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#include "connection.h"
#include "room.h"

#include <QCoreApplication>
#include <iostream>

using namespace QMatrixClient;
using std::cout;
using std::endl;

void onNewRoom(Room* r)
{
    cout << "New room: " << r->id().toStdString() << endl;
    QObject::connect(r, &Room::namesChanged, [=] {
        cout << "Room " << r->id().toStdString() << ", name(s) changed:" << endl
             << "  Name: " << r->name().toStdString() << endl
             << "  Canonical alias: " << r->canonicalAlias().toStdString() << endl
             << endl << endl;
    });
    QObject::connect(r, &Room::tagsChanged, [=] {
        cout << "Room " << r->id().toStdString() << ", tag(s) changed:" << endl
             << "  " << r->tagNames().join(", ").toStdString() << endl << endl;
    });
    QObject::connect(r, &Room::aboutToAddNewMessages, [=] (RoomEventsRange timeline) {
        cout << timeline.size() << " new event(s) in room "
             << r->id().toStdString() << ":"
             << endl;
        for (const auto& item: timeline)
        {
            cout << "From: "
                 << r->roomMembername(item->senderId()).toStdString()
                 << endl << "Timestamp:"
                 << item->timestamp().toString().toStdString() << endl
                 << "JSON:" << endl << item->originalJson().toStdString() << endl;
        }
    });
}

void finalize(Connection* conn)
{
    cout << "Logging out" << endl;
    conn->logout();
    QObject::connect(conn, &Connection::loggedOut, QCoreApplication::instance(),
        [conn] {
            conn->deleteLater();
            QCoreApplication::instance()->processEvents();
            QCoreApplication::instance()->quit();
        });
}

int main(int argc, char* argv[])
{
    QCoreApplication app(argc, argv);
    if (argc < 3)
        return -1;

    cout << "Connecting to the server as " << argv[1] << endl;
    auto conn = new Connection;
    conn->connectToServer(argv[1], argv[2], "QMatrixClient example application");
    QObject::connect(conn, &Connection::connected, [=] {
        cout << "Connected, server: "
             << conn->homeserver().toDisplayString().toStdString() << endl;
        cout << "Access token: " << conn->accessToken().toStdString() << endl;
        conn->sync();
    });
    QObject::connect(conn, &Connection::newRoom, onNewRoom);
    QObject::connect(conn, &Connection::syncDone, std::bind(finalize, conn));
    return app.exec();
}