QString& stateKey = {}) const
{
const auto* evt =
eventCast<const EvT>(getCurrentState(EvT::matrixTypeId(), stateKey));
Q_ASSERT(evt);
Q_ASSERT(evt->matrixTypeId() == EvT::matrixTypeId()
&& evt->stateKey() == stateKey);
return evt;
}
/// Set a state event of the given type with the given arguments
/*! This typesafe overload attempts to send a state event with the type
* \p EvT and the content defined by \p args. Specifically, the function
* creates a temporary object of type \p EvT passing \p args to
* the constructor, and sends a request to the homeserver using
* the Matrix event type defined by \p EvT and the event content produced
* via EvT::contentJson().
*/
template <typename EvT, typename... ArgTs>
auto setState(ArgTs&&... args) const
{
return setState(EvT(std::forward<ArgTs>(args)...));
}
public slots:
/** Check whether the room should be upgraded */
void checkVersion();
QString postMessage(const QString& plainText, MessageEventType type);
QString postPlainText(const QString& plainText);
QString postHtmlMessage(const QString& plainText, const QString& html,
MessageEventType type = MessageEventType::Text);
QString postHtmlText(const QString& plainText, const QString& html);
/// Send a reaction on a given event with a given key
QString postReaction(const QString& eventId, const QString& key);
QString postFile(const QString& plainText, const QUrl& localPath,
bool asGenericFile = false);
/** Post a pre-created room message event
*
* Takes ownership of the event, deleting it once the matching one
* arrives with the sync
* \return transaction id associated with the event.
*/
QString postEvent(RoomEvent* event);
QString postJson(const QString& matrixType, const QJsonObject& eventContent);
QString retryMessage(const QString& txnId);
void discardMessage(const QString& txnId);
/// Send a request to update the room state with the given event
SetRoomStateWithKeyJob* setState(const StateEventBase& evt) const;
void setName(const QString& newName);
void setCanonicalAlias(const QString& newAlias);
/// Set room aliases on the user's current server
void setLocalAliases(const QStringList& aliases);
void setTopic(const QString& newTopic);
/// You shouldn't normally call this method; it's here for debugging
void refreshDisplayName();
void getPreviousContent(int limit = 10);
void inviteToRoom(const QString& memberId);
LeaveRoomJob* leaveRoom();
/// \deprecated - use setState() instead")
SetRoomStateWithKeyJob* setMemberState(const QString& memberId,
const RoomMemberEvent& event) const;
void kickMember(const QString& memberId, const QString& reason = {});
void ban(const QString& userId, const QString& reason = {});
void unban(const QString& userId);
void redactEvent(const QString& eventId, const QString& reason = {});
void uploadFile(const QString& id, const QUrl& localFilename,
const QString& overrideContentType = {});
// If localFilename is empty a temporary file is created
void downloadFile(const QString& eventId, const QUrl& localFilename = {});
void cancelFileTransfer(const QString& id);
/// Mark all messages in the room as read
void markAllMessagesAsRead();
/// Switch the room's version (aka upgrade)
void switchVersion(QString newVersion);
void inviteCall(const QString& callId, const int lifetime,
const QString& sdp);
void sendCallCandidates(const QString& callId, const QJsonArray& candidates);
void answerCall(const QString& callId, const int lifetime,
const QString& sdp);
void answerCall(const QString& callId, const QString& sdp);
void hangupCall(const QString& callId);
signals:
/// Initial set of state events has been loaded
/**
* The initial set is what comes from the initial sync for the room.
* This includes all basic things like RoomCreateEvent,
* RoomNameEvent, a (lazy-loaded, not full) set of RoomMemberEvents
* etc. This is a per-room reflection of Connection::loadedRoomState
* \sa Connection::loadedRoomState
*/
void baseStateLoaded();
void eventsHistoryJobChanged();
void aboutToAddHistoricalMessages(RoomEventsRange events);
void aboutToAddNewMessages(RoomEventsRange events);
void addedMessages(int fromIndex, int toIndex);
/// The event is about to be appended to the list of pending events
void pendingEventAboutToAdd(RoomEvent* event);
/// An event has been appended to the list of pending events
void pendingEventAdded();
/// The remote echo has arrived with the sync and will be merged
/// with its local counterpart
/** NB: Requires a sync loop to be emitted */
void pendingEventAboutToMerge(Quotient::RoomEvent* serverEvent,
int pendingEventIndex);
/// The remote and local copies of the event have been merged
/** NB: Requires a sync loop to be emitted */
void pendingEventMerged();
/// An event will be removed from the list of pending events
void pendingEventAboutToDiscard(int pendingEventIndex);
/// An event has just been removed from the list of pending events
void pendingEventDiscarded();
/// The status of a pending event has changed
/** \sa PendingEventItem::deliveryStatus */
void pendingEventChanged(int pendingEventIndex);
/// The server accepted the message
/** This is emitted when an event sending request has successfully
* completed. This does not mean that the event is already in the
* local timeline, only that the server has accepted it.
