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There's no particular reason the order of parameters in
StateEventBase::basicJson() should be as it was, and (the only)
loadStateEvent() usage in room.cpp suggests the unified order is more
convenient. Besides, this order is aligned with that in
the StateEventBase constructor.
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fromJson() is generalised to accept any JSON-like type while passing
QJsonObject to JsonConverter<>::load (instead of doLoad). This allows to
(still) rely on JsonConverter<> as a customisation point while providing
an opportunity to overload fromJson for custom types in a pointed way
(specifically, by providing the overload for
`fromJson(const QJsonObject&)`), instead of having to go with full-blown
JsonConverter<> specialisation. This will be used in a further commit
to simplify ReceiptEvent definition.
Using if constexpr in combination with constraints (`requires()`) -
the first such case in Quotient codebase - allowed to put the entire
logic in a single JsonConverter<>::load() body instead of having a
facility JsonExporter<> class for SFINAE.
Aside from that, fromJson<QJsonValue, QJsonValue> is entirely dropped
because it's not supposed to be used that way (it's no-op after all);
reflecting that, Event::unsignedPart() and Event::contentPart() no more
default to QJsonValue as the expected return type, you have to
explicitly provide the type instead (and as one can see from the changes
in the commit, it's actually better that way since it's better
to validate the value inside JSON - e.g. check QString or QJsonObject
for emptiness - than the QJsonValue envelope which may still wrap
an empty value).
toJson() is also generalised, replacing 3 functions with one that has
a constexpr if to discern between two kinds of types.
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Not that it was very important, as the two are basically the same thing
(and matrixTypeId() is about to be obsoleted); but formally basicJson()
is supposed to get the former, not the latter.
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This makes it easier and more intuitive to build a minimal JSON payload
for a given event type. A common basicJson() call point is also
convenient in template contexts (see next commits).
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The former code assumed that EventFactory<> is just a class-level shell
for a bunch of functions and a static data member that only exists to
allow specialisations to occur for the whole group together. On top of
that, setupFactory() and registerEventType() strived to protect this
group from double registration coming from static variables in an
anonymous namespace produced by REGISTER_EVENT_TYPE.
The whole thing is now de-static-ed: resolving the factory now relies
on class-static Event/RoomEvent/StateEventBase::factory variables
instead of factory_t type aliases; and REGISTER_EVENT_TYPE produces
non-static inline variables instead, obviating the need of
registerEventType/setupFactory kludge.
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Similar to contentPart() - apparently there are enough places across
the code that would benefit from it.
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After going through all the files and the history of commits on them
it was clear that some copyright statements are obsolete (the code has
been overwritten since) and some are missing. This commit tries best to
remedy that, along with adding SPDX tags where they were still not used.
Also, a minimal SPDX convention is documented for further contributions.
Closes #426.
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A few places in the library dealt with state events without any notion
of state_key inside events, including StateEvent[Base] and relevant
functions in Room. A number of workarounds have been made; e.g.,
Room::setMemberState() accepted userId as a separate parameter, ignoring
the state key inside the RoomMemberEvent already passed to it, and
Room::setLocalAliases() had a bug in the initial version where the
function still tried to pass aliases in an event with an empty state
key. This commit fixes this shortcoming: StateEventBase now gets
stateKey as one more parameter, Room::Private::getCurrentState()
respects stateKey and returns properly constructed stub events, and
Room::setMemberState() gives way to a more generic Room::setState() that
works uniformly with whatever state event you pass to it.
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# Conflicts:
# CMakeLists.txt
# lib/avatar.cpp
# lib/connection.cpp
# lib/connection.h
# lib/connectiondata.cpp
# lib/csapi/account-data.cpp
# lib/csapi/account-data.h
# lib/csapi/capabilities.cpp
# lib/csapi/capabilities.h
# lib/csapi/content-repo.cpp
# lib/csapi/create_room.cpp
# lib/csapi/filter.cpp
# lib/csapi/joining.cpp
# lib/csapi/keys.cpp
# lib/csapi/list_joined_rooms.cpp
# lib/csapi/notifications.cpp
# lib/csapi/openid.cpp
# lib/csapi/presence.cpp
# lib/csapi/pushrules.cpp
# lib/csapi/registration.cpp
# lib/csapi/room_upgrades.cpp
# lib/csapi/room_upgrades.h
# lib/csapi/search.cpp
# lib/csapi/users.cpp
# lib/csapi/versions.cpp
# lib/csapi/whoami.cpp
# lib/csapi/{{base}}.cpp.mustache
# lib/events/accountdataevents.h
# lib/events/eventcontent.h
# lib/events/roommemberevent.cpp
# lib/events/stateevent.cpp
# lib/jobs/basejob.cpp
# lib/jobs/basejob.h
# lib/networkaccessmanager.cpp
# lib/networksettings.cpp
# lib/room.cpp
# lib/room.h
# lib/settings.cpp
# lib/settings.h
# lib/syncdata.cpp
# lib/user.cpp
# lib/user.h
# lib/util.cpp
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This has been fixed in the past but got undone after the great remaking of the event types system. Further commits will introduce tests to make sure this does not get undone again.
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This makes unknown state events to still be treated as state events.
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Brings event id of the state event that was in effect before this one arrived. This key is not specced but it's used in the wild since forever.
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We now have event.*, roomevent.*, stateevent.* and eventloader.h. If you only use event leaf-classes (such as RoomMemberEvent) you shouldn't notice anything.
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