diff options
Diffstat (limited to 'lib/connection.h')
-rw-r--r-- | lib/connection.h | 1478 |
1 files changed, 746 insertions, 732 deletions
diff --git a/lib/connection.h b/lib/connection.h index 199803d7..b4b16679 100644 --- a/lib/connection.h +++ b/lib/connection.h @@ -13,762 +13,776 @@ * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #pragma once -#include "csapi/create_room.h" #include "joinstate.h" -#include "events/accountdataevents.h" #include "qt_connection_util.h" +#include "csapi/create_room.h" + +#include "events/accountdataevents.h" + +#include <QtCore/QDir> #include <QtCore/QObject> -#include <QtCore/QUrl> #include <QtCore/QSize> -#include <QtCore/QDir> +#include <QtCore/QUrl> #include <functional> namespace QtOlm { - class Account; +class Account; } -namespace QMatrixClient +namespace Quotient { +Q_NAMESPACE + +class Room; +class User; +class ConnectionData; +class RoomEvent; + +class SyncJob; +class SyncData; +class RoomMessagesJob; +class PostReceiptJob; +class ForgetRoomJob; +class MediaThumbnailJob; +class JoinRoomJob; +class UploadContentJob; +class GetContentJob; +class DownloadFileJob; +class SendToDeviceJob; +class SendMessageJob; +class LeaveRoomJob; + +class Connection; + +using room_factory_t = + std::function<Room*(Connection*, const QString&, JoinState)>; +using user_factory_t = std::function<User*(Connection*, const QString&)>; + +/** The default factory to create room objects + * + * Just a wrapper around operator new. + * \sa Connection::setRoomFactory, Connection::setRoomType + */ +template <typename T = Room> +static inline room_factory_t defaultRoomFactory() { - class Room; - class User; - class ConnectionData; - class RoomEvent; - - class SyncJob; - class SyncData; - class RoomMessagesJob; - class PostReceiptJob; - class ForgetRoomJob; - class MediaThumbnailJob; - class JoinRoomJob; - class UploadContentJob; - class GetContentJob; - class DownloadFileJob; - class SendToDeviceJob; - class SendMessageJob; - class LeaveRoomJob; - - class Connection; - - using room_factory_t = std::function<Room*(Connection*, const QString&, - JoinState)>; - using user_factory_t = std::function<User*(Connection*, const QString&)>; - - /** The default factory to create room objects + return [](Connection* c, const QString& id, JoinState js) { + return new T(c, id, js); + }; +} + +/** The default factory to create user objects + * + * Just a wrapper around operator new. + * \sa Connection::setUserFactory, Connection::setUserType + */ +template <typename T = User> +static inline user_factory_t defaultUserFactory() +{ + return [](Connection* c, const QString& id) { return new T(id, c); }; +} + +/** Enumeration with flags defining the network job running policy + * So far only background/foreground flags are available. + * + * \sa Connection::callApi, Connection::run + */ +enum RunningPolicy { ForegroundRequest = 0x0, BackgroundRequest = 0x1 }; + +Q_ENUM_NS(RunningPolicy) + +class Connection : public QObject { + Q_OBJECT + + Q_PROPERTY(User* localUser READ user NOTIFY stateChanged) + Q_PROPERTY(QString localUserId READ userId NOTIFY stateChanged) + Q_PROPERTY(QString deviceId READ deviceId NOTIFY stateChanged) + Q_PROPERTY(QByteArray accessToken READ accessToken NOTIFY stateChanged) + Q_PROPERTY(QString defaultRoomVersion READ defaultRoomVersion NOTIFY + capabilitiesLoaded) + Q_PROPERTY(QUrl homeserver READ homeserver WRITE setHomeserver NOTIFY + homeserverChanged) + Q_PROPERTY(QString domain READ domain NOTIFY homeserverChanged) + Q_PROPERTY(bool cacheState READ cacheState WRITE setCacheState NOTIFY + cacheStateChanged) + Q_PROPERTY(bool lazyLoading READ lazyLoading WRITE setLazyLoading NOTIFY + lazyLoadingChanged) + +public: + // Room ids, rather than room pointers, are used in the direct chat + // map types because the library keeps Invite rooms separate from + // rooms in Join and Leave state; and direct chats in account data + // are stored with no regard to their state. + using DirectChatsMap = QMultiHash<const User*, QString>; + using DirectChatUsersMap = QMultiHash<QString, User*>; + using IgnoredUsersList = IgnoredUsersEvent::content_type; + + using UsersToDevicesToEvents = + UnorderedMap<QString, UnorderedMap<QString, const Event&>>; + + enum RoomVisibility { + PublishRoom, + UnpublishRoom + }; // FIXME: Should go inside CreateRoomJob + + explicit Connection(QObject* parent = nullptr); + explicit Connection(const QUrl& server, QObject* parent = nullptr); + ~Connection() override; + + /** Get all Invited and Joined rooms + * \return a hashmap from a composite key - room name and whether + * it's an Invite rather than Join - to room pointers + */ + QHash<QPair<QString, bool>, Room*> roomMap() const; + + /** Check whether the account has data of the given type + * Direct chats map is not supported by this method _yet_. + */ + bool hasAccountData(const QString& type) const; + + /** Get a generic account data event of the given type + * This returns an account data event of the given type + * stored on the server. Direct chats map cannot be retrieved + * using this method _yet_; use directChats() instead. + */ + const EventPtr& accountData(const QString& type) const; + + /** Get a generic account data event of the given type + * This returns an account data event of the given type + * stored on the server. Direct chats map cannot be retrieved + * using this method _yet_; use directChats() instead. + */ + template <typename EventT> + const typename EventT::content_type accountData() const + { + if (const auto& eventPtr = accountData(EventT::matrixTypeId())) + return eventPtr->content(); + return {}; + } + + /** Get account data as a JSON object + * This returns the content part of the account data event + * of the given type. Direct chats map cannot be retrieved using + * this method _yet_; use directChats() instead. + */ + Q_INVOKABLE QJsonObject accountDataJson(const QString& type) const; + + /** Set a generic account data event of the given type */ + void setAccountData(EventPtr&& event); + + Q_INVOKABLE void setAccountData(const QString& type, + const QJsonObject& content); + + /** Get all Invited and Joined rooms grouped by tag + * \return a hashmap from tag name to a vector of room pointers, + * sorted by their order in the tag - details are at + * https://matrix.org/speculator/spec/drafts%2Fe2e/client_server/unstable.html#id95 + */ + QHash<QString, QVector<Room*>> tagsToRooms() const; + + /** Get all room tags known on this connection */ + QStringList tagNames() const; + + /** Get the list of rooms with the specified tag */ + QVector<Room*> roomsWithTag(const QString& tagName) const; + + /** Mark the room as a direct chat with the user + * This function marks \p room as a direct chat with \p user. + * Emits the signal synchronously, without waiting to complete + * synchronisation with the server. + * + * \sa