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/******************************************************************************
* THIS FILE IS GENERATED - ANY EDITS WILL BE OVERWRITTEN
*/
#pragma once
#include "jobs/basejob.h"
#include "converters.h"
#include <QtCore/QVector>
namespace QMatrixClient
{
// Operations
/// Get the supported login types to authenticate users
///
/// Gets the homeserver's supported login types to authenticate users. Clients
/// should pick one of these and supply it as the ``type`` when logging in.
class GetLoginFlowsJob : public BaseJob
{
public:
// Inner data structures
/// Gets the homeserver's supported login types to authenticate users. Clients
/// should pick one of these and supply it as the ``type`` when logging in.
struct LoginFlow
{
/// The login type. This is supplied as the ``type`` when
/// logging in.
QString type;
};
// Construction/destruction
explicit GetLoginFlowsJob();
/*! Construct a URL without creating a full-fledged job object
*
* This function can be used when a URL for
* GetLoginFlowsJob is necessary but the job
* itself isn't.
*/
static QUrl makeRequestUrl(QUrl baseUrl);
~GetLoginFlowsJob() override;
// Result properties
/// The homeserver's supported login types
const QVector<LoginFlow>& flows() const;
protected:
Status parseJson(const QJsonDocument& data) override;
private:
class Private;
QScopedPointer<Private> d;
};
/// Authenticates the user.
///
/// Authenticates the user, and issues an access token they can
/// use to authorize themself in subsequent requests.
///
/// If the client does not supply a ``device_id``, the server must
/// auto-generate one.
///
/// The returned access token must be associated with the ``device_id``
/// supplied by the client or generated by the server. The server may
/// invalidate any access token previously associated with that device. See
/// `Relationship between access tokens and devices`_.
class LoginJob : public BaseJob
{
public:
/*! Authenticates the user.
* \param type
* The login type being used.
* \param user
* The fully qualified user ID or just local part of the user ID, to log in.
* \param medium
* When logging in using a third party identifier, the medium of the identifier. Must be 'email'.
* \param address
* Third party identifier for the user.
* \param password
* Required when ``type`` is ``m.login.password``. The user's
* password.
* \param token
* Required when ``type`` is ``m.login.token``. Part of `Token-based`_ login.
* \param deviceId
* ID of the client device. If this does not correspond to a
* known client device, a new device will be created. The server
* will auto-generate a device_id if this is not specified.
* \param initialDeviceDisplayName
* A display name to assign to the newly-created device. Ignored
* if ``device_id`` corresponds to a known device.
*/
explicit LoginJob(const QString& type, const QString& user = {}, const QString& medium = {}, const QString& address = {}, const QString& password = {}, const QString& token = {}, const QString& deviceId = {}, const QString& initialDeviceDisplayName = {});
~LoginJob() override;
// Result properties
/// The fully-qualified Matrix ID that has been registered.
const QString& userId() const;
/// An access token for the account.
/// This access token can then be used to authorize other requests.
const QString& accessToken() const;
/// The server_name of the homeserver on which the account has
/// been registered.
///
/// **Deprecated**. Clients should extract the server_name from
/// ``user_id`` (by splitting at the first colon) if they require
/// it. Note also that ``homeserver`` is not spelt this way.
const QString& homeServer() const;
/// ID of the logged-in device. Will be the same as the
/// corresponding parameter in the request, if one was specified.
const QString& deviceId() const;
protected:
Status parseJson(const QJsonDocument& data) override;
private:
class Private;
QScopedPointer<Private> d;
};
} // namespace QMatrixClient
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