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// SPDX-FileCopyrightText: 2019 Kitsune Ral <kitsune-ral@users.sf.net>
// SPDX-License-Identifier: LGPL-2.1-or-later
#pragma once
#include "util.h"
#include <QtCore/QPointer>
namespace Quotient {
namespace _impl {
template <typename... ArgTs>
using decorated_slot_tt =
std::function<void(QMetaObject::Connection&, const ArgTs&...)>;
template <typename SenderT, typename SignalT, typename ContextT, typename... ArgTs>
inline QMetaObject::Connection
connectDecorated(SenderT* sender, SignalT signal, ContextT* context,
decorated_slot_tt<ArgTs...> decoratedSlot,
Qt::ConnectionType connType)
{
auto pc = std::make_unique<QMetaObject::Connection>();
auto& c = *pc; // Resolve a reference before pc is moved to lambda
// Perfect forwarding doesn't work through signal-slot connections -
// arguments are always copied (at best - COWed) to the context of
// the slot. Therefore the slot decorator receives const ArgTs&...
// rather than ArgTs&&...
// TODO (C++20): std::bind_front() instead of lambda.
c = QObject::connect(sender, signal, context,
[pc = std::move(pc),
decoratedSlot = std::move(decoratedSlot)](const ArgTs&... args) {
Q_ASSERT(*pc); // If it's been triggered, it should exist
decoratedSlot(*pc, args...);
},
connType);
return c;
}
template <typename SenderT, typename SignalT, typename ContextT,
typename... ArgTs>
inline QMetaObject::Connection
connectUntil(SenderT* sender, SignalT signal, ContextT* context,
std::function<bool(ArgTs...)> functor,
Qt::ConnectionType connType)
{
return connectDecorated(sender, signal, context,
decorated_slot_tt<ArgTs...>(
[functor = std::move(functor)](QMetaObject::Connection& c,
const ArgTs&... args) {
if (functor(args...))
QObject::disconnect(c);
}),
connType);
}
template <typename SenderT, typename SignalT, typename ContextT,
typename... ArgTs>
inline QMetaObject::Connection
connectSingleShot(SenderT* sender, SignalT signal, ContextT* context,
std::function<void(ArgTs...)> slot,
Qt::ConnectionType connType)
{
return connectDecorated(sender, signal, context,
decorated_slot_tt<ArgTs...>(
[slot = std::move(slot)](QMetaObject::Connection& c,
const ArgTs&... args) {
QObject::disconnect(c);
slot(args...);
}),
connType);
}
// TODO: get rid of it as soon as Apple Clang gets proper deduction guides
// for std::function<>
// ...or consider using QtPrivate magic used by QObject::connect()
// ...for inspiration, also check a possible std::not_fn implementation
// at https://en.cppreference.com/w/cpp/utility/functional/not_fn
template <typename FnT>
inline auto wrap_in_function(FnT&& f)
{
return typename function_traits<FnT>::function_type(std::forward<FnT>(f));
}
} // namespace _impl
/*! \brief Create a connection that self-disconnects when its "slot" returns true
*
* A slot accepted by connectUntil() is different from classic Qt slots
* in that its return value must be bool, not void. The slot's return value
* controls whether the connection should be kept; if the slot returns false,
* the connection remains; upon returning true, the slot is disconnected from
* the signal. Because of a different slot signature connectUntil() doesn't
* accept member functions as QObject::connect or Quotient::connectSingleShot
* do; you should pass a lambda or a pre-bound member function to it.
*/
template <typename SenderT, typename SignalT, typename ContextT, typename FunctorT>
inline auto connectUntil(SenderT* sender, SignalT signal, ContextT* context,
const FunctorT& slot,
Qt::ConnectionType connType = Qt::AutoConnection)
{
return _impl::connectUntil(sender, signal, context, _impl::wrap_in_function(slot),
connType);
}
/// Create a connection that self-disconnects after triggering on the signal
template <typename SenderT, typename SignalT, typename ContextT, typename FunctorT>
inline auto connectSingleShot(SenderT* sender, SignalT signal,
ContextT* context, const FunctorT& slot,
Qt::ConnectionType connType = Qt::AutoConnection)
{
#if QT_VERSION_MAJOR >= 6
return QObject::connect(sender, signal, context, slot,
Qt::ConnectionType(connType
| Qt::SingleShotConnection));
#else
return _impl::connectSingleShot(
sender, signal, context, _impl::wrap_in_function(slot), connType);
}
// Specialisation for usual Qt slots passed as pointers-to-members.
template <typename SenderT, typename SignalT, typename ReceiverT,
typename SlotObjectT, typename... ArgTs>
inline auto connectSingleShot(SenderT* sender, SignalT signal,
ReceiverT* receiver,
void (SlotObjectT::*slot)(ArgTs...),
Qt::ConnectionType connType = Qt::AutoConnection)
{
// TODO: when switching to C++20, use std::bind_front() instead
return _impl::connectSingleShot(sender, signal, receiver,
_impl::wrap_in_function(
[receiver, slot](const ArgTs&... args) {
(receiver->*slot)(args...);
}),
connType);
#endif
}
/*! \brief A guard pointer that disconnects an interested object upon destruction
*
* It's almost QPointer<> except that you have to initialise it with one
* more additional parameter - a pointer to a QObject that will be
* disconnected from signals of the underlying pointer upon the guard's
* destruction. Note that destructing the guide doesn't destruct either QObject.
*/
template <typename T>
class ConnectionsGuard : public QPointer<T> {
public:
ConnectionsGuard(T* publisher, QObject* subscriber)
: QPointer<T>(publisher), subscriber(subscriber)
{}
~ConnectionsGuard()
{
if (*this)
(*this)->disconnect(subscriber);
}
ConnectionsGuard(ConnectionsGuard&&) = default;
ConnectionsGuard& operator=(ConnectionsGuard&&) = default;
Q_DISABLE_COPY(ConnectionsGuard)
using QPointer<T>::operator=;
private:
QObject* subscriber;
};
} // namespace Quotient
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