Age | Commit message (Collapse) | Author |
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User::fullName() is used in Room::roomMembername now. That string
construction may be further cached now if it ever becomes a bottleneck.
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Should improve compatibility with compilers that don't like conversions
between different std::unique_ptr<> types.
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When there are too many rooms to process, this gives at least some
bandwidth for the GUI in the meantime.
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To make it easy to use User objects and fetch room and user avatars from QML. Closes #155.
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To make debugging (including QML debugging) more convenient.
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Also switch prev_content() from accidental snake case to camel case (old name still provided for compatibility).
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This is needed for QML integration. Closes #155.
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Closes #160.
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Bonus: slightly more accurate comment in Connection::forgetRoom
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Causes a cache version upgrade; the old cache stores the state in an
incorrect place that won't be supported. Closes #159.
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Closes #157.
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Requires deleting the cache :(
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Otherwise an attempt to use a possibly insecure link goes to Connection::getThumbnail(), leading to an assertion failure in splitMediaId(). See also the discussion in QMatrixClient/Quaternion#265.
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Read marker auto-promotion may be bound to a dataChanged() signal in the
client model, while a routine connection for addedMessages() is
endInsertRows(). Emitting endInsertRows() after dataChanged() over the
same rows has unpredictable consequences for representation of data in
those rows - hence the fix.
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Similar to hasFileContent(), allows to ascertain that an event has TextContent without checking against all possible msgtypes.
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Closes #151.
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This code is useful for all clients, and extensions to pretty-printing
can be later added either via making prettyPrint() virtual or even by
providing a registry of additional "text transformers" or even "event
content renderers" applied to visualise the event.
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working
The sequence is: RoomMessagesJob::success -> addHistoricalMessageEvents
-> MessageEventModel notification -> QML notification about model reset
-> MessageEventModel completes updating -> QML updates from the model
but by then scrolling has already stopped at the oldest (just loaded)
event -> since there's no momentum, next batch is not fetched. In order
to address this, two things are done: in QML, the current position is
checked in modelReset() handler; in Room (this commit), prev_batch is
updated before historical messages are added (and the model gets
notified, respectively), to prevent firing another job with the old
prev_batch.
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Particularly in case when there are two events that have an image with
the same file name (image.png).
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For QML to easily make URLs to thumbnails.
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Given that it's a sidedoor anyway, it should at least be straightforward to use.
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Making a structure from an initializer list seems to be a problem for it if initializers are defined in the structure.
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MSVC is not good at dealing with type parameter packs of member functions, which is what the whole mixin magic in UrlBasedContent<> relied on. So it's one more level of inheritance instead of mixins now.
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Closes #121; closes #122.
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The whole inheritance/templating structure has been considerably simplified by using a trick with mixin classes; thanks to that, *Info classes are no more templated, they are just mixed together by the almighty UrlBasedContent<> template (but the same can easily be done outside of it, as LocationContent implementation shows). RoomMessageEvent has gained hasFileContent(); it's also possible to easily get a FileInfo core object just by calling msgEvent->content()->fileInfo().
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Connection::getThumbnail(QString,...) is better fitting to retrieve
images for QML image providers - one doesn't need to create a QUrl
(which if made naively ends up being incorrect) and also doesn't need to
stack up "mxc://" before the mediaId. Just call Connection::getThumbnail
with the id the QML engine gives you.
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Instead of exposing a QIODevice as GetContentJob does it gets a filename
and saves the incoming payload into it.
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To support the upcoming DownloadFileJob
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Fixes some signedness warnings
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placeholder
An unqualified bind() seems to upset some build environments; also, use a User* value at hand instead of binding it at the moment of signal-slot triggering.
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