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author | Kitsune Ral <Kitsune-Ral@users.sf.net> | 2018-01-25 14:31:40 +0900 |
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committer | Kitsune Ral <Kitsune-Ral@users.sf.net> | 2018-01-25 14:31:40 +0900 |
commit | d45298d5db97663f300879002a8e0ccdf6b8d523 (patch) | |
tree | f86f8de6e51e772ee1cf2535d8ff2f2ec91b777f | |
parent | 14abbe278dd05394ffb5b4354f54ba8795ca0b5b (diff) | |
parent | d11b0af7b4a6c572409c0ac979c99a02bfb14761 (diff) | |
download | libquotient-d45298d5db97663f300879002a8e0ccdf6b8d523.tar.gz libquotient-d45298d5db97663f300879002a8e0ccdf6b8d523.zip |
Merge branch 'kitsune-better-forget'
-rw-r--r-- | connection.cpp | 44 |
1 files changed, 31 insertions, 13 deletions
diff --git a/connection.cpp b/connection.cpp index efe47f86..4ed7384f 100644 --- a/connection.cpp +++ b/connection.cpp @@ -59,6 +59,7 @@ class Connection::Private // separately so we should, e.g., keep objects for Invite and // Leave state of the same room. QHash<QPair<QString, bool>, Room*> roomMap; + QVector<QString> roomIdsToForget; QHash<QString, User*> userMap; QString userId; @@ -256,6 +257,21 @@ void Connection::onSyncSuccess(SyncData &&data) { d->data->setLastEvent(data.nextBatch()); for( auto&& roomData: data.takeRoomData() ) { + const auto forgetIdx = d->roomIdsToForget.indexOf(roomData.roomId); + if (forgetIdx != -1) + { + d->roomIdsToForget.removeAt(forgetIdx); + if (roomData.joinState == JoinState::Leave) + { + qDebug(MAIN) << "Room" << roomData.roomId + << "has been forgotten, ignoring /sync response for it"; + continue; + } + qWarning(MAIN) << "Room" << roomData.roomId + << "has just been forgotten but /sync returned it in" + << toCString(roomData.joinState) + << "state - suspiciously fast turnaround"; + } if ( auto* r = provideRoom(roomData.roomId, roomData.joinState) ) r->updateData(std::move(roomData)); } @@ -377,20 +393,26 @@ ForgetRoomJob* Connection::forgetRoom(const QString& id) // a ForgetRoomJob is created in advance and can be returned in a probably // not-yet-started state (it will start once /leave completes). auto forgetJob = new ForgetRoomJob(id); - auto joinedRoom = d->roomMap.value({id, false}); - if (joinedRoom && joinedRoom->joinState() == JoinState::Join) + auto room = d->roomMap.value({id, false}); + if (!room) + room = d->roomMap.value({id, true}); + if (room && room->joinState() != JoinState::Leave) { - auto leaveJob = joinedRoom->leaveRoom(); - connect(leaveJob, &BaseJob::success, - this, [this, forgetJob] { forgetJob->start(connectionData()); }); + auto leaveJob = room->leaveRoom(); + connect(leaveJob, &BaseJob::success, this, [this, forgetJob, room] { + forgetJob->start(connectionData()); + // If the matching /sync response hasn't arrived yet, mark the room + // for explicit deletion + if (room->joinState() != JoinState::Leave) + d->roomIdsToForget.push_back(room->id()); + }); connect(leaveJob, &BaseJob::failure, forgetJob, &BaseJob::abandon); } else forgetJob->start(connectionData()); - connect(forgetJob, &BaseJob::success, this, [this, &id] + connect(forgetJob, &BaseJob::success, this, [this, id] { - // If the room happens to be in the map (possible in both forms), - // delete the found object(s). + // If the room is in the map (possibly in both forms), delete all forms. for (auto f: {false, true}) if (auto r = d->roomMap.take({ id, f })) { @@ -477,11 +499,7 @@ const ConnectionData* Connection::connectionData() const Room* Connection::provideRoom(const QString& id, JoinState joinState) { // TODO: This whole function is a strong case for a RoomManager class. - if (id.isEmpty()) - { - qCDebug(MAIN) << "Connection::provideRoom() with empty id, doing nothing"; - return nullptr; - } + Q_ASSERT_X(!id.isEmpty(), __FUNCTION__, "Empty room id"); const auto roomKey = qMakePair(id, joinState == JoinState::Invite); auto* room = d->roomMap.value(roomKey, nullptr); |