* \param txnId transaction id assigned by the client during sending
* \param eventId event id assigned by the server upon acceptance
* \sa postEvent, postPlainText, postMessage, postHtmlMessage
* \sa pendingEventMerged, aboutToAddNewMessages
*/
void messageSent(QString txnId, QString eventId);
/** A common signal for various kinds of changes in the room
* Aside from all changes in the room state
* @param changes a set of flags describing what changes occurred
* upon the last sync
* \sa Changes
*/
void changed(Quotient::Room::Changes changes);
/**
* \brief The room name, the canonical alias or other aliases changed
*
* Not triggered when display name changes.
*/
void namesChanged(Quotient::Room* room);
void displaynameAboutToChange(Quotient::Room* room);
void displaynameChanged(Quotient::Room* room, QString oldName);
void topicChanged();
void avatarChanged();
void userAdded(Quotient::User* user);
void userRemoved(Quotient::User* user);
void memberAboutToRename(Quotient::User* user, QString newName);
void memberRenamed(Quotient::User* user);
void memberAvatarChanged(Quotient::User* user);
/// The list of members has changed
/** Emitted no more than once per sync, this is a good signal to
* for cases when some action should be done upon any change in
* the member list. If you need per-item granularity you should use
* userAdded, userRemoved and memberAboutToRename / memberRenamed
* instead.
*/
void memberListChanged();
/// The previously lazy-loaded members list is now loaded entirely
/// \sa setDisplayed
void allMembersLoaded();
void encryption();
void joinStateChanged(Quotient::JoinState oldState,
Quotient::JoinState newState);
void typingChanged();
void highlightCountChanged();
void notificationCountChanged();
void displayedChanged(bool displayed);
void firstDisplayedEventChanged();
void lastDisplayedEventChanged();
void lastReadEventChanged(Quotient::User* user);
void readMarkerMoved(QString fromEventId, QString toEventId);
void readMarkerForUserMoved(Quotient::User* user, QString fromEventId,
QString toEventId);
void unreadMessagesChanged(Quotient::Room* room);
void accountDataAboutToChange(QString type);
void accountDataChanged(QString type);
void tagsAboutToChange();
void tagsChanged();
void updatedEvent(QString eventId);
void replacedEvent(const Quotient::RoomEvent* newEvent,
const Quotient::RoomEvent* oldEvent);
void newFileTransfer(QString id, QUrl localFile);
void fileTransferProgress(QString id, qint64 progress, qint64 total);
void fileTransferCompleted(QString id, QUrl localFile, QUrl mxcUrl);
void fileTransferFailed(QString id, QString errorMessage = {});
void fileTransferCancelled(QString id);
void callEvent(Quotient::Room* room, const Quotient::RoomEvent* event);
/// The room's version stability may have changed
void stabilityUpdated(QString recommendedDefault,
QStringList stableVersions);
/// This room has been upgraded and won't receive updates any more
void upgraded(QString serverMessage, Quotient::Room* successor);
/// An attempted room upgrade has failed
void upgradeFailed(QString errorMessage);
/// The room is about to be deleted
void beforeDestruction(Quotient::Room*);
protected:
virtual Changes processStateEvent(const RoomEvent& e);
virtual Changes processEphemeralEvent(EventPtr&& event);
virtual Changes processAccountDataEvent(EventPtr&& event);
virtual void onAddNewTimelineEvents(timeline_iter_t /*from*/) {}
virtual void onAddHistoricalTimelineEvents(rev_iter_t /*from*/) {}
virtual void onRedaction(const RoomEvent& /*prevEvent*/,
const RoomEvent& /*after*/)
{}
virtual QJsonObject toJson() const;
virtual void updateData(SyncRoomData&& data, bool fromCache = false);
private:
friend class Connection;
class Private;
Private* d;
// This is called from Connection, reflecting a state change that
// arrived from the server. Clients should use
// Connection::joinRoom() and Room::leaveRoom() to change the state.
void setJoinState(JoinState state);
};
class MemberSorter {
public:
explicit MemberSorter(const Room* r) : room(r) {}
bool operator()(User* u1, User* u2) const;
bool operator()(User* u1, const QString& u2name) const;
template <typename ContT, typename ValT>
typename ContT::size_type lowerBoundIndex(const ContT& c, const ValT& v) const
{
return std::lower_bound(c.begin(), c.end(), v, *this) - c.begin();
}
private:
const Room* room;
};
} // namespace Quotient
Q_DECLARE_METATYPE(Quotient::FileTransferInfo)
Q_DECLARE_OPERATORS_FOR_FLAGS(Quotient::Room::Changes)
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