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/******************************************************************************
 * Copyright (C) 2015 Felix Rohrbach <kde@fxrh.de>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA
 */

#pragma once

#include "connection.h"
#include "eventitem.h"
#include "joinstate.h"

#include "csapi/message_pagination.h"

#include "events/accountdataevents.h"
#include "events/encryptedevent.h"
#include "events/roomkeyevent.h"
#include "events/roommessageevent.h"
#include "events/roomcreateevent.h"
#include "events/roomtombstoneevent.h"

#include <QtCore/QJsonObject>
#include <QtGui/QImage>

#include <deque>
#include <memory>
#include <utility>

namespace Quotient {
class Event;
class Avatar;
class SyncRoomData;
class RoomMemberEvent;
class User;
class MemberSorter;
class LeaveRoomJob;
class SetRoomStateWithKeyJob;
class RedactEventJob;

/** The data structure used to expose file transfer information to views
 *
 * This is specifically tuned to work with QML exposing all traits as
 * Q_PROPERTY values.
 */
class FileTransferInfo {
    Q_GADGET
    Q_PROPERTY(bool isUpload MEMBER isUpload CONSTANT)
    Q_PROPERTY(bool active READ active CONSTANT)
    Q_PROPERTY(bool started READ started CONSTANT)
    Q_PROPERTY(bool completed READ completed CONSTANT)
    Q_PROPERTY(bool failed READ failed CONSTANT)
    Q_PROPERTY(int progress MEMBER progress CONSTANT)
    Q_PROPERTY(int total MEMBER total CONSTANT)
    Q_PROPERTY(QUrl localDir MEMBER localDir CONSTANT)
    Q_PROPERTY(QUrl localPath MEMBER localPath CONSTANT)
public:
    enum Status { None, Started, Completed, Failed, Cancelled };
    Status status = None;
    bool isUpload = false;
    int progress = 0;
    int total = -1;
    QUrl localDir {};
    QUrl localPath {};

    bool started() const { return status == Started; }
    bool completed() const { return status == Completed; }
    bool active() const { return started() || completed(); }
    bool failed() const { return status == Failed; }
};

class Room : public QObject {
    Q_OBJECT
    Q_PROPERTY(Connection* connection READ connection CONSTANT)
    Q_PROPERTY(User* localUser READ localUser CONSTANT)
    Q_PROPERTY(QString id READ id CONSTANT)
    Q_PROPERTY(QString version READ version NOTIFY baseStateLoaded)
    Q_PROPERTY(bool isUnstable READ isUnstable NOTIFY stabilityUpdated)
    Q_PROPERTY(QString predecessorId READ predecessorId NOTIFY baseStateLoaded)
    Q_PROPERTY(QString successorId READ successorId NOTIFY upgraded)
    Q_PROPERTY(QString name READ name NOTIFY namesChanged)
    Q_PROPERTY(QStringList aliases READ aliases NOTIFY namesChanged)
    Q_PROPERTY(QStringList altAliases READ altAliases NOTIFY namesChanged)
    Q_PROPERTY(QString canonicalAlias READ canonicalAlias NOTIFY namesChanged)
    Q_PROPERTY(QString displayName READ displayName NOTIFY displaynameChanged)
    Q_PROPERTY(QString topic READ topic NOTIFY topicChanged)
    Q_PROPERTY(QString avatarMediaId READ avatarMediaId NOTIFY avatarChanged
                   STORED false)
    Q_PROPERTY(QUrl avatarUrl READ avatarUrl NOTIFY avatarChanged)
    Q_PROPERTY(bool usesEncryption READ usesEncryption NOTIFY encryption)

    Q_PROPERTY(int timelineSize READ timelineSize NOTIFY addedMessages)
    Q_PROPERTY(QStringList memberNames READ memberNames NOTIFY memberListChanged)
    Q_PROPERTY(int memberCount READ memberCount NOTIFY memberListChanged)
    Q_PROPERTY(int joinedCount READ joinedCount NOTIFY memberListChanged)
    Q_PROPERTY(int invitedCount READ invitedCount NOTIFY memberListChanged)
    Q_PROPERTY(int totalMemberCount READ totalMemberCount NOTIFY memberListChanged)