directChatsListChanged + */ + void addToDirectChats(const Room* room, User* user); + + /** Unmark the room from direct chats + * This function removes the room id from direct chats either for + * a specific \p user or for all users if \p user in nullptr. + * The room id is used to allow removal of, e.g., ids of forgotten + * rooms; a Room object need not exist. Emits the signal + * immediately, without waiting to complete synchronisation with + * the server. + * + * \sa directChatsListChanged + */ + void removeFromDirectChats(const QString& roomId, User* user = nullptr); + + /** Check whether the room id corresponds to a direct chat */ + bool isDirectChat(const QString& roomId) const; + + /** Get the whole map from users to direct chat rooms */ + DirectChatsMap directChats() const; + + /** Retrieve the list of users the room is a direct chat with + * @return The list of users for which this room is marked as + * a direct chat; an empty list if the room is not a direct chat + */ + QList<User*> directChatUsers(const Room* room) const; + + /** Check whether a particular user is in the ignore list */ + Q_INVOKABLE bool isIgnored(const User* user) const; + + /** Get the whole list of ignored users */ + Q_INVOKABLE IgnoredUsersList ignoredUsers() const; + + /** Add the user to the ignore list + * The change signal is emitted synchronously, without waiting + * to complete synchronisation with the server. + * + * \sa ignoredUsersListChanged + */ + Q_INVOKABLE void addToIgnoredUsers(const User* user); + + /** Remove the user from the ignore list */ + /** Similar to adding, the change signal is emitted synchronously. + * + * \sa ignoredUsersListChanged + */ + Q_INVOKABLE void removeFromIgnoredUsers(const User* user); + + /** Get the full list of users known to this account */ + QMap<QString, User*> users() const; + + /** Get the base URL of the homeserver to connect to */ + QUrl homeserver() const; + /** Get the domain name used for ids/aliases on the server */ + QString domain() const; + /** Find a room by its id and a mask of applicable states */ + Q_INVOKABLE Room* room(const QString& roomId, + JoinStates states = JoinState::Invite + | JoinState::Join) const; + /** Find a room by its alias and a mask of applicable states */ + Q_INVOKABLE Room* roomByAlias(const QString& roomAlias, + JoinStates states = JoinState::Invite + | JoinState::Join) const; + /** Update the internal map of room aliases to IDs */ + /// This is used to maintain the internal index of room aliases. + /// It does NOT change aliases on the server, + /// \sa Room::setLocalAliases + void updateRoomAliases(const QString& roomId, const QString& aliasServer, + const QStringList& previousRoomAliases, + const QStringList& roomAliases); + Q_INVOKABLE Room* invitation(const QString& roomId) const; + Q_INVOKABLE User* user(const QString& userId); + const User* user() const; + User* user(); + QString userId() const; + QString deviceId() const; + QByteArray accessToken() const; + QtOlm::Account* olmAccount() const; + Q_INVOKABLE SyncJob* syncJob() const; + Q_INVOKABLE int millisToReconnect() const; + + Q_INVOKABLE void getTurnServers(); + + struct SupportedRoomVersion { + QString id; + QString status; + + static const QString StableTag; // "stable", as of CS API 0.5 + bool isStable() const { return status == StableTag; } + + friend QDebug operator<<(QDebug dbg, const SupportedRoomVersion& v) + { + QDebugStateSaver _(dbg); + return dbg.nospace() << v.id << '/' << v.status; + } + }; + + /// Get the room version recommended by the server + /** Only works after server capabilities have been loaded. + * \sa loadingCapabilities */ + QString defaultRoomVersion() const; + /// Get the room version considered stable by the server + /** Only works after server capabilities have been loaded. + * \sa loadingCapabilities */ + QStringList stableRoomVersions() const; + /// Get all room versions supported by the server + /** Only works after server capabilities have been loaded. + * \sa loadingCapabilities */ + QVector<SupportedRoomVersion> availableRoomVersions() const; + + /** + * Call this before first sync to load from previously saved file. + * + * \param fromFile A local path to read the state from. Uses QUrl + * to be QML-friendly. Empty parameter means saving to the directory + * defined by stateCachePath() / stateCacheDir(). + */ + Q_INVOKABLE void loadState(); + /** + * This method saves the current state of rooms (but not messages + * in them) to a local cache file, so that it could be loaded by + * loadState() on a next run of the client. * - * Just a wrapper around operator new. - * \sa Connection::setRoomFactory, Connection::setRoomType + * \param toFile A local path to save the state to. Uses QUrl to be + * QML-friendly. Empty parameter means saving to the directory + * defined by stateCachePath() / stateCacheDir(). + */ + Q_INVOKABLE void saveState() const; + + /// This method saves the current state of a single room. + void saveRoomState(Room* r) const; + + /// Get the default directory path to save the room state to + /** \sa stateCacheDir */ + Q_INVOKABLE QString stateCachePath() const; + + /// Get the default directory to save the room state to + /** + * This function returns the default directory to store the cached + * room state, defined as follows: + * \code + * QStandardPaths::writeableLocation(QStandardPaths::CacheLocation) + + * _safeUserId + "_state.json" \endcode where `_safeUserId` is userId() with + * `:` (colon) replaced by + * `_` (underscore), as colons are reserved characters on Windows. + * \sa loadState, saveState, stateCachePath + */ + QDir stateCacheDir() const; + + /** Whether or not the rooms state should be cached locally + * \sa loadState(), saveState() */ - template <typename T = Room> - static inline room_factory_t defaultRoomFactory() + bool cacheState() const; + void setCacheState(bool newValue); + + bool lazyLoading() const; + void setLazyLoading(bool newValue); + + /*! Start a pre-created job object on this connection */ + void run(BaseJob* job, RunningPolicy runningPolicy = ForegroundRequest) const; + + /*! Start a job of a specified type with specified arguments and policy + * + * This is a universal method to create and start a job of a type passed + * as a template parameter. The policy allows to fine-tune the way + * the job is executed - as of this writing it means a choice + * between "foreground" and "background". + * + * \param runningPolicy controls how the job is executed + * \param jobArgs arguments to the job constructor + * + * \sa BaseJob::isBackground. QNetworkRequest::BackgroundRequestAttribute + */ + template <typename JobT, typename... JobArgTs> + JobT* callApi(RunningPolicy runningPolicy, JobArgTs&&... jobArgs) const { - return [](Connection* c, const QString& id, JoinState js) - { - return new T(c, id, js); - }; + auto job = new