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authorAndres Salomon <dilinger@queued.net>2021-01-18 04:00:14 -0500
committerAndres Salomon <dilinger@queued.net>2021-01-18 04:00:14 -0500
commit09eb39236666e81d5da014acea011dcd74d0999b (patch)
tree52876d96be71be1a39d5d935c1295a51995e8949 /lib/qt_connection_util.h
parentf1788ee27f33e9339334e0d79bde9a27d9ce2e44 (diff)
parenta4e78956f105875625b572d8b98459ffa86fafe5 (diff)
downloadlibquotient-09eb39236666e81d5da014acea011dcd74d0999b.tar.gz
libquotient-09eb39236666e81d5da014acea011dcd74d0999b.zip
Update upstream source from tag 'upstream/0.6.4'
Update to upstream version '0.6.4' with Debian dir aa8705fd74743e79c043bc9e3e425d5064404cfe
Diffstat (limited to 'lib/qt_connection_util.h')
-rw-r--r--lib/qt_connection_util.h204
1 files changed, 131 insertions, 73 deletions
diff --git a/lib/qt_connection_util.h b/lib/qt_connection_util.h
index c2bde8df..699735d4 100644
--- a/lib/qt_connection_util.h
+++ b/lib/qt_connection_util.h
@@ -13,7 +13,7 @@
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
@@ -22,86 +22,144 @@
#include <QtCore/QPointer>
-namespace QMatrixClient {
- namespace _impl {
- template <typename SenderT, typename SignalT,
- typename ContextT, typename... ArgTs>
- inline QMetaObject::Connection connectUntil(
- SenderT* sender, SignalT signal, ContextT* context,
- std::function<bool(ArgTs...)> slot, Qt::ConnectionType connType)
- {
- // See https://bugreports.qt.io/browse/QTBUG-60339
+namespace Quotient {
+namespace _impl {
+ template <typename... ArgTs>
+ using decorated_slot_tt =
+ std::function<void(QMetaObject::Connection&, const ArgTs&...)>;
+
+ template <typename SenderT, typename SignalT, typename ContextT, typename... ArgTs>
+ inline QMetaObject::Connection
+ connectDecorated(SenderT* sender, SignalT signal, ContextT* context,
+ decorated_slot_tt<ArgTs...> decoratedSlot,
+ Qt::ConnectionType connType)
+ {
+ // See https://bugreports.qt.io/browse/QTBUG-60339
#if QT_VERSION < QT_VERSION_CHECK(5, 10, 0)
- auto pc = std::make_shared<QMetaObject::Connection>();
+ auto pc = std::make_shared<QMetaObject::Connection>();
#else
- auto pc = std::make_unique<QMetaObject::Connection>();
+ auto pc = std::make_unique<QMetaObject::Connection>();
#endif
- auto& c = *pc; // Resolve a reference before pc is moved to lambda
- c = QObject::connect(sender, signal, context,
- [pc=std::move(pc),slot] (ArgTs... args) {
- Q_ASSERT(*pc); // If it's been triggered, it should exist
- if (slot(std::forward<ArgTs>(args)...))
- QObject::disconnect(*pc);
- }, connType);
- return c;
- }
- }
+ auto& c = *pc; // Resolve a reference before pc is moved to lambda
- template <typename SenderT, typename SignalT,
- typename ContextT, typename FunctorT>
- inline auto connectUntil(SenderT* sender, SignalT signal, ContextT* context,
- const FunctorT& slot,
- Qt::ConnectionType connType = Qt::AutoConnection)
+ // Perfect forwarding doesn't work through signal-slot connections -
+ // arguments are always copied (at best - COWed) to the context of
+ // the slot. Therefore the slot decorator receives const ArgTs&...
+ // rather than ArgTs&&...
+ // TODO (C++20): std::bind_front() instead of lambda.
+ c = QObject::connect(sender, signal, context,
+ [pc = std::move(pc),
+ decoratedSlot = std::move(decoratedSlot)](const ArgTs&... args) {
+ Q_ASSERT(*pc); // If it's been triggered, it should exist
+ decoratedSlot(*pc, args...);
+ },
+ connType);
+ return c;
+ }
+ template <typename SenderT, typename SignalT, typename ContextT,
+ typename... ArgTs>
+ inline QMetaObject::Connection
+ connectUntil(SenderT* sender, SignalT signal, ContextT* context,
+ std::function<bool(ArgTs...)> functor,
+ Qt::ConnectionType connType)
{
- return _impl::connectUntil(sender, signal, context,
- typename function_traits<FunctorT>::function_type(slot),
- connType);
+ return connectDecorated(sender, signal, context,
+ decorated_slot_tt<ArgTs...>(
+ [functor = std::move(functor)](QMetaObject::Connection& c,
+ const ArgTs&... args) {
+ if (functor(args...))
+ QObject::disconnect(c);
+ }),
+ connType);
}
-
- /** Create a single-shot connection that triggers on the signal and
- * then self-disconnects
- *
- * Only supports DirectConnection type.
