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/******************************************************************************
 * Copyright (C) 2015 Felix Rohrbach <kde@fxrh.de>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "connection.h"
#include "connectiondata.h"
//#include "connectionprivate.h"
#include "user.h"
#include "events/event.h"
#include "room.h"
#include "jobs/passwordlogin.h"
#include "jobs/logoutjob.h"
#include "jobs/postmessagejob.h"
#include "jobs/postreceiptjob.h"
#include "jobs/joinroomjob.h"
#include "jobs/leaveroomjob.h"
#include "jobs/roommembersjob.h"
#include "jobs/roommessagesjob.h"
#include "jobs/syncjob.h"
#include "jobs/mediathumbnailjob.h"

#include <QtNetwork/QDnsLookup>
#include <QtCore/QDebug>

using namespace QMatrixClient;

class Connection::Private
{
    public:
        explicit Private(QUrl serverUrl)
            : q(nullptr)
            , data(new ConnectionData(serverUrl))
            , isConnected(false)
            , syncJob(nullptr)
        { }
        Private(Private&) = delete;
        ~Private() { delete data; }

        Connection* q;
        ConnectionData* data;
        QHash<QString, Room*> roomMap;
        QHash<QString, User*> userMap;
        bool isConnected;
        QString username;
        QString password;
        QString userId;

        SyncJob* syncJob;

        SyncJob* startSyncJob(const QString& filter, int timeout);
};

Connection::Connection(QUrl server, QObject* parent)
    : QObject(parent)
    , d(new Private(server))
{
    d->q = this; // All d initialization should occur before this line
}

Connection::Connection()
    : Connection(QUrl("https://matrix.org"))
{
}

Connection::~Connection()
{
    delete d;
}

void Connection::resolveServer(QString domain)
{
    // Find the Matrix server for the given domain.
    QScopedPointer<QDnsLookup, QScopedPointerDeleteLater> dns { new QDnsLookup() };
    dns->setType(QDnsLookup::SRV);
    dns->setName("_matrix._tcp." + domain);

    dns->lookup();
    connect(dns.data(), &QDnsLookup::finished, [&]() {
        // Check the lookup succeeded.
        if (dns->error() != QDnsLookup::NoError ||
                dns->serviceRecords().isEmpty()) {
            emit resolveError("DNS lookup failed");
            return;
        }

        // Handle the results.
        auto record = dns->serviceRecords().front();
        d->data->setHost(record.target());
        d->data->setPort(record.port());
        emit resolved();
    });
}

void Connection::connectToServer(QString user, QString password)
{
    PasswordLogin* loginJob = new PasswordLogin(d->data, user, password);
    connect( loginJob, &PasswordLogin::success, [=] () {
        connectWithToken(loginJob->id(), loginJob->token());
    });
    connect( loginJob, &PasswordLogin::failure, [=] () {
        emit loginError(loginJob->errorString());
    });
    loginJob->start();
    d->username = user; // to be able to reconnect
    d->password = password;
}

void Connection::connectWithToken(QString userId, QString token)
{
    d->isConnected = true;
    d->userId = userId;
    d->data->setToken(token);
    qDebug() << "Accessing" << d->data->baseUrl()
             << "by user" << userId
             << "with the following access token:";
    qDebug() << token;
    emit connected();
}

void Connection::reconnect()
{
    PasswordLogin* loginJob = new PasswordLogin(d->data, d->username, d->password );
    connect( loginJob, &PasswordLogin::success, [=] () {
        d->userId = loginJob->id();
        emit reconnected();
    });
    connect( loginJob, &PasswordLogin::failure, [=] () {
        emit loginError(loginJob->errorString());
        d->isConnected = false;
    });
    loginJob->start();
}

void Connection::disconnectFromServer()
{
    if (d->syncJob)
    {
        d->syncJob->abandon();
        d->syncJob = nullptr;
    }
    d->isConnected = false;
}

void Connection::logout()
{
    auto job = new LogoutJob(d->data);
    connect( job, &LogoutJob::success, this, &Connection::loggedOut);
    job->start();
}

