/****************************************************************************** * Copyright (C) 2015 Felix Rohrbach * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #pragma once #include "connection.h" #include "eventitem.h" #include "joinstate.h" #include "csapi/message_pagination.h" #include "events/accountdataevents.h" #include "events/encryptedevent.h" #include "events/roommessageevent.h" #include "events/roomcreateevent.h" #include "events/roomtombstoneevent.h" #include #include #include #include #include namespace Quotient { class Event; class Avatar; class SyncRoomData; class RoomMemberEvent; class User; class MemberSorter; class LeaveRoomJob; class SetRoomStateWithKeyJob; class RedactEventJob; /** The data structure used to expose file transfer information to views * * This is specifically tuned to work with QML exposing all traits as * Q_PROPERTY values. */ class FileTransferInfo { Q_GADGET Q_PROPERTY(bool isUpload MEMBER isUpload CONSTANT) Q_PROPERTY(bool active READ active CONSTANT) Q_PROPERTY(bool started READ started CONSTANT) Q_PROPERTY(bool completed READ completed CONSTANT) Q_PROPERTY(bool failed READ failed CONSTANT) Q_PROPERTY(int progress MEMBER progress CONSTANT) Q_PROPERTY(int total MEMBER total CONSTANT) Q_PROPERTY(QUrl localDir MEMBER localDir CONSTANT) Q_PROPERTY(QUrl localPath MEMBER localPath CONSTANT) public: enum Status { None, Started, Completed, Failed, Cancelled }; Status status = None; bool isUpload = false; int progress = 0; int total = -1; QUrl localDir {}; QUrl localPath {}; bool started() const { return status == Started; } bool completed() const { return status == Completed; } bool active() const { return started() || completed(); } bool failed() const { return status == Failed; } }; class Room : public QObject { Q_OBJECT Q_PROPERTY(Connection* connection READ connection CONSTANT) Q_PROPERTY(User* localUser READ localUser CONSTANT) Q_PROPERTY(QString id READ id CONSTANT) Q_PROPERTY(QString version READ version NOTIFY baseStateLoaded) Q_PROPERTY(bool isUnstable READ isUnstable NOTIFY stabilityUpdated) Q_PROPERTY(QString predecessorId READ predecessorId NOTIFY baseStateLoaded) Q_PROPERTY(QString successorId READ successorId NOTIFY upgraded) Q_PROPERTY(QString name READ name NOTIFY namesChanged) Q_PROPERTY(QStringList localAliases READ localAliases NOTIFY namesChanged) Q_PROPERTY(QStringList remoteAliases READ remoteAliases NOTIFY namesChanged) Q_PROPERTY(QString canonicalAlias READ canonicalAlias NOTIFY namesChanged) Q_PROPERTY(QString displayName READ displayName NOTIFY displaynameChanged) Q_PROPERTY(QString topic READ topic NOTIFY topicChanged) Q_PROPERTY(QString avatarMediaId READ avatarMediaId NOTIFY avatarChanged STORED false) Q_PROPERTY(QUrl avatarUrl READ avatarUrl NOTIFY avatarChanged) Q_PROPERTY(bool usesEncryption READ usesEncryption NOTIFY encryption) Q_PROPERTY(int timelineSize READ timelineSize NOTIFY addedMessages) Q_PROPERTY(QStringList memberNames READ memberNames NOTIFY memberListChanged) Q_PROPERTY(int memberCount READ memberCount NOTIFY memberListChanged) Q_PROPERTY(int joinedCount READ joinedCount NOTIFY memberListChanged) Q_PROPERTY(int invitedCount READ invitedCount NOTIFY memberListChanged) Q_PROPERTY(int totalMemberCount READ totalMemberCount NOTIFY memberListChanged) Q_PROPERTY(bool displayed READ displayed WRITE setDisplayed NOTIFY displayedChanged) Q_PROPERTY(QString firstDisplayedEventId READ firstDisplayedEventId WRITE setFirstDisplayedEventId NOTIFY firstDisplayedEventChanged) Q_PROPERTY(QString lastDisplayedEventId READ lastDisplayedEventId WRITE setLastDisplayedEventId NOTIFY lastDisplayedEventChanged) Q_PROPERTY(QString readMarkerEventId READ readMarkerEventId WRITE markMessagesAsRead NOTIFY readMarkerMoved) Q_PROPERTY(bool hasUnreadMessages READ hasUnreadMessages NOTIFY unreadMessagesChanged) Q_PROPERTY(int unreadCount READ unreadCount NOTIFY unreadMessagesChanged) Q_PROPERTY(int highlightCount READ highlightCount NOTIFY highlightCountChanged RESET resetHighlightCount) Q_PROPERTY(int notificationCount READ notificationCount NOTIFY notificationCountChanged RESET resetNotificationCount) Q_PROPERTY(bool allHistoryLoaded READ allHistoryLoaded NOTIFY addedMessages STORED false) Q_PROPERTY(QStringList tagNames READ tagNames NOTIFY tagsChanged) Q_PROPERTY(bool isFavourite READ isFavourite NOTIFY tagsChanged) Q_PROPERTY(bool isLowPriority READ isLowPriority NOTIFY tagsChanged) Q_PROPERTY(GetRoomEventsJob* eventsHistoryJob