diff options
Diffstat (limited to 'lib/room.cpp')
-rw-r--r-- | lib/room.cpp | 37 |
1 files changed, 27 insertions, 10 deletions
diff --git a/lib/room.cpp b/lib/room.cpp index 1af294a7..5992a3ae 100644 --- a/lib/room.cpp +++ b/lib/room.cpp @@ -192,7 +192,7 @@ public: // void inviteUser(User* u); // We might get it at some point in time. void insertMemberIntoMap(User* u); - void removeMemberFromMap(const QString& username, User* u); + void removeMemberFromMap(User* u); // This updates the room displayname field (which is the way a room // should be shown in the room list); called whenever the list of @@ -1354,13 +1354,22 @@ Room::Changes Room::Private::setSummary(RoomSummary&& newSummary) void Room::Private::insertMemberIntoMap(User* u) { - const auto userName = u->name(q); + const auto userName = + getCurrentState<RoomMemberEvent>(u->id())->displayName(); + qDebug(STATE) << "insertMemberIntoMap(), user" << u->id() << "with name" + << userName; // If there is exactly one namesake of the added user, signal member // renaming for that other one because the two should be disambiguated now. const auto namesakes = membersMap.values(userName); + qDebug(STATE) << namesakes.size() << "namesake(s) found"; // Callers should check they are not adding an existing user once more. Q_ASSERT(!namesakes.contains(u)); + if (namesakes.contains(u)) { // Release version whines but continues + qCCritical(STATE) << "Trying to add a user" << u->id() << "to room" + << q->objectName() << "but that's already in it"; + return; + } if (namesakes.size() == 1) emit q->memberAboutToRename(namesakes.front(), @@ -1370,16 +1379,22 @@ void Room::Private::insertMemberIntoMap(User* u) emit q->memberRenamed(namesakes.front()); } -void Room::Private::removeMemberFromMap(const QString& username, User* u) +void Room::Private::removeMemberFromMap(User* u) { + const auto userName = + getCurrentState<RoomMemberEvent>(u->id())->displayName(); + + qDebug(STATE) << "removeMemberFromMap(), username" << userName << "for user" + << u->id(); User* namesake = nullptr; - auto namesakes = membersMap.values(username); + auto namesakes = membersMap.values(userName); if (namesakes.size() == 2) { namesake = namesakes.front() == u ? namesakes.back() : namesakes.front(); Q_ASSERT_X(namesake != u, __FUNCTION__, "Room members list is broken"); - emit q->memberAboutToRename(namesake, username); + emit q->memberAboutToRename(namesake, userName); } - membersMap.remove(username, u); + const auto removed = membersMap.remove(userName, u); + qDebug(STATE) << "Removed" << removed << "entries"; // If there was one namesake besides the removed user, signal member // renaming for it because it doesn't need to be disambiguated any more. if (namesake) @@ -2465,7 +2480,7 @@ Room::Changes Room::processStateEvent(const RoomEvent& e) case MembershipType::Join: // rename/avatar change or no-op if (rme.newDisplayName()) { emit memberAboutToRename(u, *rme.newDisplayName()); - d->removeMemberFromMap(u->name(this), u); + d->removeMemberFromMap(u); } break; case MembershipType::Invite: @@ -2473,7 +2488,7 @@ Room::Changes Room::processStateEvent(const RoomEvent& e) << rme; [[fallthrough]]; default: // whatever the new membership, it's no more Join - d->removeMemberFromMap(u->name(this), u); + d->removeMemberFromMap(u); emit userRemoved(u); } break; @@ -2555,11 +2570,13 @@ Room::Changes Room::processStateEvent(const RoomEvent& e) switch (evt.membership()) { case MembershipType::Join: if (prevMembership != MembershipType::Join) { + qDebug(STATE) << "!Join -> Join"; d->insertMemberIntoMap(u); emit userAdded(u); } else { if (evt.newDisplayName()) { - d->insertMemberIntoMap(u); + qDebug(STATE) << "After renaming"; + d->insertMemberIntoMap(u); emit memberRenamed(u); } if (evt.newAvatarUrl()) @@ -2779,7 +2796,7 @@ QString Room::Private::calculateDisplayname() const const bool localUserIsIn = joinState == JoinState::Join; const bool emptyRoom = membersMap.isEmpty() - || (membersMap.size() == 1 && isLocalUser(*membersMap.begin())); + || (membersMap.size() == 1 && isLocalUser(*membersMap.cbegin())); const bool nonEmptySummary = summary.heroes && !summary.heroes->empty(); auto shortlist = nonEmptySummary ? buildShortlist(*summary.heroes) : !emptyRoom ? buildShortlist(membersMap) |