JobT(std::forward<JobArgTs>(jobArgs)...); + run(job, runningPolicy); + return job; } - /** The default factory to create user objects + /*! Start a job of a specified type with specified arguments * - * Just a wrapper around operator new. - * \sa Connection::setUserFactory, Connection::setUserType + * This is an overload that runs the job with "foreground" policy. */ - template <typename T = User> - static inline user_factory_t defaultUserFactory() + template <typename JobT, typename... JobArgTs> + JobT* callApi(JobArgTs&&... jobArgs) const { - return [](Connection* c, const QString& id) - { - return new T(id, c); - }; + return callApi<JobT>(ForegroundRequest, + std::forward<JobArgTs>(jobArgs)...); } - /** Enumeration with flags defining the network job running policy - * So far only background/foreground flags are available. + /** Generate a new transaction id. Transaction id's are unique within + * a single Connection object + */ + Q_INVOKABLE QByteArray generateTxnId() const; + + /// Set a room factory function + static void setRoomFactory(room_factory_t f); + + /// Set a user factory function + static void setUserFactory(user_factory_t f); + + /// Get a room factory function + static room_factory_t roomFactory(); + + /// Get a user factory function + static user_factory_t userFactory(); + + /// Set the room factory to default with the overriden room type + template <typename T> + static void setRoomType() + { + setRoomFactory(defaultRoomFactory<T>()); + } + + /// Set the user factory to default with the overriden user type + template <typename T> + static void setUserType() + { + setUserFactory(defaultUserFactory<T>()); + } + +public slots: + /** Set the homeserver base URL */ + void setHomeserver(const QUrl& baseUrl); + + /** Determine and set the homeserver from MXID */ + void resolveServer(const QString& mxid); + + void connectToServer(const QString& user, const QString& password, + const QString& initialDeviceName, + const QString& deviceId = {}); + void connectWithToken(const QString& userId, const QString& accessToken, + const QString& deviceId); + /// Explicitly request capabilities from the server + void reloadCapabilities(); + + /// Find out if capabilites are still loading from the server + bool loadingCapabilities() const; + + /** @deprecated Use stopSync() instead */ + void disconnectFromServer() { stopSync(); } + void logout(); + + void sync(int timeout = -1); + void syncLoop(int timeout = -1); + + void stopSync(); + QString nextBatchToken() const; + + virtual MediaThumbnailJob* + getThumbnail(const QString& mediaId, QSize requestedSize, + RunningPolicy policy = BackgroundRequest) const; + MediaThumbnailJob* + getThumbnail(const QUrl& url, QSize requestedSize, + RunningPolicy policy = BackgroundRequest) const; + MediaThumbnailJob* + getThumbnail(const QUrl& url, int requestedWidth, int requestedHeight, + RunningPolicy policy = BackgroundRequest) const; + + // QIODevice* should already be open + UploadContentJob* + uploadContent(QIODevice* contentSource, const QString& filename = {}, + const QString& overrideContentType = {}) const; + UploadContentJob* uploadFile(const QString& fileName, + const QString& overrideContentType = {}); + GetContentJob* getContent(const QString& mediaId) const; + GetContentJob* getContent(const QUrl& url) const; + // If localFilename is empty, a temporary file will be created + DownloadFileJob* downloadFile(const QUrl& url, + const QString& localFilename = {}) const; + + /** + * \brief Create a room (generic method) + * This method allows to customize room entirely to your liking, + * providing all the attributes the original CS API provides. + */ + CreateRoomJob* + createRoom(RoomVisibility visibility, const QString& alias, + const QString& name, const QString& topic, QStringList invites, + const QString& presetName = {}, const QString& roomVersion = {}, + bool isDirect = false, + const QVector<CreateRoomJob::StateEvent>& initialState = {}, + const QVector<CreateRoomJob::Invite3pid>& invite3pids = {}, + const QJsonObject& creationContent = {}); + + /** Get a direct chat with a single user + * This method may return synchronously or asynchoronously depending + * on whether a direct chat room with the respective person exists + * already. * - * \sa Connection::callApi - */ - enum RunningPolicy { ForegroundRequest = 0x0, BackgroundRequest = 0x1 }; - - class Connection: public QObject { - Q_OBJECT - - Q_PROPERTY(User* localUser READ user NOTIFY stateChanged) - Q_PROPERTY(QString localUserId READ userId NOTIFY stateChanged) - Q_PROPERTY(QString deviceId READ deviceId NOTIFY stateChanged) - Q_PROPERTY(QByteArray accessToken READ accessToken NOTIFY stateChanged) - Q_PROPERTY(QString defaultRoomVersion READ defaultRoomVersion NOTIFY capabilitiesLoaded) - Q_PROPERTY(QUrl homeserver READ homeserver WRITE setHomeserver NOTIFY homeserverChanged) - Q_PROPERTY(QString domain READ domain NOTIFY homeserverChanged) - Q_PROPERTY(bool cacheState READ cacheState WRITE setCacheState NOTIFY cacheStateChanged) - Q_PROPERTY(bool lazyLoading READ lazyLoading WRITE setLazyLoading NOTIFY lazyLoadingChanged) - - public: - // Room ids, rather than room pointers, are used in the direct chat - // map types because the library keeps Invite rooms separate from - // rooms in Join and Leave state; and direct chats in account data - // are stored with no regard to their state. - using DirectChatsMap = QMultiHash<const User*, QString>; - using DirectChatUsersMap = QMultiHash<QString, User*>; - using IgnoredUsersList = IgnoredUsersEvent::content_type; - - using UsersToDevicesToEvents = - std::unordered_map<QString, - std::unordered_map<QString, const Event&>>; - - enum RoomVisibility { PublishRoom, UnpublishRoom }; // FIXME: Should go inside CreateRoomJob - - explicit Connection(QObject* parent = nullptr); - explicit Connection(const QUrl& server, QObject* parent = nullptr); - ~Connection() override; - - /** Get all Invited and Joined rooms - * \return a hashmap from a composite key - room name and whether - * it's an Invite rather than Join - to room pointers - */ - QHash<QPair<QString, bool>, Room*> roomMap() const; - - /** Check whether the account has data of the given type - * Direct chats map is not supported by this method _yet_. - */ - bool hasAccountData(const QString& type) const; - - /** Get a generic account data event of the given type - * This returns an account data event of the given type - * stored on the server. Direct chats map cannot be retrieved - * using this method _yet_; use directChats() instead. - */ - const EventPtr& accountData(const QString& type) const; - - /** Get a generic account data event of the given type - * This returns an account data event of the given type - * stored on the server. Direct chats map cannot be retrieved - * using this method _yet_; use directChats() instead. - */ - template <typename EventT> - const