READ eventsHistoryJob NOTIFY eventsHistoryJobChanged) public: using Timeline = std::deque; using PendingEvents = std::vector; using RelatedEvents = QVector; using rev_iter_t = Timeline::const_reverse_iterator; using timeline_iter_t = Timeline::const_iterator; enum Change : uint { NoChange = 0x0, NameChange = 0x1, AliasesChange = 0x2, CanonicalAliasChange = AliasesChange, TopicChange = 0x4, UnreadNotifsChange = 0x8, AvatarChange = 0x10, JoinStateChange = 0x20, TagsChange = 0x40, MembersChange = 0x80, /* = 0x100, */ AccountDataChange = 0x200, SummaryChange = 0x400, ReadMarkerChange = 0x800, OtherChange = 0x8000, AnyChange = 0xFFFF }; Q_DECLARE_FLAGS(Changes, Change) Q_FLAG(Changes) Room(Connection* connection, QString id, JoinState initialJoinState); ~Room() override; // Property accessors Connection* connection() const; User* localUser() const; const QString& id() const; QString version() const; bool isUnstable() const; QString predecessorId() const; /// Room predecessor /** This function validates that the predecessor has a tombstone and * the tombstone refers to the current room. If that's not the case, * or if the predecessor is in a join state not matching \p stateFilter, * the function returns nullptr. */ Room* predecessor(JoinStates statesFilter = JoinState::Invite | JoinState::Join) const; QString successorId() const; /// Room successor /** This function validates that the successor room's creation event * refers to the current room. If that's not the case, or if the successor * is in a join state not matching \p stateFilter, it returns nullptr. */ Room* successor(JoinStates statesFilter = JoinState::Invite | JoinState::Join) const; QString name() const; /// Room aliases defined on the current user's server /// \sa remoteAliases, setLocalAliases [[deprecated("Use aliases()")]] QStringList localAliases() const; /// Room aliases defined on other servers /// \sa localAliases [[deprecated("Use aliases()")]] QStringList remoteAliases() const; QString canonicalAlias() const; QStringList altAliases() const; QStringList aliases() const; QString displayName() const; QString topic() const; QString avatarMediaId() const; QUrl avatarUrl() const; const Avatar& avatarObject() const; Q_INVOKABLE JoinState joinState() const; Q_INVOKABLE QList usersTyping() const; QList membersLeft() const; Q_INVOKABLE QList users() const; QStringList memberNames() const; [[deprecated("Use joinedCount(), invitedCount(), totalMemberCount()")]] int memberCount() const; int timelineSize() const; bool usesEncryption() const; RoomEventPtr decryptMessage(EncryptedEvent* encryptedEvent); QString decryptMessage(QJsonObject personalCipherObject, QByteArray senderKey); QString sessionKey(const QString& senderKey, const QString& deviceId, const QString& sessionId) const; QString decryptMessage(QByteArray cipher, const QString& senderKey, const QString& deviceId, const QString& sessionId); int joinedCount() const; int invitedCount() const; int totalMemberCount() const; GetRoomEventsJob* eventsHistoryJob() const; /** * Returns a square room avatar with the given size and requests it * from the network if needed * \return a pixmap with the avatar or a placeholder if there's none * available yet */ Q_INVOKABLE QImage avatar(int dimension); /** * Returns a room avatar with the given dimensions and requests it * from the network if needed * \return a pixmap with the avatar or a placeholder if there's none * available yet */ Q_INVOKABLE QImage avatar(int width, int height); /** * \brief Get a user object for a given user id * This is the recommended way to get a user object in a room * context. The actual object type may be changed in further * versions to provide room-specific user information (display name, * avatar etc.). * \note The method will return a valid user regardless of * the membership. */ Q_INVOKABLE Quotient::User* user(const QString& userId) const; /** * \brief Check the join state of a given user in this room * * \note Banned and invited users are not tracked for now (Leave * will be returned for them). * * \return Join if the user is a room member; Leave otherwise */ Q_INVOKABLE Quotient::JoinState memberJoinState(Quotient::User* user) const; /** * Get a disambiguated name for a given user in * the context of the room */ Q_INVOKABLE QString roomMembername(const Quotient::User* u) const; /** * Get a disambiguated name for a user with this id in * the context of the room */ Q_INVOKABLE QString