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/******************************************************************************
* THIS FILE IS GENERATED - ANY EDITS WILL BE OVERWRITTEN
*/
#pragma once
#include "jobs/basejob.h"
namespace Quotient {
/*! \brief Knock on a room, requesting permission to join.
*
* *Note that this API takes either a room ID or alias, unlike other membership
* APIs.*
*
* This API "knocks" on the room to ask for permission to join, if the user
* is allowed to knock on the room. Acceptance of the knock happens out of
* band from this API, meaning that the client will have to watch for updates
* regarding the acceptance/rejection of the knock.
*
* If the room history settings allow, the user will still be able to see
* history of the room while being in the "knock" state. The user will have
* to accept the invitation to join the room (acceptance of knock) to see
* messages reliably. See the `/join` endpoints for more information about
* history visibility to the user.
*
* The knock will appear as an entry in the response of the
* [`/sync`](/client-server-api/#get_matrixclientv3sync) API.
*/
class QUOTIENT_API KnockRoomJob : public BaseJob {
public:
/*! \brief Knock on a room, requesting permission to join.
*
* \param roomIdOrAlias
* The room identifier or alias to knock upon.
*
* \param serverName
* The servers to attempt to knock on the room through. One of the servers
* must be participating in the room.
*
* \param reason
* Optional reason to be included as the `reason` on the subsequent
* membership event.
*/
explicit KnockRoomJob(const QString& roomIdOrAlias,
const QStringList& serverName = {},
const QString& reason = {});
// Result properties
/// The knocked room ID.
QString roomId() const { return loadFromJson<QString>("room_id"_ls); }
};
} // namespace Quotient
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