typename EventT::content_type accountData() const - { - if (const auto& eventPtr = accountData(EventT::matrixTypeId())) - return eventPtr->content(); - return {}; - } - - /** Get account data as a JSON object - * This returns the content part of the account data event - * of the given type. Direct chats map cannot be retrieved using - * this method _yet_; use directChats() instead. - */ - Q_INVOKABLE QJsonObject accountDataJson(const QString& type) const; - - /** Set a generic account data event of the given type */ - void setAccountData(EventPtr&& event); - - Q_INVOKABLE void setAccountData(const QString& type, - const QJsonObject& content); - - /** Get all Invited and Joined rooms grouped by tag - * \return a hashmap from tag name to a vector of room pointers, - * sorted by their order in the tag - details are at - * https://matrix.org/speculator/spec/drafts%2Fe2e/client_server/unstable.html#id95 - */ - QHash<QString, QVector<Room*>> tagsToRooms() const; - - /** Get all room tags known on this connection */ - QStringList tagNames() const; - - /** Get the list of rooms with the specified tag */ - QVector<Room*> roomsWithTag(const QString& tagName) const; - - /** Mark the room as a direct chat with the user - * This function marks \p room as a direct chat with \p user. - * Emits the signal synchronously, without waiting to complete - * synchronisation with the server. - * - * \sa directChatsListChanged - */ - void addToDirectChats(const Room* room, User* user); - - /** Unmark the room from direct chats - * This function removes the room id from direct chats either for - * a specific \p user or for all users if \p user in nullptr. - * The room id is used to allow removal of, e.g., ids of forgotten - * rooms; a Room object need not exist. Emits the signal - * immediately, without waiting to complete synchronisation with - * the server. - * - * \sa directChatsListChanged - */ - void removeFromDirectChats(const QString& roomId, - User* user = nullptr); - - /** Check whether the room id corresponds to a direct chat */ - bool isDirectChat(const QString& roomId) const; - - /** Get the whole map from users to direct chat rooms */ - DirectChatsMap directChats() const; - - /** Retrieve the list of users the room is a direct chat with - * @return The list of users for which this room is marked as - * a direct chat; an empty list if the room is not a direct chat - */ - QList<User*> directChatUsers(const Room* room) const; - - /** Check whether a particular user is in the ignore list */ - Q_INVOKABLE bool isIgnored(const User* user) const; - - /** Get the whole list of ignored users */ - Q_INVOKABLE IgnoredUsersList ignoredUsers() const; - - /** Add the user to the ignore list - * The change signal is emitted synchronously, without waiting - * to complete synchronisation with the server. - * - * \sa ignoredUsersListChanged - */ - Q_INVOKABLE void addToIgnoredUsers(const User* user); - - /** Remove the user from the ignore list */ - /** Similar to adding, the change signal is emitted synchronously. - * - * \sa ignoredUsersListChanged - */ - Q_INVOKABLE void removeFromIgnoredUsers(const User* user); - - /** Get the full list of users known to this account */ - QMap<QString, User*> users() const; - - /** Get the base URL of the homeserver to connect to */ - QUrl homeserver() const; - /** Get the domain name used for ids/aliases on the server */ - QString domain() const; - /** Find a room by its id and a mask of applicable states */ - Q_INVOKABLE Room* room(const QString& roomId, - JoinStates states = JoinState::Invite|JoinState::Join) const; - /** Find a room by its alias and a mask of applicable states */ - Q_INVOKABLE Room* roomByAlias(const QString& roomAlias, - JoinStates states = JoinState::Invite|JoinState::Join) const; - /** Update the internal map of room aliases to IDs */ - /// This is used to maintain the internal index of room aliases. - /// It does NOT change aliases on the server, - /// \sa Room::setLocalAliases - void updateRoomAliases(const QString& roomId, - const QString& aliasServer, - const QStringList& previousRoomAliases, - const QStringList& roomAliases); - Q_INVOKABLE Room* invitation(const QString& roomId) const; - Q_INVOKABLE User* user(const QString& userId); - const User* user() const; - User* user(); - QString userId() const; - QString deviceId() const; - QByteArray accessToken() const; - QtOlm::Account* olmAccount() const; - Q_INVOKABLE SyncJob* syncJob() const; - Q_INVOKABLE int millisToReconnect() const; - - Q_INVOKABLE void getTurnServers(); - - struct SupportedRoomVersion - { - QString id; - QString status; - - static const QString StableTag; // "stable", as of CS API 0.5 - bool isStable() const { return status == StableTag; } - - friend QDebug operator<<(QDebug dbg, - const SupportedRoomVersion& v) - { - QDebugStateSaver _(dbg); - return dbg.nospace() << v.id << '/' << v.status; - } - }; - - /// Get the room version recommended by the server - /** Only works after server capabilities have been loaded. - * \sa loadingCapabilities */ - QString defaultRoomVersion() const; - /// Get the room version considered stable by the server - /** Only works after server capabilities have been loaded. - * \sa loadingCapabilities */ - QStringList stableRoomVersions() const; - /// Get all room versions supported by the server - /** Only works after server capabilities have been loaded. - * \sa loadingCapabilities */ - QVector<SupportedRoomVersion> availableRoomVersions() const; - - /** - * Call this before first sync to load from previously saved file. - * - * \param fromFile A local path to read the state from. Uses QUrl - * to be QML-friendly. Empty parameter means saving to the directory - * defined by stateCachePath() / stateCacheDir(). - */ - Q_INVOKABLE void loadState(); - /** - * This method saves the current state of rooms (but not messages - * in them) to a local cache file, so that it could be loaded by - * loadState() on a next run of the client. - * - * \param toFile A local path to save the state to. Uses QUrl to be - * QML-friendly. Empty parameter means saving to the directory - * defined by stateCachePath() / stateCacheDir(). - */ - Q_INVOKABLE void saveState() const; - - /// This method saves the current state of a single room. - void saveRoomState(Room* r) const; - - /// Get the default directory path to save the room state to - /** \sa stateCacheDir */ - Q_INVOKABLE QString stateCachePath() const; - - /// Get the default directory to save the room state to - /** - * This function returns the default directory to store the cached - * room state, defined as follows: - * \code - * QStandardPaths::writeableLocation(QStandardPaths::CacheLocation) + _safeUserId + "_state.json" - * \endcode - * where `_safeUserId` is userId() with `:` (colon) replaced by - * `_` (underscore), as colons are reserved characters on Windows. - * \sa