roomMembername(const QString& userId) const; const Timeline& messageEvents() const; const PendingEvents& pendingEvents() const; /// Check whether all historical messages are already loaded /** * \return true if the "oldest" event in the timeline is * a room creation event and there's no further history * to load; false otherwise */ bool allHistoryLoaded() const; /** * A convenience method returning the read marker to the position * before the "oldest" event; same as messageEvents().crend() */ rev_iter_t historyEdge() const; /** * A convenience method returning the iterator beyond the latest * arrived event; same as messageEvents().cend() */ Timeline::const_iterator syncEdge() const; /// \deprecated Use historyEdge instead rev_iter_t timelineEdge() const; Q_INVOKABLE Quotient::TimelineItem::index_t minTimelineIndex() const; Q_INVOKABLE Quotient::TimelineItem::index_t maxTimelineIndex() const; Q_INVOKABLE bool isValidIndex(Quotient::TimelineItem::index_t timelineIndex) const; rev_iter_t findInTimeline(TimelineItem::index_t index) const; rev_iter_t findInTimeline(const QString& evtId) const; PendingEvents::iterator findPendingEvent(const QString& txnId); PendingEvents::const_iterator findPendingEvent(const QString& txnId) const; const RelatedEvents relatedEvents(const QString& evtId, const char* relType) const; const RelatedEvents relatedEvents(const RoomEvent& evt, const char* relType) const; const RoomCreateEvent* creation() const { return getCurrentState(); } const RoomTombstoneEvent* tombstone() const { return getCurrentState(); } bool displayed() const; /// Mark the room as currently displayed to the user /** * Marking the room displayed causes the room to obtain the full * list of members if it's been lazy-loaded before; in the future * it may do more things bound to "screen time" of the room, e.g. * measure that "screen time". */ void setDisplayed(bool displayed = true); QString firstDisplayedEventId() const; rev_iter_t firstDisplayedMarker() const; void setFirstDisplayedEventId(const QString& eventId); void setFirstDisplayedEvent(TimelineItem::index_t index); QString lastDisplayedEventId() const; rev_iter_t lastDisplayedMarker() const; void setLastDisplayedEventId(const QString& eventId); void setLastDisplayedEvent(TimelineItem::index_t index); rev_iter_t readMarker(const User* user) const; rev_iter_t readMarker() const; QString readMarkerEventId() const; QList usersAtEventId(const QString& eventId); /** * \brief Mark the event with uptoEventId as read * * Finds in the timeline and marks as read the event with * the specified id; also posts a read receipt to the server either * for this message or, if it's from the local user, for * the nearest non-local message before. uptoEventId must be non-empty. */ void markMessagesAsRead(QString uptoEventId); /// Check whether there are unread messages in the room bool hasUnreadMessages() const; /** Get the number of unread messages in the room * Depending on the read marker state, this call may return either * a precise or an estimate number of unread events. Only "notable" * events (non-redacted message events from users other than local) * are counted. * * In a case when readMarker() == timelineEdge() (the local read * marker is beyond the local timeline) only the bottom limit of * the unread messages number can be estimated (and even that may * be slightly off due to, e.g., redactions of events not loaded * to the local timeline). * * If all messages are read, this function will return -1 (_not_ 0, * as zero may mean "zero or more unread messages" in a situation * when the read marker is outside the local timeline. */ int unreadCount() const; Q_INVOKABLE int notificationCount() const; Q_INVOKABLE void resetNotificationCount(); Q_INVOKABLE int highlightCount() const; Q_INVOKABLE void resetHighlightCount(); /** Check whether the room has account data of the given type * Tags and read markers are not supported by this method _yet_. */ bool hasAccountData(const QString& type) const; /** Get a generic account data event of the given type * This returns a generic hash map for any room account data event * stored on the server. Tags and read markers cannot be retrieved * using this method _yet_. */ const EventPtr& accountData(const QString& type) const; QStringList tagNames() const; TagsMap tags() const; TagRecord tag(const QString& name) const; /** Add a new tag to this room * If this room already has this tag, nothing happens. If