diff options
Diffstat (limited to 'connection.h')
-rw-r--r-- | connection.h | 55 |
1 files changed, 54 insertions, 1 deletions
diff --git a/connection.h b/connection.h index 76e4f3c2..adf7a098 100644 --- a/connection.h +++ b/connection.h @@ -191,14 +191,67 @@ namespace QMatrixClient signals: void resolved(); void connected(); - void reconnected(); + void reconnected(); //< Unused; use connected() instead void loggedOut(); void syncDone(); + + /** + * \group Signals emitted on room transitions + * + * Note: Rooms in Invite state are always stored separately from + * rooms in Join/Leave state, because of special treatment of + * invite_state in Matrix CS API (see The Spec on /sync for details). + * Therefore, objects below are: r - room in Join/Leave state; + * i - room in Invite state + * + * 1. none -> Invite: newRoom(r), invitedRoom(r,nullptr) + * 2. none -> Join: newRoom(r), joinedRoom(r,nullptr) + * 3. none -> Leave: newRoom(r), leftRoom(r,nullptr) + * 4. Invite -> Join: + * newRoom(r), joinedRoom(r,i), aboutToDeleteRoom(i) + * 4a. Leave and Invite -> Join: + * joinedRoom(r,i), aboutToDeleteRoom(i) + * 5. Invite -> Leave: + * newRoom(r), leftRoom(r,i), aboutToDeleteRoom(i) + * 5a. Leave and Invite -> Leave: + * leftRoom(r,i), aboutToDeleteRoom(i) + * 6. Join -> Leave: leftRoom(r) + * 7. Leave -> Invite: newRoom(i), invitedRoom(i,r) + * 8. Leave -> Join: joinedRoom(r) + * The following transitions are only possible via forgetRoom() + * so far; if a room gets forgotten externally, sync won't tell + * about it: + * 9. any -> none: as any -> Leave, then aboutToDeleteRoom(r) + */ + + /** A new room object has been created */ void newRoom(Room* room); + + /** Invitation to a room received + * + * If the same room is in Left state, it's passed in prev. + */ void invitedRoom(Room* room, Room* prev); + + /** A room has just been joined + * + * It's not the same as receiving a room in "join" section of sync + * response (rooms will be there even after joining). If this room + * was in Invite state before, the respective object is passed in + * prev (and it will be deleted shortly afterwards). + */ void joinedRoom(Room* room, Room* prev); + + /** A room has just been left + * + * If this room has been in Invite state (as in case of rejecting + * an invitation), the respective object will be passed in prev + * (and will be deleted shortly afterwards). + */ void leftRoom(Room* room, Room* prev); + + /** The room object is about to be deleted */ void aboutToDeleteRoom(Room* room); void loginError(QString error); |