    Q_PROPERTY(bool displayed READ displayed WRITE setDisplayed NOTIFY
                   displayedChanged)
    Q_PROPERTY(QString firstDisplayedEventId READ firstDisplayedEventId WRITE
                   setFirstDisplayedEventId NOTIFY firstDisplayedEventChanged)
    Q_PROPERTY(QString lastDisplayedEventId READ lastDisplayedEventId WRITE
                   setLastDisplayedEventId NOTIFY lastDisplayedEventChanged)

    Q_PROPERTY(QString readMarkerEventId READ readMarkerEventId WRITE
                   markMessagesAsRead NOTIFY readMarkerMoved)
    Q_PROPERTY(bool hasUnreadMessages READ hasUnreadMessages NOTIFY
                   unreadMessagesChanged)
    Q_PROPERTY(int unreadCount READ unreadCount NOTIFY unreadMessagesChanged)
    Q_PROPERTY(int highlightCount READ highlightCount NOTIFY
                   highlightCountChanged RESET resetHighlightCount)
    Q_PROPERTY(int notificationCount READ notificationCount NOTIFY
                   notificationCountChanged RESET resetNotificationCount)
    Q_PROPERTY(bool allHistoryLoaded READ allHistoryLoaded NOTIFY addedMessages
                   STORED false)
    Q_PROPERTY(QStringList tagNames READ tagNames NOTIFY tagsChanged)
    Q_PROPERTY(bool isFavourite READ isFavourite NOTIFY tagsChanged)
    Q_PROPERTY(bool isLowPriority READ isLowPriority NOTIFY tagsChanged)

    Q_PROPERTY(GetRoomEventsJob* eventsHistoryJob READ eventsHistoryJob NOTIFY
                   eventsHistoryJobChanged)

public:
    using Timeline = std::deque<TimelineItem>;
    using PendingEvents = std::vector<PendingEventItem>;
    using RelatedEvents = QVector<const RoomEvent*>;
    using rev_iter_t = Timeline::const_reverse_iterator;
    using timeline_iter_t = Timeline::const_iterator;

    enum Change : uint {
        NoChange = 0x0,
        NameChange = 0x1,
        AliasesChange = 0x2,
        CanonicalAliasChange = AliasesChange,
        TopicChange = 0x4,
        UnreadNotifsChange = 0x8,
        AvatarChange = 0x10,
        JoinStateChange = 0x20,
        TagsChange = 0x40,
        MembersChange = 0x80,
        /* = 0x100, */
        AccountDataChange = 0x200,
        SummaryChange = 0x400,
        ReadMarkerChange = 0x800,
        OtherChange = 0x8000,
        AnyChange = 0xFFFF
    };
    Q_DECLARE_FLAGS(Changes, Change)
    Q_FLAG(Changes)

    Room(Connection* connection, QString id, JoinState initialJoinState);
    ~Room() override;

    // Property accessors

    Connection* connection() const;
    User* localUser() const;
    const QString& id() const;
    QString version() const;
    bool isUnstable() const;
    QString predecessorId() const;
    /// Room predecessor
    /** This function validates that the predecessor has a tombstone and
     * the tombstone refers to the current room. If that's not the case,
     * or if the predecessor is in a join state not matching \p stateFilter,
     * the function returns nullptr.
     */
    Room* predecessor(JoinStates statesFilter = JoinState::Invite
                                                | JoinState::Join) const;
    QString successorId() const;
    /// Room successor
    /** This function validates that the successor room's creation event
     * refers to the current room. If that's not the case, or if the successor
     * is in a join state not matching \p stateFilter, it returns nullptr.
     */
    Room* successor(JoinStates statesFilter = JoinState::Invite
                                              | JoinState::Join) const;
    QString name() const;
    /// Room aliases defined on the current user's server
    /// \sa remoteAliases, setLocalAliases
    [[deprecated("Use aliases()")]]
    QStringList localAliases() const;
    /// Room aliases defined on other servers
    /// \sa localAliases
    [[deprecated("Use aliases()")]]
    QStringList remoteAliases() const;
    QString canonicalAlias() const;
    QStringList altAliases() const;
    QStringList aliases() const;
    QString displayName() const;
    QString topic() const;
    QString avatarMediaId() const;
    QUrl avatarUrl() const;
    const Avatar& avatarObject() const;
    Q_INVOKABLE JoinState joinState() const;
    Q_INVOKABLE QList<Quotient::User*> usersTyping() const;
    QList<User*> membersLeft() const;