it's a new * tag for the room, the respective tag record is added to the set * of tags and the new set is sent to the server to update other * clients. */ void addTag(const QString& name, const TagRecord& record = {}); Q_INVOKABLE void addTag(const QString& name, float order); /// Remove a tag from the room Q_INVOKABLE void removeTag(const QString& name); /// The scope to apply an action on /*! This enumeration is used to pick a strategy to propagate certain * actions on the room to its predecessors and successors. */ enum ActionScope { ThisRoomOnly, //< Do not apply to predecessors and successors WithinSameState, //< Apply to predecessors and successors in the same //< state as the current one OmitLeftState, //< Apply to all reachable predecessors and successors //< except those in Leave state WholeSequence //< Apply to all reachable predecessors and successors }; /** Overwrite the room's tags * This completely replaces the existing room's tags with a set * of new ones and updates the new set on the server. Unlike * most other methods in Room, this one sends a signal about changes * immediately, not waiting for confirmation from the server * (because tags are saved in account data rather than in shared * room state). * \param applyOn setting this to Room::OnAllConversations will set tags * on this and all _known_ predecessors and successors; * by default only the current room is changed */ void setTags(TagsMap newTags, ActionScope applyOn = ThisRoomOnly); /// Check whether the list of tags has m.favourite bool isFavourite() const; /// Check whether the list of tags has m.lowpriority bool isLowPriority() const; /// Check whether this room is for server notices (MSC1452) bool isServerNoticeRoom() const; /// Check whether this room is a direct chat Q_INVOKABLE bool isDirectChat() const; /// Get the list of users this room is a direct chat with QList directChatUsers() const; Q_INVOKABLE QUrl urlToThumbnail(const QString& eventId) const; Q_INVOKABLE QUrl urlToDownload(const QString& eventId) const; /// Get a file name for downloading for a given event id /*! * The event MUST be RoomMessageEvent and have content * for downloading. \sa RoomMessageEvent::hasContent */ Q_INVOKABLE QString fileNameToDownload(const QString& eventId) const; /// Get information on file upload/download /*! * \param id uploads are identified by the corresponding event's * transactionId (because uploads are done before * the event is even sent), while downloads are using * the normal event id for identifier. */ Q_INVOKABLE Quotient::FileTransferInfo fileTransferInfo(const QString& id) const; /// Get the URL to the actual file source in a unified way /*! * For uploads it will return a URL to a local file; for downloads * the URL will be taken from the corresponding room event. */ Q_INVOKABLE QUrl fileSource(const QString& id) const; /** Pretty-prints plain text into HTML * As of now, it's exactly the same as Quotient::prettyPrint(); * in the future, it will also linkify room aliases, mxids etc. * using the room context. */ Q_INVOKABLE QString prettyPrint(const QString& plainText) const; MemberSorter memberSorter() const; Q_INVOKABLE bool supportsCalls() const; /// Get a state event with the given event type and state key /*! This method returns a (potentially empty) state event corresponding * to the pair of event type \p evtType and state key \p stateKey. */ Q_INVOKABLE const Quotient::StateEventBase* getCurrentState(const QString& evtType, const QString& stateKey = {}) const; /// Get a state event with the given event type and state key /*! This is a typesafe overload that accepts a C++ event type instead of * its Matrix name. */ template const EvT* getCurrentState(const QString& stateKey = {}) const { const auto* evt = eventCast(getCurrentState(EvT::matrixTypeId(), stateKey)); Q_ASSERT(evt); Q_ASSERT(evt->matrixTypeId() == EvT::matrixTypeId() && evt->stateKey() == stateKey); return evt; } /// Set a state event of the given type with the given arguments /*! This typesafe overload attempts to send a state event with the type * \p EvT and the content defined by \p args. Specifically, the function * creates a temporary object of type \p EvT passing \p args to * the constructor, and sends a request to the homeserver using * the Matrix event type defined by \p EvT and the event content produced * via EvT::contentJson(). */ template auto setState(ArgTs&&... args) const { return setState(EvT(std::forward(args)...)); } public