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/******************************************************************************
* Copyright (C) 2015 Felix Rohrbach <kde@fxrh.de>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "connection.h"
#include "connectiondata.h"
#include "user.h"
#include "events/event.h"
#include "room.h"
#include "jobs/passwordlogin.h"
#include "jobs/logoutjob.h"
#include "jobs/sendeventjob.h"
#include "jobs/postreceiptjob.h"
#include "jobs/joinroomjob.h"
#include "jobs/leaveroomjob.h"
#include "jobs/roommessagesjob.h"
#include "jobs/syncjob.h"
#include "jobs/mediathumbnailjob.h"
#include <QtNetwork/QDnsLookup>
using namespace QMatrixClient;
class Connection::Private
{
public:
explicit Private(const QUrl& serverUrl)
: q(nullptr)
, data(new ConnectionData(serverUrl))
, syncJob(nullptr)
{ }
Q_DISABLE_COPY(Private)
Private(Private&&) = delete;
Private operator=(Private&&) = delete;
~Private() { delete data; }
Connection* q;
ConnectionData* data;
// A complex key below is a pair of room name and whether its
// state is Invited. The spec mandates to keep Invited room state
// separately so we should, e.g., keep objects for Invite and
// Leave state of the same room.
QHash<QPair<QString, bool>, Room*> roomMap;
QHash<QString, User*> userMap;
QString username;
QString password;
QString userId;
SyncJob* syncJob;
};
Connection::Connection(const QUrl& server, QObject* parent)
: QObject(parent)
, d(new Private(server))
{
d->q = this; // All d initialization should occur before this line
}
Connection::Connection()
: Connection(QUrl("https://matrix.org"))
{
}
Connection::~Connection()
{
qCDebug(MAIN) << "deconstructing connection object for" << d->userId;
stopSync();
delete d;
}
void Connection::resolveServer(const QString& domain)
{
// Find the Matrix server for the given domain.
QScopedPointer<QDnsLookup, QScopedPointerDeleteLater> dns { new QDnsLookup() };
dns->setType(QDnsLookup::SRV);
dns->setName("_matrix._tcp." + domain);
dns->lookup();
connect(dns.data(), &QDnsLookup::finished, [&]() {
// Check the lookup succeeded.
if (dns->error() != QDnsLookup::NoError ||
dns->serviceRecords().isEmpty()) {
emit resolveError("DNS lookup failed");
return;
}
// Handle the results.
auto record = dns->serviceRecords().front();
d->data->setHost(record.target());
d->data->setPort(record.port());
emit resolved();
});
}
void Connection::connectToServer(const QString& user, const QString& password)
{
auto loginJob = callApi<PasswordLogin>(user, password);
connect( loginJob, &PasswordLogin::success, [=] () {
connectWithToken(loginJob->id(), loginJob->token());
});
connect( loginJob, &PasswordLogin::failure, [=] () {
emit loginError(loginJob->errorString());
});
d->username = user; // to be able to reconnect
d->password = password;
}
void Connection::connectWithToken(const QString& userId, const QString& token)
{
d->userId = userId;
d->data->setToken(token);
qCDebug(MAIN) << "Accessing" << d->data->baseUrl()
<< "by user" << userId
<< "with the following access token:";
qCDebug(MAIN) << token;
emit connected();
}
void Connection::reconnect()
{
auto loginJob = callApi<PasswordLogin>(d->username, d->password);
connect( loginJob, &PasswordLogin::success, [=] () {
d->userId = loginJob->id();
emit reconnected();
});
connect( loginJob, &PasswordLogin::failure, [=] () {
emit loginError(loginJob->errorString());
});
}
void Connection::logout()
{
auto job = callApi<LogoutJob>();
connect( job, &LogoutJob::success, [=] {
stopSync();
emit loggedOut();
});
}
void Connection::sync(int timeout)
{
if (d->syncJob)
return;
// Raw string: http://en.cppreference.com/w/cpp/language/string_literal
const QString filter { R"({"room": { "timeline": { "limit": 100 } } })" };
auto job = d->syncJob =
callApi<SyncJob>(d->data->lastEvent(), filter, timeout);
connect( job, &SyncJob::success, [=] () {