    Q_INVOKABLE QList<Quotient::User*> users() const;
    QStringList memberNames() const;
    [[deprecated("Use joinedCount(), invitedCount(), totalMemberCount()")]]
    int memberCount() const;
    int timelineSize() const;
    bool usesEncryption() const;
    RoomEventPtr decryptMessage(const EncryptedEvent& encryptedEvent);
    void handleRoomKeyEvent(const RoomKeyEvent& roomKeyEvent, const QString& senderKey);
    int joinedCount() const;
    int invitedCount() const;
    int totalMemberCount() const;

    GetRoomEventsJob* eventsHistoryJob() const;

    /**
     * Returns a square room avatar with the given size and requests it
     * from the network if needed
     * \return a pixmap with the avatar or a placeholder if there's none
     * available yet
     */
    Q_INVOKABLE QImage avatar(int dimension);
    /**
     * Returns a room avatar with the given dimensions and requests it
     * from the network if needed
     * \return a pixmap with the avatar or a placeholder if there's none
     * available yet
     */
    Q_INVOKABLE QImage avatar(int width, int height);

    /**
     * \brief Get a user object for a given user id
     * This is the recommended way to get a user object in a room
     * context. The actual object type may be changed in further
     * versions to provide room-specific user information (display name,
     * avatar etc.).
     * \note The method will return a valid user regardless of
     *       the membership.
     */
    Q_INVOKABLE Quotient::User* user(const QString& userId) const;

    /**
     * \brief Check the join state of a given user in this room
     *
     * \note Banned and invited users are not tracked for now (Leave
     *       will be returned for them).
     *
     * \return Join if the user is a room member; Leave otherwise
     */
    Q_INVOKABLE Quotient::JoinState memberJoinState(Quotient::User* user) const;

    /**
     * Get a disambiguated name for a given user in
     * the context of the room
     */
    Q_INVOKABLE QString roomMembername(const Quotient::User* u) const;
    /**
     * Get a disambiguated name for a user with this id in
     * the context of the room
     */
    Q_INVOKABLE QString roomMembername(const QString& userId) const;

    /** Get a display-safe member name in the context of this room
     *
     * Display-safe means HTML-safe + without RLO/LRO markers
     * (see https://github.com/quotient-im/Quaternion/issues/545).
     */
    Q_INVOKABLE QString safeMemberName(const QString& userId) const;

    const Timeline& messageEvents() const;
    const PendingEvents& pendingEvents() const;

    /// Check whether all historical messages are already loaded
    /**
     * \return true if the "oldest" event in the timeline is
     *         a room creation event and there's no further history
     *         to load; false otherwise
     */
    bool allHistoryLoaded() const;
    /**
     * A convenience method returning the read marker to the position
     * before the "oldest" event; same as messageEvents().crend()
     */
    rev_iter_t historyEdge() const;
    /**
     * A convenience method returning the iterator beyond the latest
     * arrived event; same as messageEvents().cend()
     */
    Timeline::const_iterator syncEdge() const;
    /// \deprecated Use historyEdge instead
    rev_iter_t timelineEdge() const;
    Q_INVOKABLE Quotient::TimelineItem::index_t minTimelineIndex() const;
    Q_INVOKABLE Quotient::TimelineItem::index_t maxTimelineIndex() const;
    Q_INVOKABLE bool
    isValidIndex(Quotient::TimelineItem::index_t timelineIndex) const;

    rev_iter_t findInTimeline(TimelineItem::index_t index) const;
    rev_iter_t findInTimeline(const QString& evtId) const;
    PendingEvents::iterator findPendingEvent(const QString& txnId);
    PendingEvents::const_iterator findPendingEvent(const QString& txnId) const;

    const RelatedEvents relatedEvents(const QString& evtId,
                                      const char* relType) const;
    const RelatedEvents relatedEvents(const RoomEvent& evt,
                                      const char* relType) const;

    const RoomCreateEvent* creation() const
    { return getCurrentState<RoomCreateEvent>(); }
    const RoomTombstoneEvent* tombstone() const
    { return getCurrentState<RoomTombstoneEvent>(); }