slots: /** Check whether the room should be upgraded */ void checkVersion(); QString postMessage(const QString& plainText, MessageEventType type); QString postPlainText(const QString& plainText); QString postHtmlMessage(const QString& plainText, const QString& html, MessageEventType type = MessageEventType::Text); QString postHtmlText(const QString& plainText, const QString& html); /// Send a reaction on a given event with a given key QString postReaction(const QString& eventId, const QString& key); QString postFile(const QString& plainText, const QUrl& localPath, bool asGenericFile = false); /** Post a pre-created room message event * * Takes ownership of the event, deleting it once the matching one * arrives with the sync * \return transaction id associated with the event. */ QString postEvent(RoomEvent* event); QString postJson(const QString& matrixType, const QJsonObject& eventContent); QString retryMessage(const QString& txnId); void discardMessage(const QString& txnId); /// Send a request to update the room state with the given event SetRoomStateWithKeyJob* setState(const StateEventBase& evt) const; void setName(const QString& newName); void setCanonicalAlias(const QString& newAlias); /// Set room aliases on the user's current server void setLocalAliases(const QStringList& aliases); void setTopic(const QString& newTopic); /// You shouldn't normally call this method; it's here for debugging void refreshDisplayName(); void getPreviousContent(int limit = 10); void inviteToRoom(const QString& memberId); LeaveRoomJob* leaveRoom(); /// \deprecated - use setState() instead") SetRoomStateWithKeyJob* setMemberState(const QString& memberId, const RoomMemberEvent& event) const; void kickMember(const QString& memberId, const QString& reason = {}); void ban(const QString& userId, const QString& reason = {}); void unban(const QString& userId); void redactEvent(const QString& eventId, const QString& reason = {}); void uploadFile(const QString& id, const QUrl& localFilename, const QString& overrideContentType = {}); // If localFilename is empty a temporary file is created void downloadFile(const QString& eventId, const QUrl& localFilename = {}); void cancelFileTransfer(const QString& id); /// Mark all messages in the room as read void markAllMessagesAsRead(); /// Whether the current user is allowed to upgrade the room bool canSwitchVersions() const; /// Switch the room's version (aka upgrade) void switchVersion(QString newVersion); void inviteCall(const QString& callId, const int lifetime, const QString& sdp); void sendCallCandidates(const QString& callId, const QJsonArray& candidates); void answerCall(const QString& callId, const int lifetime, const QString& sdp); void answerCall(const QString& callId, const QString& sdp); void hangupCall(const QString& callId); signals: /// Initial set of state events has been loaded /** * The initial set is what comes from the initial sync for the room. * This includes all basic things like RoomCreateEvent, * RoomNameEvent, a (lazy-loaded, not full) set of RoomMemberEvents * etc. This is a per-room reflection of Connection::loadedRoomState * \sa Connection::loadedRoomState */ void baseStateLoaded(); void eventsHistoryJobChanged(); void aboutToAddHistoricalMessages(RoomEventsRange events); void aboutToAddNewMessages(RoomEventsRange events); void addedMessages(int fromIndex, int toIndex); /// The event is about to be appended to the list of pending events void pendingEventAboutToAdd(RoomEvent* event); /// An event has been appended to the list of pending events void pendingEventAdded(); /// The remote echo has arrived with the sync and will be merged /// with its local counterpart /** NB: Requires a sync loop to be emitted */ void pendingEventAboutToMerge(Quotient::RoomEvent* serverEvent, int pendingEventIndex); /// The remote and local copies of the event have been merged /** NB: Requires a sync loop to be emitted */ void pendingEventMerged(); /// An event will be removed from the list of pending events void pendingEventAboutToDiscard(int pendingEventIndex); /// An event has just been removed from the list of pending events void pendingEventDiscarded(); /// The status of a pending event has changed /** \sa PendingEventItem::deliveryStatus */ void pendingEventChanged(int pendingEventIndex); /// The server accepted the message /** This is emitted when an event sending request has successfully * completed. This does not mean that the