SyncJob* Connection::sync(int timeout)
{
    if (d->syncJob)
        return d->syncJob;

    const QString filter = "{\"room\": { \"timeline\": { \"limit\": 100 } } }";
    auto job = d->startSyncJob(filter, timeout);
    connect( job, &SyncJob::success, [=] () {
        d->data->setLastEvent(job->nextBatch());
        for( const auto& roomData: job->roomData() )
        {
            if ( Room* r = provideRoom(roomData.roomId) )
                r->updateData(roomData);
        }
        d->syncJob = nullptr;
        emit syncDone();
    });
    connect( job, &SyncJob::failure, [=] () {
        d->syncJob = nullptr;
        if (job->error() == BaseJob::ContentAccessError)
            emit loginError(job->errorString());
        else
            emit connectionError(job->errorString());
    });
    return job;
}

SyncJob* Connection::Private::startSyncJob(const QString& filter, int timeout)
{
    syncJob = new SyncJob(data, data->lastEvent());
    syncJob->setFilter(filter);
    syncJob->setTimeout(timeout);
    syncJob->start();
    return syncJob;

}

void Connection::postMessage(Room* room, QString type, QString message)
{
    PostMessageJob* job = new PostMessageJob(d->data, room, type, message);
    job->start();
}

PostReceiptJob* Connection::postReceipt(Room* room, Event* event)
{
    PostReceiptJob* job = new PostReceiptJob(d->data, room->id(), event->id());
    job->start();
    return job;
}

void Connection::joinRoom(QString roomAlias)
{
    JoinRoomJob* job = new JoinRoomJob(d->data, roomAlias);
    connect( job, &SyncJob::success, [=] () {
        if ( Room* r = provideRoom(job->roomId()) )
            emit joinedRoom(r);
    });
    job->start();
}

void Connection::leaveRoom(Room* room)
{
    LeaveRoomJob* job = new LeaveRoomJob(d->data, room);
    job->start();
}

RoomMessagesJob* Connection::getMessages(Room* room, QString from)
{
    RoomMessagesJob* job = new RoomMessagesJob(d->data, room, from);
    job->start();
    return job;
}

MediaThumbnailJob* Connection::getThumbnail(QUrl url, int requestedWidth, int requestedHeight)
{
    MediaThumbnailJob* job = new MediaThumbnailJob(d->data, url, requestedWidth, requestedHeight);
    job->start();
    return job;
}

QUrl Connection::homeserver() const
{
    return d->data->baseUrl();
}

User* Connection::user(QString userId)
{
    if( d->userMap.contains(userId) )
        return d->userMap.value(userId);
    User* user = createUser(userId);
    d->userMap.insert(userId, user);
    return user;
}

User *Connection::user()
{
    if( d->userId.isEmpty() )
        return nullptr;
    return user(d->userId);
}

QString Connection::userId() const
{
    return d->userId;
}

QString Connection::token() const
{
    return accessToken();
}

QString Connection::accessToken() const
{
    return d->data->accessToken();
}

QHash< QString, Room* > Connection::roomMap() const
{
    return d->roomMap;
}

bool Connection::isConnected()
{
    return d->isConnected;
}

ConnectionData* Connection::connectionData()
{
    return d->data;
}

Room* Connection::provideRoom(QString id)
{
    if (id.isEmpty())
    {
        qDebug() << "Connection::provideRoom() with empty id, doing nothing";
        return nullptr;
    }

    if (d->roomMap.contains(id))
        return d->roomMap.value(id);

    // Not yet in the map, create a new one.
    Room* room = createRoom(id);
    if (room)
    {
        d->roomMap.insert( id, room );
        emit newRoom(room);
    } else {
        qCritical() << "Failed to create a room!!!" << id;
    }

    return room;
}

User* Connection::createUser(QString userId)
{
    return new User(userId, this);
}

Room* Connection::createRoom(QString roomId)
{
    return new Room(this, roomId);
}