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#pragma once
#include "eventcontent.h"
#include "stateevent.h"
namespace Quotient {
class PowerLevelsEventContent : public EventContent::Base {
public:
struct Notifications {
int room;
};
explicit PowerLevelsEventContent(const QJsonObject& json);
int invite;
int kick;
int ban;
int redact;
QHash<QString, int> events;
int eventsDefault;
int stateDefault;
QHash<QString, int> users;
int usersDefault;
Notifications notifications;
protected:
void fillJson(QJsonObject* o) const override;
};
class RoomPowerLevelsEvent : public StateEvent<PowerLevelsEventContent> {
Q_GADGET
public:
DEFINE_EVENT_TYPEID("m.room.power_levels", RoomPowerLevelsEvent)
explicit RoomPowerLevelsEvent(const QJsonObject& obj)
: StateEvent(typeId(), obj)
{}
int invite() const { return content().invite; }
int kick() const { return content().kick; }
int ban() const { return content().ban; }
int redact() const { return content().redact; }
QHash<QString, int> events() const { return content().events; }
int eventsDefault() const { return content().eventsDefault; }
int stateDefault() const { return content().stateDefault; }
QHash<QString, int> users() const { return content().users; }
int usersDefault() const { return content().usersDefault; }
int roomNotification() const { return content().notifications.room; }
int powerLevelForEvent(const QString& eventId) const;
int powerLevelForState(const QString& eventId) const;
int powerLevelForUser(const QString& userId) const;
private:
};
template <>
class EventFactory<RoomPowerLevelsEvent> {
public:
static event_ptr_tt<RoomPowerLevelsEvent> make(const QJsonObject& json,
const QString&)
{
return makeEvent<RoomPowerLevelsEvent>(json);
}
};
REGISTER_EVENT_TYPE(RoomPowerLevelsEvent)
} // namespace Quotient
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