loadState, saveState, stateCachePath - */ - QDir stateCacheDir() const; - - /** Whether or not the rooms state should be cached locally - * \sa loadState(), saveState() - */ - bool cacheState() const; - void setCacheState(bool newValue); - - bool lazyLoading() const; - void setLazyLoading(bool newValue); - - /** Start a job of a specified type with specified arguments and policy - * - * This is a universal method to start a job of a type passed - * as a template parameter. The policy allows to fine-tune the way - * the job is executed - as of this writing it means a choice - * between "foreground" and "background". - * - * \param runningPolicy controls how the job is executed - * \param jobArgs arguments to the job constructor - * - * \sa BaseJob::isBackground. QNetworkRequest::BackgroundRequestAttribute - */ - template <typename JobT, typename... JobArgTs> - JobT* callApi(RunningPolicy runningPolicy, - JobArgTs&&... jobArgs) const - { - auto job = new JobT(std::forward<JobArgTs>(jobArgs)...); - connect(job, &BaseJob::failure, this, &Connection::requestFailed); - job->start(connectionData(), runningPolicy&BackgroundRequest); - return job; - } - - /** Start a job of a specified type with specified arguments - * - * This is an overload that calls the job with "foreground" policy. - */ - template <typename JobT, typename... JobArgTs> - JobT* callApi(JobArgTs&&... jobArgs) const - { - return callApi<JobT>(ForegroundRequest, - std::forward<JobArgTs>(jobArgs)...); - } - - /** Generate a new transaction id. Transaction id's are unique within - * a single Connection object - */ - Q_INVOKABLE QByteArray generateTxnId() const; - - /// Set a room factory function - static void setRoomFactory(room_factory_t f); - - /// Set a user factory function - static void setUserFactory(user_factory_t f); - - /// Get a room factory function - static room_factory_t roomFactory(); - - /// Get a user factory function - static user_factory_t userFactory(); - - /// Set the room factory to default with the overriden room type - template <typename T> - static void setRoomType() { setRoomFactory(defaultRoomFactory<T>()); } - - /// Set the user factory to default with the overriden user type - template <typename T> - static void setUserType() { setUserFactory(defaultUserFactory<T>()); } - - public slots: - /** Set the homeserver base URL */ - void setHomeserver(const QUrl& baseUrl); - - /** Determine and set the homeserver from MXID */ - void resolveServer(const QString& mxid); - - void connectToServer(const QString& user, const QString& password, - const QString& initialDeviceName, - const QString& deviceId = {}); - void connectWithToken(const QString& userId, const QString& accessToken, - const QString& deviceId); - /// Explicitly request capabilities from the server - void reloadCapabilities(); - - /// Find out if capabilites are still loading from the server - bool loadingCapabilities() const; - - /** @deprecated Use stopSync() instead */ - void disconnectFromServer() { stopSync(); } - void logout(); - - void sync(int timeout = -1); - void syncLoop(int timeout = -1); - - void stopSync(); - QString nextBatchToken() const; - - virtual MediaThumbnailJob* getThumbnail(const QString& mediaId, - QSize requestedSize, RunningPolicy policy = BackgroundRequest) const; - MediaThumbnailJob* getThumbnail(const QUrl& url, - QSize requestedSize, RunningPolicy policy = BackgroundRequest) const; - MediaThumbnailJob* getThumbnail(const QUrl& url, - int requestedWidth, int requestedHeight, - RunningPolicy policy = BackgroundRequest) const; - - // QIODevice* should already be open - UploadContentJob* uploadContent(QIODevice* contentSource, - const QString& filename = {}, - const QString& overrideContentType = {}) const; - UploadContentJob* uploadFile(const QString& fileName, - const QString& overrideContentType = {}); - GetContentJob* getContent(const QString& mediaId) const; - GetContentJob* getContent(const QUrl& url) const; - // If localFilename is empty, a temporary file will be created - DownloadFileJob* downloadFile(const QUrl& url, - const QString& localFilename = {}) const; - - /** - * \brief Create a room (generic method) - * This method allows to customize room entirely to your liking, - * providing all the attributes the original CS API provides. - */ - CreateRoomJob* createRoom(RoomVisibility visibility, - const QString& alias, const QString& name, const QString& topic, - QStringList invites, const QString& presetName = {}, - const QString& roomVersion = {}, bool isDirect = false, - const QVector<CreateRoomJob::StateEvent>& initialState = {}, - const QVector<CreateRoomJob::Invite3pid>& invite3pids = {}, - const QJsonObject& creationContent = {}); - - /** Get a direct chat with a single user - * This method may return synchronously or asynchoronously depending - * on whether a direct chat room with the respective person exists - * already. - * - * \sa directChatAvailable - */ - void requestDirectChat(const QString& userId); - - /** Get a direct chat with a single user - * This method may return synchronously or asynchoronously depending - * on whether a direct chat room with the respective person exists - * already. - * - * \sa directChatAvailable - */ - void requestDirectChat(User* u); - - /** Run an operation in a direct chat with the user - * This method may return synchronously or asynchoronously depending - * on whether a direct chat room with the respective person exists - * already. Instead of emitting a signal it executes the passed - * function object with the direct chat room as its parameter. - */ - void doInDirectChat(const QString& userId, - const std::function<void(Room*)>& operation); - - /** Run an operation in a direct chat with the user - * This method may return synchronously or asynchoronously depending - * on whether a direct chat room with the respective person exists - * already. Instead of emitting a signal it executes the passed - * function object with the direct chat room as its parameter. - */ - void doInDirectChat(User* u, - const std::function<void(Room*)>& operation); - - /** Create a direct chat with a single user, optional name and topic - * A room will always be created, unlike in requestDirectChat. - * It is advised to use requestDirectChat as a default way of getting - * one-on-one with a person, and only use createDirectChat when - * a new creation is explicitly desired. - */ - CreateRoomJob* createDirectChat(const QString& userId, - const QString& topic = {}, const QString& name = {}); - - virtual JoinRoomJob* joinRoom(const QString& roomAlias, - const QStringList& serverNames = {}); - - /** Sends /forget to the server and also deletes room locally. - * This method is in Connection, not in Room, since it's a - * room lifecycle operation, and Connection is an acting room manager. - * It ensures that the local user is not a member of a room (running /leave, - * if necessary) then issues a /forget request and if that one doesn't fail - * deletion of the local Room object is ensured. - * \param id - the room id to forget - * \return - the ongoing /forget request to the server; note that the - * success() signal of this request is connected to deleteLater() - * of a respective room so by the moment this finishes, there might be no - * Room object anymore. - */ - ForgetRoomJob* forgetRoom(const QString& id); - - SendToDeviceJob* sendToDevices(const QString& eventType, - const UsersToDevicesToEvents& eventsMap) const; - - /** \deprecated This method is experimental and may be removed any time */ - SendMessageJob* sendMessage(const QString& roomId, - const RoomEvent& event) const; - - /** \deprecated Do not use this directly, use Room::leaveRoom() instead */ - virtual LeaveRoomJob* leaveRoom( Room* room ); - - // Old API that will be abolished any time soon. DO NOT USE. - - /** @deprecated Use callApi<PostReceiptJob>() or Room::postReceipt() instead */ - virtual PostReceiptJob* postReceipt(Room* room, - RoomEvent* event) const; - signals: - /** - * @deprecated - * This was a signal resulting from a successful resolveServer(). - * Since Connection now provides setHomeserver(), the HS URL - * may change even without resolveServer() invocation. Use - * homeserverChanged() instead of resolved(). You can also use - * connectToServer and connectWithToken without the HS URL set in - * advance (i.e. without calling resolveServer), as they now trigger - * server name resolution from MXID if the server URL is not valid. - */ - void resolved(); - void resolveError(QString error); - - void homeserverChanged(QUrl baseUrl); - void capabilitiesLoaded(); - - void connected(); - void reconnected(); //< \deprecated Use connected() instead - void loggedOut(); - /** Login data or state have changed - * - * This is a common change signal for userId, deviceId and - * accessToken - these properties normally only change at - * a successful login and logout and are constant at other times. - */ - void stateChanged(); - void loginError(QString message, QString details); - - /** A network request (job) failed - * - * @param request - the pointer to the failed job - */ - void requestFailed(BaseJob* request); - - /** A network request (job) failed due to network problems - * - * This is _only_ emitted when the job will retry on its own; - * once it gives up, requestFailed() will be emitted. - * - * @param message - message about the network problem - * @param details - raw error details, if any available - * @param retriesTaken - how many retries have already been taken - * @param nextRetryInMilliseconds - when the job will retry again - */ - void networkError(QString message, QString details, - int retriesTaken, int nextRetryInMilliseconds); - - void syncDone(); - void syncError(QString message, QString details); - - void newUser(User* user); - - /** - * \group Signals emitted on room transitions - * - * Note: Rooms in Invite state are always stored separately from - * rooms in Join/Leave state, because of special treatment of - * invite_state in Matrix CS API (see The Spec on /sync for details). - * Therefore, objects below are: r - room in Join/Leave state; - * i - room in Invite state - * - * 1. none -> Invite: newRoom(r), invitedRoom(r,nullptr) - * 2. none -> Join: newRoom(r), joinedRoom(r,nullptr) - * 3. none -> Leave: newRoom(r), leftRoom(r,nullptr) - * 4. Invite -> Join: - * newRoom(r), joinedRoom(r,i), aboutToDeleteRoom(i) - * 4a. Leave and Invite -> Join: - * joinedRoom(r,i), aboutToDeleteRoom(i) - * 5. Invite -> Leave: - * newRoom(r), leftRoom(r,i), aboutToDeleteRoom(i) - * 5a. Leave and Invite -> Leave: - * leftRoom(r,i), aboutToDeleteRoom(i) - * 6. Join -> Leave: leftRoom(r) - * 7. Leave -> Invite: newRoom(i), invitedRoom(i,r) - * 8. Leave -> Join: joinedRoom(r) - * The following transitions are only possible via forgetRoom() - * so far; if a room gets forgotten externally, sync won't tell - * about it: - * 9. any -> none: as any -> Leave, then aboutToDeleteRoom(r) - */ - - /** A new room object has been created */ - void newRoom(Room* room); - - /** A room invitation is seen for the first time - * - * If the same room is in Left state, it's passed in prev. Beware - * that initial sync will trigger this signal for all rooms in - * Invite state. - */ - void invitedRoom(Room* room, Room* prev); - - /** A joined room is seen for the first time - * - * It's not the same as receiving a room in "join" section of sync - * response (rooms will be there even after joining); it's also - * not (exactly) the same as actual joining action of a user (all - * rooms coming in initial sync will trigger this signal too). If - * this room was in Invite state before, the respective object is - * passed in prev (and it will be deleted shortly afterwards). - */ - void joinedRoom(Room* room, Room* prev); - - /** A room has just been left - * - * If this room has been in Invite state (as in case of rejecting - * an invitation), the respective object will be passed in prev - * (and will be deleted shortly afterwards). Note that, similar - * to invitedRoom and joinedRoom, this signal is triggered for all - * Left rooms upon initial sync (not only those that were left - * right before the sync). - */ - void leftRoom(Room* room, Room* prev); - - /** The room object is about to be deleted */ - void aboutToDeleteRoom(Room* room); - - /** The room has just been created by createRoom or requestDirectChat - * - * This signal is not emitted in usual room state transitions, - * only as an outcome of room creation operations invoked by - * the client. - * \note requestDirectChat doesn't necessarily create a new chat; - * use directChatAvailable signal if you just need to obtain - * a direct chat room. - */ - void createdRoom(Room* room); - - /** The first sync for the room has been completed - * - * This signal is emitted after the room has been synced the first - * time. This is the right signal to connect to if you need to - * access the room state (name, aliases, members); state transition - * signals (newRoom, joinedRoom etc.) come earlier, when the room - * has just been created. - */ - void loadedRoomState(Room* room); - - /** Account data (except direct chats) have changed */ - void accountDataChanged(QString type); - - /** The direct chat room is ready for using - * This signal is emitted upon any successful outcome from - * requestDirectChat. - */ - void directChatAvailable(Room* directChat); - - /** The list of direct chats has changed - * This signal is emitted every time when the mapping of users - * to direct chat rooms is changed (because of either local updates - * or a different list arrived from the server). - */ - void directChatsListChanged(DirectChatsMap additions, - DirectChatsMap removals); - - void ignoredUsersListChanged(IgnoredUsersList