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authorKitsune Ral <Kitsune-Ral@users.sf.net>2019-09-29 18:18:39 +0900
committerKitsune Ral <Kitsune-Ral@users.sf.net>2019-09-29 23:35:50 +0900
commit36589cd6e4c557da7d694c5973546f29a09dee7c (patch)
tree82ccd30273525373ec78f5f81568476632233fe6 /lib/qt_connection_util.h
parent1e6cbd34eff9817b99e02d2dfee4e0b0c8250794 (diff)
downloadlibquotient-36589cd6e4c557da7d694c5973546f29a09dee7c.tar.gz
libquotient-36589cd6e4c557da7d694c5973546f29a09dee7c.zip
Make connectSingleShot work wherever QObject::connect works
Also: doc-comment connectUntil and unify implementation of both functions.
Diffstat (limited to 'lib/qt_connection_util.h')
-rw-r--r--lib/qt_connection_util.h114
1 files changed, 86 insertions, 28 deletions
diff --git a/lib/qt_connection_util.h b/lib/qt_connection_util.h
index 159e7522..9baf8c69 100644
--- a/lib/qt_connection_util.h
+++ b/lib/qt_connection_util.h
@@ -24,10 +24,15 @@
namespace Quotient {
namespace _impl {
+ template <typename... ArgTs>
+ using decorated_slot_tt =
+ std::function<void(QMetaObject::Connection&, const ArgTs&...)>;
+
template <typename SenderT, typename SignalT, typename ContextT, typename... ArgTs>
inline QMetaObject::Connection
- connectUntil(SenderT* sender, SignalT signal, ContextT* context,
- std::function<bool(ArgTs...)> slot, Qt::ConnectionType connType)
+ connectDecorated(SenderT* sender, SignalT signal, ContextT* context,
+ decorated_slot_tt<ArgTs...> decoratedSlot,
+ Qt::ConnectionType connType)
{
// See https://bugreports.qt.io/browse/QTBUG-60339
#if QT_VERSION < QT_VERSION_CHECK(5, 10, 0)
@@ -36,52 +41,105 @@ namespace _impl {
auto pc = std::make_unique<QMetaObject::Connection>();
#endif
auto& c = *pc; // Resolve a reference before pc is moved to lambda
- c = QObject::connect(
- sender, signal, context,
- [pc = std::move(pc), slot](ArgTs... args) {
+
+ // Perfect forwarding doesn't work through signal-slot connections -
+ // arguments are always copied (at best - COWed) to the context of
+ // the slot. Therefore the slot decorator receives const ArgTs&...
+ // rather than ArgTs&&...
+ // TODO: std::bind_front() instead of lambda.
+ c = QObject::connect(sender, signal, context,
+ [pc = std::move(pc),
+ decoratedSlot = std::move(decoratedSlot)](const ArgTs&... args) {
Q_ASSERT(*pc); // If it's been triggered, it should exist
- if (slot(std::forward<ArgTs>(args)...))
- QObject::disconnect(*pc);
+ decoratedSlot(*pc, args...);
},
connType);
return c;
}
+ template <typename SenderT, typename SignalT, typename ContextT,
+ typename... ArgTs>
+ inline QMetaObject::Connection
+ connectUntil(SenderT* sender, SignalT signal, ContextT* context,
+ std::function<bool(ArgTs...)> functor,
+ Qt::ConnectionType connType)
+ {
+ return connectDecorated(sender, signal, context,
+ decorated_slot_tt<ArgTs...>(
+ [functor = std::move(functor)](QMetaObject::Connection& c,
+ const ArgTs&... args) {
+ if (functor(args...))
+ QObject::disconnect(c);
+ }),
+ connType);
+ }
+ template <typename SenderT, typename SignalT, typename ContextT,
+ typename... ArgTs>
+ inline QMetaObject::Connection
+ connectSingleShot(SenderT* sender, SignalT signal, ContextT* context,
+ std::function<void(ArgTs...)> slot,
+ Qt::ConnectionType connType)
+ {
+ return connectDecorated(sender, signal, context,
+ decorated_slot_tt<ArgTs...>(
+ [slot = std::move(slot)](QMetaObject::Connection& c,
+ const ArgTs&... args) {
+ QObject::disconnect(c);
+ slot(args...);
+ }),
+ connType);
+ }
} // namespace _impl
+/// Create a connection that self-disconnects when its "slot" returns true
+/*! A slot accepted by connectUntil() is different from classic Qt slots
+ * in that its return value must be bool, not void. The slot's return value
+ * controls whether the connection should be kept; if the slot returns false,
+ * the connection remains; upon returning true, the slot is disconnected from
+ * the signal. Because of a different slot signature connectUntil() doesn't
+ * accept member functions as QObject::connect or Quotient::connectSingleShot
+ * do; you should pass a lambda or a pre-bound member function to it.
+ */
template <typename SenderT, typename SignalT, typename ContextT, typename FunctorT>
inline auto connectUntil(SenderT* sender, SignalT signal, ContextT* context,
const FunctorT& slot,
Qt::ConnectionType connType = Qt::AutoConnection)
{
- return _impl::connectUntil(
- sender, signal, context,
- typename function_traits<FunctorT>::function_type(slot), connType);
+ return _impl::connectUntil(sender, signal, context, std::function(slot),
+ connType);
}
-/** Create a single-shot connection that triggers on the signal and
- * then self-disconnects
- *
- * Only supports DirectConnection type.
- */
-template <typename SenderT, typename SignalT, typename ReceiverT, typename SlotT>
+/// Create a connection that self-disconnects after triggering on the signal
+template <typename SenderT, typename SignalT, typename ContextT, typename FunctorT>
+inline auto connectSingleShot(SenderT* sender, SignalT signal,
+ ContextT* context, const FunctorT& slot,
+ Qt::ConnectionType connType = Qt::AutoConnection)
+{
+ return _impl::connectSingleShot(
+ sender, signal, context, std::function(slot), connType);
+}
+
+// Specialisation for usual Qt slots passed as pointers-to-members.
+template <typename SenderT, typename SignalT, typename ReceiverT,
+ typename SlotObjectT, typename... ArgTs>
inline auto connectSingleShot(SenderT* sender, SignalT signal,
- ReceiverT* receiver, SlotT slot)
+ ReceiverT* receiver,
+ void (SlotObjectT::*slot)(ArgTs...),
+ Qt::ConnectionType connType = Qt::AutoConnection)
{
- QMetaObject::Connection connection;
- connection = QObject::connect(sender, signal, receiver, slot,
- Qt::DirectConnection);
- Q_ASSERT(connection);
- QObject::connect(
- sender, signal, receiver,
- [connection] { QObject::disconnect(connection); }, Qt::DirectConnection);
- return connection;
+ // TODO: when switching to C++20, use std::bind_front() instead
+ return _impl::connectSingleShot(sender, signal, receiver,
+ std::function(
+ [receiver, slot](const ArgTs&... args) {
+ (receiver->*slot)(args...);
+ }),
+ connType);
}
-/** A guard pointer that disconnects an interested object upon destruction
- * It's almost QPointer<> except that you have to initialise it with one
+/// A guard pointer that disconnects an interested object upon destruction
+/*! It's almost QPointer<> except that you have to initialise it with one
* more additional parameter - a pointer to a QObject that will be
* disconnected from signals of the underlying pointer upon the guard's
- * destruction.
+ * destruction. Note that destructing the guide doesn't destruct either QObject.
*/
template <typename T>
class ConnectionsGuard : public QPointer<T> {