    bool displayed() const;
    /// Mark the room as currently displayed to the user
    /**
     * Marking the room displayed causes the room to obtain the full
     * list of members if it's been lazy-loaded before; in the future
     * it may do more things bound to "screen time" of the room, e.g.
     * measure that "screen time".
     */
    void setDisplayed(bool displayed = true);
    QString firstDisplayedEventId() const;
    rev_iter_t firstDisplayedMarker() const;
    void setFirstDisplayedEventId(const QString& eventId);
    void setFirstDisplayedEvent(TimelineItem::index_t index);
    QString lastDisplayedEventId() const;
    rev_iter_t lastDisplayedMarker() const;
    void setLastDisplayedEventId(const QString& eventId);
    void setLastDisplayedEvent(TimelineItem::index_t index);

    rev_iter_t readMarker(const User* user) const;
    rev_iter_t readMarker() const;
    QString readMarkerEventId() const;
    QList<User*> usersAtEventId(const QString& eventId);
    /**
     * \brief Mark the event with uptoEventId as read
     *
     * Finds in the timeline and marks as read the event with
     * the specified id; also posts a read receipt to the server either
     * for this message or, if it's from the local user, for
     * the nearest non-local message before. uptoEventId must be non-empty.
     */
    void markMessagesAsRead(QString uptoEventId);

    /// Check whether there are unread messages in the room
    bool hasUnreadMessages() const;

    /** Get the number of unread messages in the room
     * Depending on the read marker state, this call may return either
     * a precise or an estimate number of unread events. Only "notable"
     * events (non-redacted message events from users other than local)
     * are counted.
     *
     * In a case when readMarker() == timelineEdge() (the local read
     * marker is beyond the local timeline) only the bottom limit of
     * the unread messages number can be estimated (and even that may
     * be slightly off due to, e.g., redactions of events not loaded
     * to the local timeline).
     *
     * If all messages are read, this function will return -1 (_not_ 0,
     * as zero may mean "zero or more unread messages" in a situation
     * when the read marker is outside the local timeline.
     */
    int unreadCount() const;

    Q_INVOKABLE int notificationCount() const;
    Q_INVOKABLE void resetNotificationCount();
    Q_INVOKABLE int highlightCount() const;
    Q_INVOKABLE void resetHighlightCount();

    /** Check whether the room has account data of the given type
     * Tags and read markers are not supported by this method _yet_.
     */
    bool hasAccountData(const QString& type) const;

    /** Get a generic account data event of the given type
     * This returns a generic hash map for any room account data event
     * stored on the server. Tags and read markers cannot be retrieved
     * using this method _yet_.
     */
    const EventPtr& accountData(const QString& type) const;

    QStringList tagNames() const;
    TagsMap tags() const;
    TagRecord tag(const QString& name) const;

    /** Add a new tag to this room
     * If this room already has this tag, nothing happens. If it's a new
     * tag for the room, the respective tag record is added to the set
     * of tags and the new set is sent to the server to update other
     * clients.
     */
    void addTag(const QString& name, const TagRecord& record = {});
    Q_INVOKABLE void addTag(const QString& name, float order);

    /// Remove a tag from the room
    Q_INVOKABLE void removeTag(const QString& name);

    /// The scope to apply an action on
    /*! This enumeration is used to pick a strategy to propagate certain
     * actions on the room to its predecessors and successors.
     */
    enum ActionScope {
        ThisRoomOnly,    //< Do not apply to predecessors and successors
        WithinSameState, //< Apply to predecessors and successors in the same
                         //< state as the current one
        OmitLeftState,   //< Apply to all reachable predecessors and successors
                         //< except those in Leave state
        WholeSequence    //< Apply to all reachable predecessors and successors
    };

    /** Overwrite the room's tags
     * This completely replaces the existing room's tags with a set
     * of new ones and updates the new set on the server. Unlike
     * most other methods in Room, this one sends a signal about changes
     * immediately, not waiting for confirmation from the server
     * (because tags are saved in account data rather than in shared
     * room state).
     * \param applyOn setting this to Room::OnAllConversations will set tags
     *                on this and all _known_ predecessors and successors;
     *                by default only the current room is changed
     */
    void setTags(TagsMap newTags, ActionScope applyOn = ThisRoomOnly);

