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+/******************************************************************************
+ * THIS FILE IS GENERATED - ANY EDITS WILL BE OVERWRITTEN
+ */
+
+#pragma once
+
+#include "jobs/basejob.h"
+
+namespace Quotient {
+
+/*! \brief Knock on a room, requesting permission to join.
+ *
+ * *Note that this API takes either a room ID or alias, unlike other membership
+ * APIs.*
+ *
+ * This API "knocks" on the room to ask for permission to join, if the user
+ * is allowed to knock on the room. Acceptance of the knock happens out of
+ * band from this API, meaning that the client will have to watch for updates
+ * regarding the acceptance/rejection of the knock.
+ *
+ * If the room history settings allow, the user will still be able to see
+ * history of the room while being in the "knock" state. The user will have
+ * to accept the invitation to join the room (acceptance of knock) to see
+ * messages reliably. See the `/join` endpoints for more information about
+ * history visibility to the user.
+ *
+ * The knock will appear as an entry in the response of the
+ * [`/sync`](/client-server-api/#get_matrixclientv3sync) API.
+ */
+class QUOTIENT_API KnockRoomJob : public BaseJob {
+public:
+ /*! \brief Knock on a room, requesting permission to join.
+ *
+ * \param roomIdOrAlias
+ * The room identifier or alias to knock upon.
+ *
+ * \param serverName
+ * The servers to attempt to knock on the room through. One of the servers
+ * must be participating in the room.
+ *
+ * \param reason
+ * Optional reason to be included as the `reason` on the subsequent
+ * membership event.
+ */
+ explicit KnockRoomJob(const QString& roomIdOrAlias,
+ const QStringList& serverName = {},
+ const QString& reason = {});
+
+ // Result properties
+
+ /// The knocked room ID.
+ QString roomId() const { return loadFromJson<QString>("room_id"_ls); }
+};
+
+} // namespace Quotient