additions, - IgnoredUsersList removals); - - void cacheStateChanged(); - void lazyLoadingChanged(); - void turnServersChanged(const QJsonObject& servers); - - protected: - /** - * @brief Access the underlying ConnectionData class - */ - const ConnectionData* connectionData() const; - - /** Get a Room object for the given id in the given state - * - * Use this method when you need a Room object in the local list - * of rooms, with the given state. Note that this does not interact - * with the server; in particular, does not automatically create - * rooms on the server. This call performs necessary join state - * transitions; e.g., if it finds a room in Invite but - * `joinState == JoinState::Join` then the Invite room object - * will be deleted and a new room object with Join state created. - * In contrast, switching between Join and Leave happens within - * the same object. - * \param roomId room id (not alias!) - * \param joinState desired (target) join state of the room; if - * omitted, any state will be found and return unchanged, or a - * new Join room created. - * @return a pointer to a Room object with the specified id and the - * specified state; nullptr if roomId is empty or if roomFactory() - * failed to create a Room object. - */ - Room* provideRoom(const QString& roomId, - Omittable<JoinState> joinState = none); - - /** - * Completes loading sync data. - */ - void onSyncSuccess(SyncData &&data, bool fromCache = false); - - protected slots: - void syncLoopIteration(); - - private: - class Private; - QScopedPointer<Private> d; - - /** - * A single entry for functions that need to check whether the - * homeserver is valid before running. May either execute connectFn - * synchronously or asynchronously (if tryResolve is true and - * a DNS lookup is initiated); in case of errors, emits resolveError - * if the homeserver URL is not valid and cannot be resolved from - * userId. - * - * @param userId - fully-qualified MXID to resolve HS from - * @param connectFn - a function to execute once the HS URL is good - */ - void checkAndConnect(const QString& userId, - std::function<void()> connectFn); - void doConnectToServer(const QString& user, const QString& password, - const QString& initialDeviceName, - const QString& deviceId = {}); - - static room_factory_t _roomFactory; - static user_factory_t _userFactory; - }; -} // namespace QMatrixClient -Q_DECLARE_METATYPE(QMatrixClient::Connection*) + * \sa directChatAvailable + */ + void requestDirectChat(const QString& userId); + + /** Get a direct chat with a single user + * This method may return synchronously or asynchoronously depending + * on whether a direct chat room with the respective person exists + * already. + * + * \sa directChatAvailable + */ + void requestDirectChat(User* u); + + /** Run an operation in a direct chat with the user + * This method may return synchronously or asynchoronously depending + * on whether a direct chat room with the respective person exists + * already. Instead of emitting a signal it executes the passed + * function object with the direct chat room as its parameter. + */ + void doInDirectChat(const QString& userId, + const std::function<void(Room*)>& operation); + + /** Run an operation in a direct chat with the user + * This method may return synchronously or asynchoronously depending + * on whether a direct chat room with the respective person exists + * already. Instead of emitting a signal it executes the passed + * function object with the direct chat room as its parameter. + */ + void doInDirectChat(User* u, const std::function<void(Room*)>& operation); + + /** Create a direct chat with a single user, optional name and topic + * A room will always be created, unlike in requestDirectChat. + * It is advised to use requestDirectChat as a default way of getting + * one-on-one with a person, and only use createDirectChat when + * a new creation is explicitly desired. + */ + CreateRoomJob* createDirectChat(const QString& userId, + const QString& topic = {}, + const QString& name = {}); + + virtual JoinRoomJob* joinRoom(const QString& roomAlias, + const QStringList& serverNames = {}); + + /** Sends /forget to the server and also deletes room locally. + * This method is in Connection, not in Room, since it's a + * room lifecycle operation, and Connection is an acting room manager. + * It ensures that the local user is not a member of a room (running /leave, + * if necessary) then issues a /forget request and if that one doesn't fail + * deletion of the local Room object is ensured. + * \param id - the room id to forget + * \return - the ongoing /forget request to the server; note that the + * success() signal of this request is connected to deleteLater() + * of a respective room so by the moment this finishes, there might be no + * Room object anymore. + */ + ForgetRoomJob* forgetRoom(const QString& id); + + SendToDeviceJob* sendToDevices(const QString& eventType, + const UsersToDevicesToEvents& eventsMap) const; + + /** \deprecated This method is experimental and may be removed any time */ + SendMessageJob* sendMessage(const QString& roomId, + const RoomEvent& event) const; + + /** \deprecated Do not use this directly, use Room::leaveRoom() instead */ + virtual LeaveRoomJob* leaveRoom(Room* room); + + // Old API that will be abolished any time soon. DO NOT USE. + + /** @deprecated Use callApi<PostReceiptJob>() or Room::postReceipt() instead + */ + virtual PostReceiptJob* postReceipt(Room* room, RoomEvent* event) const; +signals: + /** + * @deprecated + * This was a signal resulting from a successful resolveServer(). + * Since Connection now provides setHomeserver(), the HS URL + * may change even without resolveServer() invocation. Use + * homeserverChanged() instead of resolved(). You can also use + * connectToServer and connectWithToken without the HS URL set in + * advance (i.e. without calling resolveServer), as they now trigger + * server name resolution from MXID if the server URL is not valid. + */ + void resolved(); + void resolveError(QString error); + + void homeserverChanged(QUrl baseUrl); + void capabilitiesLoaded(); + + void connected(); + void reconnected(); //< \deprecated Use connected() instead + void loggedOut(); + /** Login data or state have changed + * + * This is a common change signal for userId, deviceId and + * accessToken - these properties normally only change at + * a successful login and logout and are constant at other times. + */ + void stateChanged(); + void loginError(QString message, QString details); + + /** A network request (job) failed + * + * @param request - the pointer to the failed job + */ + void requestFailed(BaseJob* request); + + /** A network request (job) failed due to network problems + * + * This is _only_ emitted when the job will retry on its own; + * once it gives up, requestFailed() will