d->data->setLastEvent(job->nextBatch());
for( auto&& roomData: job->takeRoomData() )
{
if ( auto* r = provideRoom(roomData.roomId, roomData.joinState) )
r->updateData(std::move(roomData));
}
d->syncJob = nullptr;
emit syncDone();
});
connect( job, &SyncJob::retryScheduled, this, &Connection::networkError);
connect( job, &SyncJob::failure, [=] () {
d->syncJob = nullptr;
if (job->error() == BaseJob::ContentAccessError)
emit loginError(job->errorString());
else
emit syncError(job->errorString());
});
}
void Connection::stopSync()
{
if (d->syncJob)
{
d->syncJob->abandon();
d->syncJob = nullptr;
}
}
void Connection::postMessage(Room* room, const QString& type, const QString& message) const
{
callApi<SendEventJob>(room->id(), type, message);
}
PostReceiptJob* Connection::postReceipt(Room* room, RoomEvent* event) const
{
return callApi<PostReceiptJob>(room->id(), event->id());
}
JoinRoomJob* Connection::joinRoom(const QString& roomAlias)
{
return callApi<JoinRoomJob>(roomAlias);
}
void Connection::leaveRoom(Room* room)
{
callApi<LeaveRoomJob>(room->id());
}
RoomMessagesJob* Connection::getMessages(Room* room, const QString& from) const
{
return callApi<RoomMessagesJob>(room->id(), from);
}
MediaThumbnailJob* Connection::getThumbnail(const QUrl& url, QSize requestedSize) const
{
return callApi<MediaThumbnailJob>(url, requestedSize);
}
MediaThumbnailJob* Connection::getThumbnail(const QUrl& url, int requestedWidth,
int requestedHeight) const
{
return getThumbnail(url, QSize(requestedWidth, requestedHeight));
}
QUrl Connection::homeserver() const
{
return d->data->baseUrl();
}
User* Connection::user(const QString& userId)
{
if( d->userMap.contains(userId) )
return d->userMap.value(userId);
auto* user = createUser(this, userId);
d->userMap.insert(userId, user);
return user;
}
User *Connection::user()
{
if( d->userId.isEmpty() )
return nullptr;
return user(d->userId);
}
QString Connection::userId() const
{
return d->userId;
}
QString Connection::token() const
{
return accessToken();
}
QString Connection::accessToken() const
{
return d->data->accessToken();
}
SyncJob* Connection::syncJob() const
{
return d->syncJob;
}
int Connection::millisToReconnect() const
{
return d->syncJob ? d->syncJob->millisToRetry() : 0;
}
const QHash< QPair<QString, bool>, Room* >& Connection::roomMap() const
{
return d->roomMap;
}
const ConnectionData* Connection::connectionData() const
{
return d->data;
}
Room* Connection::provideRoom(const QString& id, JoinState joinState)
{
// TODO: This whole function is a strong case for a RoomManager class.
if (id.isEmpty())
{
qCDebug(MAIN) << "Connection::provideRoom() with empty id, doing nothing";
return nullptr;
}
const auto roomKey = qMakePair(id, joinState == JoinState::Invite);
auto* room = d->roomMap.value(roomKey, nullptr);
if (!room)
{
room = createRoom(this, id, joinState);
if (!room)
{
qCritical() << "Failed to create a room!!!" << id;
return nullptr;
}
qCDebug(MAIN) << "Created Room" << id << ", invited:" << roomKey.second;
d->roomMap.insert(roomKey, room);
emit newRoom(room);
}
else if (room->joinState() != joinState)
{
room->setJoinState(joinState);
if (joinState == JoinState::Leave)
emit leftRoom(room);
else if (joinState == JoinState::Join)
emit joinedRoom(room);
}
if (joinState != JoinState::Invite && d->roomMap.contains({id, true}))
{
// Preempt the Invite room after it's been acted upon (joined or left).
qCDebug(MAIN) << "Deleting invited state";
delete d->roomMap.take({id, true});
}
return room;
}
Connection::room_factory_t Connection::createRoom =
[](Connection* c, const QString& id, JoinState joinState)
{ return new Room(c, id, joinState); };
Connection::user_factory_t Connection::createUser =
[](Connection* c, const QString& id) { return new User(id, c); };
QByteArray Connection::generateTxnId()
{
return d->data->generateTxnId();
}
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