diff options
Diffstat (limited to 'connection.cpp')
-rw-r--r-- | connection.cpp | 69 |
1 files changed, 42 insertions, 27 deletions
diff --git a/connection.cpp b/connection.cpp index 2c9ee88a..5d8a42e3 100644 --- a/connection.cpp +++ b/connection.cpp @@ -50,7 +50,11 @@ class Connection::Private Connection* q; ConnectionData* data; - QHash<QString, Room*> roomMap; + // A complex key below is a pair of room name and whether its + // state is Invited. The spec mandates to keep Invited room state + // separately so we should, e.g., keep objects for Invite and + // Leave state of the same room. + QHash<QPair<QString, bool>, Room*> roomMap; QHash<QString, User*> userMap; QString username; QString password; @@ -160,7 +164,7 @@ void Connection::sync(int timeout) d->data->setLastEvent(job->nextBatch()); for( auto&& roomData: job->takeRoomData() ) { - if ( auto* r = provideRoom(roomData.roomId) ) + if ( auto* r = provideRoom(roomData.roomId, roomData.joinState) ) r->updateData(std::move(roomData)); } d->syncJob = nullptr; @@ -197,20 +201,12 @@ PostReceiptJob* Connection::postReceipt(Room* room, RoomEvent* event) const JoinRoomJob* Connection::joinRoom(const QString& roomAlias) { - auto job = callApi<JoinRoomJob>(roomAlias); - connect( job, &BaseJob::success, [=] () { - if ( Room* r = provideRoom(job->roomId()) ) - emit joinedRoom(r); - }); - return job; + return callApi<JoinRoomJob>(roomAlias); } void Connection::leaveRoom(Room* room) { - auto job = callApi<LeaveRoomJob>(room->id()); - connect( job, &BaseJob::success, [=] () { - emit leftRoom(room); - }); + callApi<LeaveRoomJob>(room->id()); } RoomMessagesJob* Connection::getMessages(Room* room, const QString& from) const @@ -275,7 +271,7 @@ int Connection::millisToReconnect() const return d->syncJob ? d->syncJob->millisToRetry() : 0; } -QHash< QString, Room* > Connection::roomMap() const +const QHash< QPair<QString, bool>, Room* >& Connection::roomMap() const { return d->roomMap; } @@ -285,36 +281,55 @@ const ConnectionData* Connection::connectionData() const return d->data; } -Room* Connection::provideRoom(const QString& id) +Room* Connection::provideRoom(const QString& id, JoinState joinState) { + // TODO: This whole function is a strong case for a RoomManager class. if (id.isEmpty()) { qCDebug(MAIN) << "Connection::provideRoom() with empty id, doing nothing"; return nullptr; } - if (d->roomMap.contains(id)) - return d->roomMap.value(id); - - // Not yet in the map, create a new one. - auto* room = createRoom(this, id); - if (room) + const auto roomKey = qMakePair(id, joinState == JoinState::Invite); + auto* room = d->roomMap.value(roomKey, nullptr); + if (!room) { - d->roomMap.insert( id, room ); + room = createRoom(this, id, joinState); + if (!room) + { + qCritical() << "Failed to create a room!!!" << id; + return nullptr; + } + qCDebug(MAIN) << "Created Room" << id << ", invited:" << roomKey.second; + + d->roomMap.insert(roomKey, room); emit newRoom(room); - } else { - qCritical() << "Failed to create a room!!!" << id; + } + else if (room->joinState() != joinState) + { + room->setJoinState(joinState); + if (joinState == JoinState::Leave) + emit leftRoom(room); + else if (joinState == JoinState::Join) + emit joinedRoom(room); + } + + if (joinState != JoinState::Invite && d->roomMap.contains({id, true})) + { + // Preempt the Invite room after it's been acted upon (joined or left). + qCDebug(MAIN) << "Deleting invited state"; + delete d->roomMap.take({id, true}); } return room; } -std::function<Room*(Connection*, const QString&)> Connection::createRoom = - [](Connection* c, const QString& id) { return new Room(c, id); }; +Connection::room_factory_t Connection::createRoom = + [](Connection* c, const QString& id, JoinState joinState) + { return new Room(c, id, joinState); }; -std::function<User*(Connection*, const QString&)> Connection::createUser = +Connection::user_factory_t Connection::createUser = [](Connection* c, const QString& id) { return new User(id, c); }; - QByteArray Connection::generateTxnId() { return d->data->generateTxnId(); |