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-rw-r--r--connection.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/connection.cpp b/connection.cpp
index f498f613..e182f9d9 100644
--- a/connection.cpp
+++ b/connection.cpp
@@ -377,17 +377,19 @@ ForgetRoomJob* Connection::forgetRoom(const QString& id)
// a ForgetRoomJob is created in advance and can be returned in a probably
// not-yet-started state (it will start once /leave completes).
auto forgetJob = new ForgetRoomJob(id);
- auto joinedRoom = d->roomMap.value({id, false});
- if (joinedRoom && joinedRoom->joinState() == JoinState::Join)
+ auto room = d->roomMap.value({id, false});
+ if (!room)
+ room = d->roomMap.value({id, true});
+ if (room && room->joinState() != JoinState::Leave)
{
- auto leaveJob = joinedRoom->leaveRoom();
+ auto leaveJob = room->leaveRoom();
connect(leaveJob, &BaseJob::success,
this, [this, forgetJob] { forgetJob->start(connectionData()); });
connect(leaveJob, &BaseJob::failure, forgetJob, &BaseJob::abandon);
}
else
forgetJob->start(connectionData());
- connect(forgetJob, &BaseJob::success, this, [this, &id]
+ connect(forgetJob, &BaseJob::success, this, [this, id]
{
// If the room happens to be in the map (possible in both forms),
// delete the found object(s).