    /// Check whether the list of tags has m.favourite
    bool isFavourite() const;
    /// Check whether the list of tags has m.lowpriority
    bool isLowPriority() const;
    /// Check whether this room is for server notices (MSC1452)
    bool isServerNoticeRoom() const;

    /// Check whether this room is a direct chat
    Q_INVOKABLE bool isDirectChat() const;

    /// Get the list of users this room is a direct chat with
    QList<User*> directChatUsers() const;

    Q_INVOKABLE QUrl urlToThumbnail(const QString& eventId) const;
    Q_INVOKABLE QUrl urlToDownload(const QString& eventId) const;

    /// Get a file name for downloading for a given event id
    /*!
     * The event MUST be RoomMessageEvent and have content
     * for downloading. \sa RoomMessageEvent::hasContent
     */
    Q_INVOKABLE QString fileNameToDownload(const QString& eventId) const;

    /// Get information on file upload/download
    /*!
     * \param id uploads are identified by the corresponding event's
     *           transactionId (because uploads are done before
     *           the event is even sent), while downloads are using
     *           the normal event id for identifier.
     */
    Q_INVOKABLE Quotient::FileTransferInfo
    fileTransferInfo(const QString& id) const;

    /// Get the URL to the actual file source in a unified way
    /*!
     * For uploads it will return a URL to a local file; for downloads
     * the URL will be taken from the corresponding room event.
     */
    Q_INVOKABLE QUrl fileSource(const QString& id) const;

    /** Pretty-prints plain text into HTML
     * As of now, it's exactly the same as Quotient::prettyPrint();
     * in the future, it will also linkify room aliases, mxids etc.
     * using the room context.
     */
    Q_INVOKABLE QString prettyPrint(const QString& plainText) const;

    MemberSorter memberSorter() const;

    Q_INVOKABLE bool supportsCalls() const;

    /// Whether the current user is allowed to upgrade the room
    Q_INVOKABLE bool canSwitchVersions() const;

    /// Get a state event with the given event type and state key
    /*! This method returns a (potentially empty) state event corresponding
     * to the pair of event type \p evtType and state key \p stateKey.
     */
    Q_INVOKABLE const Quotient::StateEventBase*
    getCurrentState(const QString& evtType, const QString& stateKey = {}) const;

    /// Get a state event with the given event type and state key
    /*! This is a typesafe overload that accepts a C++ event type instead of
     * its Matrix name.
     */
    template <typename EvT>
    const EvT* getCurrentState(const QString& stateKey = {}) const
    {
        const auto* evt =
            eventCast<const EvT>(getCurrentState(EvT::matrixTypeId(), stateKey));
        Q_ASSERT(evt);
        Q_ASSERT(evt->matrixTypeId() == EvT::matrixTypeId()
                 && evt->stateKey() == stateKey);
        return evt;
    }

    /// Set a state event of the given type with the given arguments
    /*! This typesafe overload attempts to send a state event with the type
     * \p EvT and the content defined by \p args. Specifically, the function
     * creates a temporary object of type \p EvT passing \p args to
     * the constructor, and sends a request to the homeserver using
     * the Matrix event type defined by \p EvT and the event content produced
     * via EvT::contentJson().
     */
    template <typename EvT, typename... ArgTs>
    auto setState(ArgTs&&... args) const
    {
        return setState(EvT(std::forward<ArgTs>(args)...));
    }

public slots:
    /** Check whether the room should be upgraded */
    void checkVersion();

    QString postMessage(const QString& plainText, MessageEventType type);
    QString postPlainText(const QString& plainText);
    QString postHtmlMessage(const QString& plainText, const QString& html,
                            MessageEventType type = MessageEventType::Text);
    QString postHtmlText(const QString& plainText, const QString& html);
    /// Send a reaction on a given event with a given key
    QString postReaction(const QString& eventId, const QString& key);
    QString postFile(const QString& plainText, const QUrl& localPath,
                     bool asGenericFile = false);
    /** Post a pre-created room message event
     *
     * Takes ownership of the event, deleting it once the matching one
     * arrives with the sync
     * \return transaction id associated with the event.
     */
    QString postEvent(RoomEvent* event);
    QString postJson(const QString& matrixType, const QJsonObject& eventContent);
    QString retryMessage(const QString& txnId);
    void discardMessage(const QString& txnId);