be emitted. + * + * @param message - message about the network problem + * @param details - raw error details, if any available + * @param retriesTaken - how many retries have already been taken + * @param nextRetryInMilliseconds - when the job will retry again + */ + void networkError(QString message, QString details, int retriesTaken, + int nextRetryInMilliseconds); + + void syncDone(); + void syncError(QString message, QString details); + + void newUser(User* user); + + /** + * \group Signals emitted on room transitions + * + * Note: Rooms in Invite state are always stored separately from + * rooms in Join/Leave state, because of special treatment of + * invite_state in Matrix CS API (see The Spec on /sync for details). + * Therefore, objects below are: r - room in Join/Leave state; + * i - room in Invite state + * + * 1. none -> Invite: newRoom(r), invitedRoom(r,nullptr) + * 2. none -> Join: newRoom(r), joinedRoom(r,nullptr) + * 3. none -> Leave: newRoom(r), leftRoom(r,nullptr) + * 4. Invite -> Join: + * newRoom(r), joinedRoom(r,i), aboutToDeleteRoom(i) + * 4a. Leave and Invite -> Join: + * joinedRoom(r,i), aboutToDeleteRoom(i) + * 5. Invite -> Leave: + * newRoom(r), leftRoom(r,i), aboutToDeleteRoom(i) + * 5a. Leave and Invite -> Leave: + * leftRoom(r,i), aboutToDeleteRoom(i) + * 6. Join -> Leave: leftRoom(r) + * 7. Leave -> Invite: newRoom(i), invitedRoom(i,r) + * 8. Leave -> Join: joinedRoom(r) + * The following transitions are only possible via forgetRoom() + * so far; if a room gets forgotten externally, sync won't tell + * about it: + * 9. any -> none: as any -> Leave, then aboutToDeleteRoom(r) + */ + + /** A new room object has been created */ + void newRoom(Room* room); + + /** A room invitation is seen for the first time + * + * If the same room is in Left state, it's passed in prev. Beware + * that initial sync will trigger this signal for all rooms in + * Invite state. + */ + void invitedRoom(Room* room, Room* prev); + + /** A joined room is seen for the first time + * + * It's not the same as receiving a room in "join" section of sync + * response (rooms will be there even after joining); it's also + * not (exactly) the same as actual joining action of a user (all + * rooms coming in initial sync will trigger this signal too). If + * this room was in Invite state before, the respective object is + * passed in prev (and it will be deleted shortly afterwards). + */ + void joinedRoom(Room* room, Room* prev); + + /** A room has just been left + * + * If this room has been in Invite state (as in case of rejecting + * an invitation), the respective object will be passed in prev + * (and will be deleted shortly afterwards). Note that, similar + * to invitedRoom and joinedRoom, this signal is triggered for all + * Left rooms upon initial sync (not only those that were left + * right before the sync). + */ + void leftRoom(Room* room, Room* prev); + + /** The room object is about to be deleted */ + void aboutToDeleteRoom(Room* room); + + /** The room has just been created by createRoom or requestDirectChat + * + * This signal is not emitted in usual room state transitions, + * only as an outcome of room creation operations invoked by + * the client. + * \note requestDirectChat doesn't necessarily create a new chat; + * use directChatAvailable signal if you just need to obtain + * a direct chat room. + */ + void createdRoom(Room* room); + + /** The first sync for the room has been completed + * + * This signal is emitted after the room has been synced the first + * time. This is the right signal to connect to if you need to + * access the room state (name, aliases, members); state transition + * signals (newRoom, joinedRoom etc.) come earlier, when the room + * has just been created. + */ + void loadedRoomState(Room* room); + + /** Account data (except direct chats) have changed */ + void accountDataChanged(QString type); + + /** The direct chat room is ready for using + * This signal is emitted upon any successful outcome from + * requestDirectChat. + */ + void directChatAvailable(Room* directChat); + + /** The list of direct chats has changed + * This signal is emitted every time when the mapping of users + * to direct chat rooms is changed (because of either local updates + * or a different list arrived from the server). + */ + void directChatsListChanged(DirectChatsMap additions, + DirectChatsMap removals); + + void ignoredUsersListChanged(IgnoredUsersList additions, + IgnoredUsersList removals); + + void cacheStateChanged(); + void lazyLoadingChanged(); + void turnServersChanged(const QJsonObject& servers); + +protected: + /** + * @brief Access the underlying ConnectionData class + */ + const ConnectionData* connectionData() const; + + /** Get a Room object for the given id in the given state + * + * Use this method when you need a Room object in the local list + * of rooms, with the given state. Note that this does not interact + * with the server; in particular, does not automatically create + * rooms on the server. This call performs necessary join state + * transitions; e.g., if it finds a room in Invite but + * `joinState == JoinState::Join` then the Invite room object + * will be deleted and a new room object with Join state created. + * In contrast, switching between Join and Leave happens within + * the same object. + * \param roomId room id (not alias!) + * \param joinState desired (target) join state of the room; if + * omitted, any state will be found and return unchanged, or a + * new Join room created. + * @return a pointer to a Room object with the specified id and the + * specified state; nullptr if roomId is empty or if roomFactory() + * failed to create a Room object. + */ + Room* provideRoom(const QString& roomId, + Omittable<JoinState> joinState = none); + + /** + * Completes loading sync data. + */ + void onSyncSuccess(SyncData&& data, bool fromCache = false); + +protected slots: + void syncLoopIteration(); + +private: + class Private; + QScopedPointer<Private> d; + + /** + * A single entry for functions that need to check whether the + * homeserver is valid before running. May either execute connectFn + * synchronously or asynchronously (if tryResolve is true and + * a DNS lookup is initiated); in case of errors, emits resolveError + * if the homeserver URL is not valid and cannot be resolved from + * userId. + * + * @param userId - fully-qualified MXID to resolve HS from + * @param connectFn - a function to execute once the HS URL is good + */ + void checkAndConnect(const QString& userId, std::function<void()> connectFn); + void doConnectToServer(const QString& user, const QString& password, + const QString& initialDeviceName, + const QString& deviceId = {}); + + static room_factory_t _roomFactory; + static user_factory_t _userFactory; +}; +} // namespace Quotient +Q_DECLARE_METATYPE(Quotient::Connection*) |