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author | Kitsune Ral <Kitsune-Ral@users.sf.net> | 2020-08-04 11:38:20 +0200 |
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committer | Kitsune Ral <Kitsune-Ral@users.sf.net> | 2020-08-04 11:38:20 +0200 |
commit | 5849686e96b4a7277f2b2152ff3aa76cc6d0f18e (patch) | |
tree | 43dbfbe05e9825a03cd4dbd0ddaaa4240f1c7d5f /lib/room.cpp | |
parent | 83476d31854f403b7017003a560c2d5545360487 (diff) | |
download | libquotient-5849686e96b4a7277f2b2152ff3aa76cc6d0f18e.tar.gz libquotient-5849686e96b4a7277f2b2152ff3aa76cc6d0f18e.zip |
User: optimise names/avatars storing and updating
The current mechanism relied on a complicated and fragile machinery
around setNameForRoom() and setAvatarForRoom() that maintained the
"most used" entity for a given user along with "other" ones. Given that
per-room avatars are pretty rare in Matrix, it's also been inefficient
as commit c69f100e shows. The new mechanism stores the "default" (as
per user profile) name and avatar and maintains a singleton map of
avatar objects across all users. Per-user profile only (normally) exists
for the local user so there's yet another inefficiency - this will be
fixed in 0.7 by introducing a special class for a user profile.
Diffstat (limited to 'lib/room.cpp')
-rw-r--r-- | lib/room.cpp | 140 |
1 files changed, 76 insertions, 64 deletions
diff --git a/lib/room.cpp b/lib/room.cpp index 970fe56b..1e3eb603 100644 --- a/lib/room.cpp +++ b/lib/room.cpp @@ -192,7 +192,6 @@ public: // void inviteUser(User* u); // We might get it at some point in time. void insertMemberIntoMap(User* u); - void renameMember(User* u, const QString& oldName); void removeMemberFromMap(const QString& username, User* u); // This updates the room displayname field (which is the way a room @@ -238,6 +237,15 @@ public: return static_cast<const EventT*>(evt); } +// template <typename EventT> +// const auto& getCurrentStateContent(const QString& stateKey = {}) const +// { +// if (const auto* evt = +// currentState.value({ EventT::matrixTypeId(), stateKey }, nullptr)) +// return evt->content(); +// return EventT::content_type() +// } + bool isEventNotable(const TimelineItem& ti) const { return !ti->isRedacted() && ti->senderId() != connection->userId() @@ -1344,18 +1352,6 @@ void Room::Private::insertMemberIntoMap(User* u) emit q->memberRenamed(namesakes.front()); } -void Room::Private::renameMember(User* u, const QString& oldName) -{ - if (u->name(q) == oldName) { - qCWarning(MAIN) << "Room::Private::renameMember(): the user " - << u->fullName(q) - << "is already known in the room under a new name."; - } else if (membersMap.contains(oldName, u)) { - removeMemberFromMap(oldName, u); - insertMemberIntoMap(u); - } -} - void Room::Private::removeMemberFromMap(const QString& username, User* u) { User* namesake = nullptr; @@ -2396,14 +2392,69 @@ Room::Changes Room::processStateEvent(const RoomEvent& e) if (!e.isStateEvent()) return Change::NoChange; - const auto* oldStateEvent = - std::exchange(d->currentState[{ e.matrixType(), e.stateKey() }], - static_cast<const StateEventBase*>(&e)); + // Find a value (create empty if necessary) and get a reference to it + // getCurrentState<> is not used here because it (creates and) returns + // a stub if a value is not found, and what's needed here is a "real" event + // or nullptr. + const auto*& curStateEvent = + d->currentState[{ e.matrixType(), e.stateKey() }]; + // Prepare for the state change + visit(e, [this, oldRme = static_cast<const RoomMemberEvent*>(curStateEvent)]( + const RoomMemberEvent& rme) { + auto* u = user(rme.userId()); + if (!u) { // ??? + qCCritical(MAIN) + << "Could not get a user object for" << rme.userId(); + return; + } + // TODO: remove along with User::processEvent() in 0.7 + const auto prevMembership = oldRme ? oldRme->membership() + : MembershipType::Leave; + u->processEvent(rme, this, oldRme == nullptr); + + switch (prevMembership) { + case MembershipType::Invite: + if (rme.membership() != prevMembership) { + d->usersInvited.removeOne(u); + Q_ASSERT(!d->usersInvited.contains(u)); + } + break; + case MembershipType::Join: + switch (rme.membership()) { + case MembershipType::Join: // rename/avatar change or no-op + if (rme.displayName() != oldRme->displayName()) { + emit memberAboutToRename(u, rme.displayName()); + d->removeMemberFromMap(u->name(this), u); + } + break; + case MembershipType::Invite: + qCWarning(MAIN) << "Membership change from Join to Invite:" + << rme; + [[fallthrough]]; + default: // whatever the new membership, it's no more Join + d->removeMemberFromMap(u->name(this), u); + emit userRemoved(u); + } + break; + default: + if (rme.membership() == MembershipType::Invite + || rme.membership() == MembershipType::Join) { + d->membersLeft.removeOne(u); + Q_ASSERT(!d->membersLeft.contains(u)); + } + } + }); + + // Change the state + const auto* const oldStateEvent = + std::exchange(curStateEvent, static_cast<const StateEventBase*>(&e)); Q_ASSERT(!oldStateEvent || (oldStateEvent->matrixType() == e.matrixType() && oldStateEvent->stateKey() == e.stateKey())); if (!is<RoomMemberEvent>(e)) // Room member events are too numerous - qCDebug(STATE) << "Room state event:" << e; + qCDebug(STATE) << "Updated room state:" << e; + + // Update internal structures as per the change and work out the return value // clang-format off return visit(e @@ -2411,10 +2462,7 @@ Room::Changes Room::processStateEvent(const RoomEvent& e) return NameChange; } , [] (const RoomAliasesEvent&) { - // clang-format on - // This event has been removed by MSC-2432 - return NoChange; - // clang-format off + return NoChange; // This event has been removed by MSC2432 } , [this, oldStateEvent] (const RoomCanonicalAliasEvent& cae) { // clang-format on @@ -2460,63 +2508,27 @@ Room::Changes Room::processStateEvent(const RoomEvent& e) auto* u = user(evt.userId()); const auto* oldMemberEvent = static_cast<const RoomMemberEvent*>(oldStateEvent); + // TODO: remove in 0.7 u->processEvent(evt, this, oldMemberEvent == nullptr); + const auto prevMembership = oldMemberEvent ? oldMemberEvent->membership() : MembershipType::Leave; - if (u == localUser() && evt.membership() == MembershipType::Invite - && evt.isDirect()) - connection()->addToDirectChats(this, user(evt.senderId())); - - switch (prevMembership) { - case MembershipType::Invite: - if (evt.membership() != prevMembership) { - d->usersInvited.removeOne(u); - Q_ASSERT(!d->usersInvited.contains(u)); - } - break; - case MembershipType::Join: - if (evt.membership() == MembershipType::Invite) - qCWarning(MAIN) << "Invalid membership change from " - "Join to Invite:" - << evt; - if (evt.membership() != prevMembership) { - disconnect(u, &User::nameAboutToChange, this, nullptr); - disconnect(u, &User::nameChanged, this, nullptr); - d->removeMemberFromMap(u->name(this), u); - emit userRemoved(u); - } - break; - default: - if (evt.membership() == MembershipType::Invite - || evt.membership() == MembershipType::Join) { - d->membersLeft.removeOne(u); - Q_ASSERT(!d->membersLeft.contains(u)); - } - } - switch (evt.membership()) { case MembershipType::Join: if (prevMembership != MembershipType::Join) { d->insertMemberIntoMap(u); - connect(u, &User::nameAboutToChange, this, - [=](QString newName, QString, const Room* context) { - if (context == this) - emit memberAboutToRename(u, newName); - }); - connect(u, &User::nameChanged, this, - [=](QString, QString oldName, const Room* context) { - if (context == this) { - d->renameMember(u, oldName); - emit memberRenamed(u); - } - }); emit userAdded(u); + } else if (oldMemberEvent->displayName() != evt.displayName()) { + d->insertMemberIntoMap(u); + emit memberRenamed(u); } break; case MembershipType::Invite: if (!d->usersInvited.contains(u)) d->usersInvited.push_back(u); + if (u == localUser() && evt.isDirect()) + connection()->addToDirectChats(this, user(evt.senderId())); break; default: if (!d->membersLeft.contains(u)) |