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-rw-r--r--lib/connection.h38
1 files changed, 25 insertions, 13 deletions
diff --git a/lib/connection.h b/lib/connection.h
index 98e8dced..9e4121f4 100644
--- a/lib/connection.h
+++ b/lib/connection.h
@@ -49,6 +49,7 @@ namespace QMatrixClient
class DownloadFileJob;
class SendToDeviceJob;
class SendMessageJob;
+ class LeaveRoomJob;
class Connection;
@@ -475,14 +476,14 @@ namespace QMatrixClient
SendMessageJob* sendMessage(const QString& roomId,
const RoomEvent& event) const;
+ /** \deprecated Do not use this directly, use Room::leaveRoom() instead */
+ virtual LeaveRoomJob* leaveRoom( Room* room );
+
// Old API that will be abolished any time soon. DO NOT USE.
/** @deprecated Use callApi<PostReceiptJob>() or Room::postReceipt() instead */
virtual PostReceiptJob* postReceipt(Room* room,
RoomEvent* event) const;
- /** @deprecated Use callApi<LeaveRoomJob>() or Room::leaveRoom() instead */
- virtual void leaveRoom( Room* room );
-
signals:
/**
* @deprecated
@@ -651,16 +652,27 @@ namespace QMatrixClient
*/
const ConnectionData* connectionData() const;
- /**
- * @brief Find a (possibly new) Room object for the specified id
- * Use this method whenever you need to find a Room object in
- * the local list of rooms. Note that this does not interact with
- * the server; in particular, does not automatically create rooms
- * on the server.
- * @return a pointer to a Room object with the specified id; nullptr
- * if roomId is empty or roomFactory() failed to create a Room object.
- */
- Room* provideRoom(const QString& roomId, JoinState joinState);
+ /** Get a Room object for the given id in the given state
+ *
+ * Use this method when you need a Room object in the local list
+ * of rooms, with the given state. Note that this does not interact
+ * with the server; in particular, does not automatically create
+ * rooms on the server. This call performs necessary join state
+ * transitions; e.g., if it finds a room in Invite but
+ * `joinState == JoinState::Join` then the Invite room object
+ * will be deleted and a new room object with Join state created.
+ * In contrast, switching between Join and Leave happens within
+ * the same object.
+ * \param roomId room id (not alias!)
+ * \param joinState desired (target) join state of the room; if
+ * omitted, any state will be found and return unchanged, or a
+ * new Join room created.
+ * @return a pointer to a Room object with the specified id and the
+ * specified state; nullptr if roomId is empty or if roomFactory()
+ * failed to create a Room object.
+ */
+ Room* provideRoom(const QString& roomId,
+ Omittable<JoinState> joinState = none);
/**
* Completes loading sync data.