Age | Commit message (Collapse) | Author |
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A few places in the library dealt with state events without any notion
of state_key inside events, including StateEvent[Base] and relevant
functions in Room. A number of workarounds have been made; e.g.,
Room::setMemberState() accepted userId as a separate parameter, ignoring
the state key inside the RoomMemberEvent already passed to it, and
Room::setLocalAliases() had a bug in the initial version where the
function still tried to pass aliases in an event with an empty state
key. This commit fixes this shortcoming: StateEventBase now gets
stateKey as one more parameter, Room::Private::getCurrentState()
respects stateKey and returns properly constructed stub events, and
Room::setMemberState() gives way to a more generic Room::setState() that
works uniformly with whatever state event you pass to it.
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This has been fixed in the past but got undone after the great remaking of the event types system. Further commits will introduce tests to make sure this does not get undone again.
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This makes unknown state events to still be treated as state events.
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Brings event id of the state event that was in effect before this one arrived. This key is not specced but it's used in the wild since forever.
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We now have event.*, roomevent.*, stateevent.* and eventloader.h. If you only use event leaf-classes (such as RoomMemberEvent) you shouldn't notice anything.
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