    /// Send a request to update the room state with the given event
    SetRoomStateWithKeyJob* setState(const StateEventBase& evt) const;
    void setName(const QString& newName);
    void setCanonicalAlias(const QString& newAlias);
    /// Set room aliases on the user's current server
    void setLocalAliases(const QStringList& aliases);
    void setTopic(const QString& newTopic);

    /// You shouldn't normally call this method; it's here for debugging
    void refreshDisplayName();

    void getPreviousContent(int limit = 10, const QString &filter = {});

    void inviteToRoom(const QString& memberId);
    LeaveRoomJob* leaveRoom();
    /// \deprecated - use setState() instead")
    SetRoomStateWithKeyJob* setMemberState(const QString& memberId,
                                           const RoomMemberEvent& event) const;
    void kickMember(const QString& memberId, const QString& reason = {});
    void ban(const QString& userId, const QString& reason = {});
    void unban(const QString& userId);
    void redactEvent(const QString& eventId, const QString& reason = {});

    void uploadFile(const QString& id, const QUrl& localFilename,
                    const QString& overrideContentType = {});
    // If localFilename is empty a temporary file is created
    void downloadFile(const QString& eventId, const QUrl& localFilename = {});
    void cancelFileTransfer(const QString& id);

    /// Mark all messages in the room as read
    void markAllMessagesAsRead();

    /// Switch the room's version (aka upgrade)
    void switchVersion(QString newVersion);

    void inviteCall(const QString& callId, const int lifetime,
                    const QString& sdp);
    void sendCallCandidates(const QString& callId, const QJsonArray& candidates);
    void answerCall(const QString& callId, const int lifetime,
                    const QString& sdp);
    void answerCall(const QString& callId, const QString& sdp);
    void hangupCall(const QString& callId);

signals:
    /// Initial set of state events has been loaded
    /**
     * The initial set is what comes from the initial sync for the room.
     * This includes all basic things like RoomCreateEvent,
     * RoomNameEvent, a (lazy-loaded, not full) set of RoomMemberEvents
     * etc. This is a per-room reflection of Connection::loadedRoomState
     * \sa Connection::loadedRoomState
     */
    void baseStateLoaded();
    void eventsHistoryJobChanged();
    void aboutToAddHistoricalMessages(RoomEventsRange events);
    void aboutToAddNewMessages(RoomEventsRange events);
    void addedMessages(int fromIndex, int toIndex);
    /// The event is about to be appended to the list of pending events
    void pendingEventAboutToAdd(RoomEvent* event);
    /// An event has been appended to the list of pending events
    void pendingEventAdded();
    /// The remote echo has arrived with the sync and will be merged
    /// with its local counterpart
    /** NB: Requires a sync loop to be emitted */
    void pendingEventAboutToMerge(Quotient::RoomEvent* serverEvent,
                                  int pendingEventIndex);
    /// The remote and local copies of the event have been merged
    /** NB: Requires a sync loop to be emitted */
    void pendingEventMerged();
    /// An event will be removed from the list of pending events
    void pendingEventAboutToDiscard(int pendingEventIndex);
    /// An event has just been removed from the list of pending events
    void pendingEventDiscarded();
    /// The status of a pending event has changed
    /** \sa PendingEventItem::deliveryStatus */
    void pendingEventChanged(int pendingEventIndex);
    /// The server accepted the message
    /** This is emitted when an event sending request has successfully
     * completed. This does not mean that the event is already in the
     * local timeline, only that the server has accepted it.
     * \param txnId transaction id assigned by the client during sending
     * \param eventId event id assigned by the server upon acceptance
     * \sa postEvent, postPlainText, postMessage, postHtmlMessage
     * \sa pendingEventMerged, aboutToAddNewMessages
     */
    void messageSent(QString txnId, QString eventId);

