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authorKitsune Ral <Kitsune-Ral@users.sf.net>2018-01-25 14:31:40 +0900
committerKitsune Ral <Kitsune-Ral@users.sf.net>2018-01-25 14:31:40 +0900
commitd45298d5db97663f300879002a8e0ccdf6b8d523 (patch)
treef86f8de6e51e772ee1cf2535d8ff2f2ec91b777f
parent14abbe278dd05394ffb5b4354f54ba8795ca0b5b (diff)
parentd11b0af7b4a6c572409c0ac979c99a02bfb14761 (diff)
downloadlibquotient-d45298d5db97663f300879002a8e0ccdf6b8d523.tar.gz
libquotient-d45298d5db97663f300879002a8e0ccdf6b8d523.zip
Merge branch 'kitsune-better-forget'
-rw-r--r--connection.cpp44
1 files changed, 31 insertions, 13 deletions
diff --git a/connection.cpp b/connection.cpp
index efe47f86..4ed7384f 100644
--- a/connection.cpp
+++ b/connection.cpp
@@ -59,6 +59,7 @@ class Connection::Private
// separately so we should, e.g., keep objects for Invite and
// Leave state of the same room.
QHash<QPair<QString, bool>, Room*> roomMap;
+ QVector<QString> roomIdsToForget;
QHash<QString, User*> userMap;
QString userId;
@@ -256,6 +257,21 @@ void Connection::onSyncSuccess(SyncData &&data) {
d->data->setLastEvent(data.nextBatch());
for( auto&& roomData: data.takeRoomData() )
{
+ const auto forgetIdx = d->roomIdsToForget.indexOf(roomData.roomId);
+ if (forgetIdx != -1)
+ {
+ d->roomIdsToForget.removeAt(forgetIdx);
+ if (roomData.joinState == JoinState::Leave)
+ {
+ qDebug(MAIN) << "Room" << roomData.roomId
+ << "has been forgotten, ignoring /sync response for it";
+ continue;
+ }
+ qWarning(MAIN) << "Room" << roomData.roomId
+ << "has just been forgotten but /sync returned it in"
+ << toCString(roomData.joinState)
+ << "state - suspiciously fast turnaround";
+ }
if ( auto* r = provideRoom(roomData.roomId, roomData.joinState) )
r->updateData(std::move(roomData));
}
@@ -377,20 +393,26 @@ ForgetRoomJob* Connection::forgetRoom(const QString& id)
// a ForgetRoomJob is created in advance and can be returned in a probably
// not-yet-started state (it will start once /leave completes).
auto forgetJob = new ForgetRoomJob(id);
- auto joinedRoom = d->roomMap.value({id, false});
- if (joinedRoom && joinedRoom->joinState() == JoinState::Join)
+ auto room = d->roomMap.value({id, false});
+ if (!room)
+ room = d->roomMap.value({id, true});
+ if (room && room->joinState() != JoinState::Leave)
{
- auto leaveJob = joinedRoom->leaveRoom();
- connect(leaveJob, &BaseJob::success,
- this, [this, forgetJob] { forgetJob->start(connectionData()); });
+ auto leaveJob = room->leaveRoom();
+ connect(leaveJob, &BaseJob::success, this, [this, forgetJob, room] {
+ forgetJob->start(connectionData());
+ // If the matching /sync response hasn't arrived yet, mark the room
+ // for explicit deletion
+ if (room->joinState() != JoinState::Leave)
+ d->roomIdsToForget.push_back(room->id());
+ });
connect(leaveJob, &BaseJob::failure, forgetJob, &BaseJob::abandon);
}
else
forgetJob->start(connectionData());
- connect(forgetJob, &BaseJob::success, this, [this, &id]
+ connect(forgetJob, &BaseJob::success, this, [this, id]
{
- // If the room happens to be in the map (possible in both forms),
- // delete the found object(s).
+ // If the room is in the map (possibly in both forms), delete all forms.
for (auto f: {false, true})
if (auto r = d->roomMap.take({ id, f }))
{
@@ -477,11 +499,7 @@ const ConnectionData* Connection::connectionData() const
Room* Connection::provideRoom(const QString& id, JoinState joinState)
{
// TODO: This whole function is a strong case for a RoomManager class.
- if (id.isEmpty())
- {
- qCDebug(MAIN) << "Connection::provideRoom() with empty id, doing nothing";
- return nullptr;
- }
+ Q_ASSERT_X(!id.isEmpty(), __FUNCTION__, "Empty room id");
const auto roomKey = qMakePair(id, joinState == JoinState::Invite);
auto* room = d->roomMap.value(roomKey, nullptr);