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-rw-r--r--connection.cpp50
1 files changed, 34 insertions, 16 deletions
diff --git a/connection.cpp b/connection.cpp
index f41f6c10..e46d08aa 100644
--- a/connection.cpp
+++ b/connection.cpp
@@ -59,6 +59,7 @@ class Connection::Private
// separately so we should, e.g., keep objects for Invite and
// Leave state of the same room.
QHash<QPair<QString, bool>, Room*> roomMap;
+ QVector<QString> roomIdsToForget;
QHash<QString, User*> userMap;
QString userId;
@@ -150,7 +151,7 @@ void Connection::connectToServer(const QString& user, const QString& password,
const QString& deviceId)
{
checkAndConnect(user,
- [&] {
+ [=] {
doConnectToServer(user, password, initialDeviceName, deviceId);
});
}
@@ -177,7 +178,7 @@ void Connection::connectWithToken(const QString& userId,
const QString& deviceId)
{
checkAndConnect(userId,
- [&] { d->connectWithToken(userId, accessToken, deviceId); });
+ [=] { d->connectWithToken(userId, accessToken, deviceId); });
}
void Connection::Private::connectWithToken(const QString& user,
@@ -255,6 +256,21 @@ void Connection::onSyncSuccess(SyncData &&data) {
d->data->setLastEvent(data.nextBatch());
for( auto&& roomData: data.takeRoomData() )
{
+ const auto forgetIdx = d->roomIdsToForget.indexOf(roomData.roomId);
+ if (forgetIdx != -1)
+ {
+ d->roomIdsToForget.removeAt(forgetIdx);
+ if (roomData.joinState == JoinState::Leave)
+ {
+ qDebug(MAIN) << "Room" << roomData.roomId
+ << "has been forgotten, ignoring /sync response for it";
+ continue;
+ }
+ qWarning(MAIN) << "Room" << roomData.roomId
+ << "has just been forgotten but /sync returned it in"
+ << toCString(roomData.joinState)
+ << "state - suspiciously fast turnaround";
+ }
if ( auto* r = provideRoom(roomData.roomId, roomData.joinState) )
r->updateData(std::move(roomData));
}
@@ -376,20 +392,26 @@ ForgetRoomJob* Connection::forgetRoom(const QString& id)
// a ForgetRoomJob is created in advance and can be returned in a probably
// not-yet-started state (it will start once /leave completes).
auto forgetJob = new ForgetRoomJob(id);
- auto joinedRoom = d->roomMap.value({id, false});
- if (joinedRoom && joinedRoom->joinState() == JoinState::Join)
+ auto room = d->roomMap.value({id, false});
+ if (!room)
+ room = d->roomMap.value({id, true});
+ if (room && room->joinState() != JoinState::Leave)
{
- auto leaveJob = joinedRoom->leaveRoom();
- connect(leaveJob, &BaseJob::success,
- this, [this, forgetJob] { forgetJob->start(connectionData()); });
+ auto leaveJob = room->leaveRoom();
+ connect(leaveJob, &BaseJob::success, this, [this, forgetJob, room] {
+ forgetJob->start(connectionData());
+ // If the matching /sync response hasn't arrived yet, mark the room
+ // for explicit deletion
+ if (room->joinState() != JoinState::Leave)
+ d->roomIdsToForget.push_back(room->id());
+ });
connect(leaveJob, &BaseJob::failure, forgetJob, &BaseJob::abandon);
}
else
forgetJob->start(connectionData());
- connect(forgetJob, &BaseJob::success, this, [this, &id]
+ connect(forgetJob, &BaseJob::success, this, [this, id]
{
- // If the room happens to be in the map (possible in both forms),
- // delete the found object(s).
+ // If the room is in the map (possibly in both forms), delete all forms.
for (auto f: {false, true})
if (auto r = d->roomMap.take({ id, f }))
{
@@ -476,11 +498,7 @@ const ConnectionData* Connection::connectionData() const
Room* Connection::provideRoom(const QString& id, JoinState joinState)
{
// TODO: This whole function is a strong case for a RoomManager class.
- if (id.isEmpty())
- {
- qCDebug(MAIN) << "Connection::provideRoom() with empty id, doing nothing";
- return nullptr;
- }
+ Q_ASSERT_X(!id.isEmpty(), __FUNCTION__, "Empty room id");
const auto roomKey = qMakePair(id, joinState == JoinState::Invite);
auto* room = d->roomMap.value(roomKey, nullptr);
@@ -550,7 +568,7 @@ void Connection::setHomeserver(const QUrl& url)
emit homeserverChanged(homeserver());
}
-static constexpr int CACHE_VERSION_MAJOR = 1;
+static constexpr int CACHE_VERSION_MAJOR = 2;
static constexpr int CACHE_VERSION_MINOR = 0;
void Connection::saveState(const QUrl &toFile) const