- */
- template <typename SenderT, typename SignalT,
- typename ReceiverT, typename SlotT>
- inline auto connectSingleShot(SenderT* sender, SignalT signal,
- ReceiverT* receiver, SlotT slot)
+ template <typename SenderT, typename SignalT, typename ContextT,
+ typename... ArgTs>
+ inline QMetaObject::Connection
+ connectSingleShot(SenderT* sender, SignalT signal, ContextT* context,
+ std::function<void(ArgTs...)> slot,
+ Qt::ConnectionType connType)
{
- QMetaObject::Connection connection;
- connection = QObject::connect(sender, signal, receiver, slot,
- Qt::DirectConnection);
- Q_ASSERT(connection);
- QObject::connect(sender, signal, receiver,
- [connection] { QObject::disconnect(connection); },
- Qt::DirectConnection);
- return connection;
+ return connectDecorated(sender, signal, context,
+ decorated_slot_tt<ArgTs...>(
+ [slot = std::move(slot)](QMetaObject::Connection& c,
+ const ArgTs&... args) {
+ QObject::disconnect(c);
+ slot(args...);
+ }),
+ connType);
}
+} // namespace _impl
- /** A guard pointer that disconnects an interested object upon destruction
- * It's almost QPointer<> except that you have to initialise it with one
- * more additional parameter - a pointer to a QObject that will be
- * disconnected from signals of the underlying pointer upon the guard's
- * destruction.
- */
- template <typename T>
- class ConnectionsGuard : public QPointer<T>
- {
- public:
- ConnectionsGuard(T* publisher, QObject* subscriber)
- : QPointer<T>(publisher), subscriber(subscriber)
- { }
- ~ConnectionsGuard()
- {
- if (*this)
- (*this)->disconnect(subscriber);
- }
- ConnectionsGuard(ConnectionsGuard&&) = default;
- ConnectionsGuard& operator=(ConnectionsGuard&&) = default;
- Q_DISABLE_COPY(ConnectionsGuard)
- using QPointer<T>::operator=;
+/*! \brief Create a connection that self-disconnects when its "slot" returns true
+ *
+ * A slot accepted by connectUntil() is different from classic Qt slots
+ * in that its return value must be bool, not void. The slot's return value
+ * controls whether the connection should be kept; if the slot returns false,
+ * the connection remains; upon returning true, the slot is disconnected from
+ * the signal. Because of a different slot signature connectUntil() doesn't
+ * accept member functions as QObject::connect or Quotient::connectSingleShot
+ * do; you should pass a lambda or a pre-bound member function to it.
+ */
+template <typename SenderT, typename SignalT, typename ContextT, typename FunctorT>
+inline auto connectUntil(SenderT* sender, SignalT signal, ContextT* context,
+ const FunctorT& slot,
+ Qt::ConnectionType connType = Qt::AutoConnection)
+{
+ return _impl::connectUntil(sender, signal, context, wrap_in_function(slot),
+ connType);
+}
- private:
- QObject* subscriber;
- };
+/// Create a connection that self-disconnects after triggering on the signal
+template <typename SenderT, typename SignalT, typename ContextT, typename FunctorT>
+inline auto connectSingleShot(SenderT* sender, SignalT signal,
+ ContextT* context, const FunctorT& slot,
+ Qt::ConnectionType connType = Qt::AutoConnection)
+{
+ return _impl::connectSingleShot(
+ sender, signal, context, wrap_in_function(slot), connType);
}
+
+// Specialisation for usual Qt slots passed as pointers-to-members.
+template <typename SenderT, typename SignalT, typename ReceiverT,
+ typename SlotObjectT, typename... ArgTs>
+inline auto connectSingleShot(SenderT* sender, SignalT signal,
+ ReceiverT* receiver,
+ void (SlotObjectT::*slot)(ArgTs...),
+ Qt::ConnectionType connType = Qt::AutoConnection)
+{
+ // TODO: when switching to C++20, use std::bind_front() instead
+ return _impl::connectSingleShot(sender, signal, receiver,
+ wrap_in_function(
+ [receiver, slot](const ArgTs&... args) {
+ (receiver->*slot)(args...);
+ }),
+ connType);
+}
+
+/*! \brief A guard pointer that disconnects an interested object upon destruction
+ *
+ * It's almost QPointer<> except that you have to initialise it with one
+ * more additional parameter - a pointer to a QObject that will be
+ * disconnected from signals of the underlying pointer upon the guard's
+ * destruction. Note that destructing the guide doesn't destruct either QObject.
+ */
+template <typename T>
+class ConnectionsGuard : public QPointer<T> {
+public:
+ ConnectionsGuard(T* publisher, QObject* subscriber)
+ : QPointer<T>(publisher), subscriber(subscriber)
+ {}
+ ~ConnectionsGuard()
+ {
+ if (*this)
+ (*this)->disconnect(subscriber);
+ }
+ ConnectionsGuard(ConnectionsGuard&&) = default;
+ ConnectionsGuard& operator=(ConnectionsGuard&&) = default;
+ Q_DISABLE_COPY(ConnectionsGuard)
+ using QPointer<T>::operator=;
+
+private:
+ QObject* subscriber;
+};
+} // namespace Quotient