event is already in the * local timeline, only that the server has accepted it. * \param txnId transaction id assigned by the client during sending * \param eventId event id assigned by the server upon acceptance * \sa postEvent, postPlainText, postMessage, postHtmlMessage * \sa pendingEventMerged, aboutToAddNewMessages */ void messageSent(QString txnId, QString eventId); /** A common signal for various kinds of changes in the room * Aside from all changes in the room state * @param changes a set of flags describing what changes occurred * upon the last sync * \sa Changes */ void changed(Quotient::Room::Changes changes); /** * \brief The room name, the canonical alias or other aliases changed * * Not triggered when display name changes. */ void namesChanged(Quotient::Room* room); void displaynameAboutToChange(Quotient::Room* room); void displaynameChanged(Quotient::Room* room, QString oldName); void topicChanged(); void avatarChanged(); void userAdded(Quotient::User* user); void userRemoved(Quotient::User* user); void memberAboutToRename(Quotient::User* user, QString newName); void memberRenamed(Quotient::User* user); /// The list of members has changed /** Emitted no more than once per sync, this is a good signal to * for cases when some action should be done upon any change in * the member list. If you need per-item granularity you should use * userAdded, userRemoved and memberAboutToRename / memberRenamed * instead. */ void memberListChanged(); /// The previously lazy-loaded members list is now loaded entirely /// \sa setDisplayed void allMembersLoaded(); void encryption(); void joinStateChanged(Quotient::JoinState oldState, Quotient::JoinState newState); void typingChanged(); void highlightCountChanged(); void notificationCountChanged(); void displayedChanged(bool displayed); void firstDisplayedEventChanged(); void lastDisplayedEventChanged(); void lastReadEventChanged(Quotient::User* user); void readMarkerMoved(QString fromEventId, QString toEventId); void readMarkerForUserMoved(Quotient::User* user, QString fromEventId, QString toEventId); void unreadMessagesChanged(Quotient::Room* room); void accountDataAboutToChange(QString type); void accountDataChanged(QString type); void tagsAboutToChange(); void tagsChanged(); void updatedEvent(QString eventId); void replacedEvent(const Quotient::RoomEvent* newEvent, const Quotient::RoomEvent* oldEvent); void newFileTransfer(QString id, QUrl localFile); void fileTransferProgress(QString id, qint64 progress, qint64 total); void fileTransferCompleted(QString id, QUrl localFile, QUrl mxcUrl); void fileTransferFailed(QString id, QString errorMessage = {}); void fileTransferCancelled(QString id); void callEvent(Quotient::Room* room, const Quotient::RoomEvent* event); /// The room's version stability may have changed void stabilityUpdated(QString recommendedDefault, QStringList stableVersions); /// This room has been upgraded and won't receive updates any more void upgraded(QString serverMessage, Quotient::Room* successor); /// An attempted room upgrade has failed void upgradeFailed(QString errorMessage); /// The room is about to be deleted void beforeDestruction(Quotient::Room*); protected: virtual Changes processStateEvent(const RoomEvent& e); virtual Changes processEphemeralEvent(EventPtr&& event); virtual Changes processAccountDataEvent(EventPtr&& event); virtual void onAddNewTimelineEvents(timeline_iter_t /*from*/) {} virtual void onAddHistoricalTimelineEvents(rev_iter_t /*from*/) {} virtual void onRedaction(const RoomEvent& /*prevEvent*/, const RoomEvent& /*after*/) {} virtual QJsonObject toJson() const; virtual void updateData(SyncRoomData&& data, bool fromCache = false); private: friend class Connection; class Private; Private* d; // This is called from Connection, reflecting a state change that // arrived from the server. Clients should use // Connection::joinRoom() and Room::leaveRoom() to change the state. void setJoinState(JoinState state); }; class MemberSorter { public: explicit MemberSorter(const Room* r) : room(r) {} bool operator()(User* u1, User* u2) const; bool operator()(User* u1, const QString& u2name) const; template typename ContT::size_type lowerBoundIndex(const ContT& c, const ValT& v) const { return std::lower_bound(c.begin(), c.end(), v, *this) - c.begin(); } private: const Room* room; }; } // namespace Quotient Q_DECLARE_METATYPE(Quotient::FileTransferInfo) Q_DECLARE_OPERATORS_FOR_FLAGS(Quotient::Room::Changes)