    /** A common signal for various kinds of changes in the room
     * Aside from all changes in the room state
     * @param changes a set of flags describing what changes occurred
     *                upon the last sync
     * \sa Changes
     */
    void changed(Quotient::Room::Changes changes);
    /**
     * \brief The room name, the canonical alias or other aliases changed
     *
     * Not triggered when display name changes.
     */
    void namesChanged(Quotient::Room* room);
    void displaynameAboutToChange(Quotient::Room* room);
    void displaynameChanged(Quotient::Room* room, QString oldName);
    void topicChanged();
    void avatarChanged();
    void userAdded(Quotient::User* user);
    void userRemoved(Quotient::User* user);
    void memberAboutToRename(Quotient::User* user, QString newName);
    void memberRenamed(Quotient::User* user);
    void memberAvatarChanged(Quotient::User* user);
    /// The list of members has changed
    /** Emitted no more than once per sync, this is a good signal to
     * for cases when some action should be done upon any change in
     * the member list. If you need per-item granularity you should use
     * userAdded, userRemoved and memberAboutToRename / memberRenamed
     * instead.
     */
    void memberListChanged();
    /// The previously lazy-loaded members list is now loaded entirely
    /// \sa setDisplayed
    void allMembersLoaded();
    void encryption();

    void joinStateChanged(Quotient::JoinState oldState,
                          Quotient::JoinState newState);
    void typingChanged();

    void highlightCountChanged();
    void notificationCountChanged();

    void displayedChanged(bool displayed);
    void firstDisplayedEventChanged();
    void lastDisplayedEventChanged();
    void lastReadEventChanged(Quotient::User* user);
    void readMarkerMoved(QString fromEventId, QString toEventId);
    void readMarkerForUserMoved(Quotient::User* user, QString fromEventId,
                                QString toEventId);
    void unreadMessagesChanged(Quotient::Room* room);

    void accountDataAboutToChange(QString type);
    void accountDataChanged(QString type);
    void tagsAboutToChange();
    void tagsChanged();

    void updatedEvent(QString eventId);
    void replacedEvent(const Quotient::RoomEvent* newEvent,
                       const Quotient::RoomEvent* oldEvent);

    void newFileTransfer(QString id, QUrl localFile);
    void fileTransferProgress(QString id, qint64 progress, qint64 total);
    void fileTransferCompleted(QString id, QUrl localFile, QUrl mxcUrl);
    void fileTransferFailed(QString id, QString errorMessage = {});
    void fileTransferCancelled(QString id);

    void callEvent(Quotient::Room* room, const Quotient::RoomEvent* event);

    /// The room's version stability may have changed
    void stabilityUpdated(QString recommendedDefault,
                          QStringList stableVersions);
    /// This room has been upgraded and won't receive updates any more
    void upgraded(QString serverMessage, Quotient::Room* successor);
    /// An attempted room upgrade has failed
    void upgradeFailed(QString errorMessage);

    /// The room is about to be deleted
    void beforeDestruction(Quotient::Room*);

protected:
    virtual Changes processStateEvent(const RoomEvent& e);
    virtual Changes processEphemeralEvent(EventPtr&& event);
    virtual Changes processAccountDataEvent(EventPtr&& event);
    virtual void onAddNewTimelineEvents(timeline_iter_t /*from*/) {}
    virtual void onAddHistoricalTimelineEvents(rev_iter_t /*from*/) {}
    virtual void onRedaction(const RoomEvent& /*prevEvent*/,
                             const RoomEvent& /*after*/)
    {}
    virtual QJsonObject toJson() const;
    virtual void updateData(SyncRoomData&& data, bool fromCache = false);

private:
    friend class Connection;

    class Private;
    Private* d;

    // This is called from Connection, reflecting a state change that
    // arrived from the server. Clients should use
    // Connection::joinRoom() and Room::leaveRoom() to change the state.
    void setJoinState(JoinState state);
};

class MemberSorter {
public:
    explicit MemberSorter(const Room* r) : room(r) {}

    bool operator()(User* u1, User* u2) const;
    bool operator()(User* u1, const QString& u2name) const;

    template <typename ContT, typename ValT>
    typename ContT::size_type lowerBoundIndex(const ContT& c, const ValT& v) const
    {
        return std::lower_bound(c.begin(), c.end(), v, *this) - c.begin();
    }

private:
    const Room* room;
};
} // namespace Quotient
Q_DECLARE_METATYPE(Quotient::FileTransferInfo)
Q_DECLARE_OPERATORS_FOR_FLAGS(Quotient::Room::Changes)