/****************************************************************************** * THIS FILE IS GENERATED - ANY EDITS WILL BE OVERWRITTEN */ #pragma once #include "jobs/basejob.h" namespace Quotient { /*! \brief Create a new room * * Create a new room with various configuration options. * * The server MUST apply the normal state resolution rules when creating * the new room, including checking power levels for each event. It MUST * apply the events implied by the request in the following order: * * 1. The ``m.room.create`` event itself. Must be the first event in the * room. * * 2. An ``m.room.member`` event for the creator to join the room. This is * needed so the remaining events can be sent. * * 3. A default ``m.room.power_levels`` event, giving the room creator * (and not other members) permission to send state events. Overridden * by the ``power_level_content_override`` parameter. * * 4. Events set by the ``preset``. Currently these are the * ``m.room.join_rules``, * ``m.room.history_visibility``, and ``m.room.guest_access`` state events. * * 5. Events listed in ``initial_state``, in the order that they are * listed. * * 6. Events implied by ``name`` and ``topic`` (``m.room.name`` and * ``m.room.topic`` state events). * * 7. Invite events implied by ``invite`` and ``invite_3pid`` (``m.room.member`` * with * ``membership: invite`` and ``m.room.third_party_invite``). * * The available presets do the following with respect to room state: * * ======================== ============== ====================== * ================ ========= Preset ``join_rules`` * ``history_visibility`` ``guest_access`` Other * ======================== ============== ====================== * ================ ========= * ``private_chat`` ``invite`` ``shared`` ``can_join`` * ``trusted_private_chat`` ``invite`` ``shared`` ``can_join`` All * invitees are given the same power level as the room creator. * ``public_chat`` ``public`` ``shared`` ``forbidden`` * ======================== ============== ====================== * ================ ========= * * The server will create a ``m.room.create`` event in the room with the * requesting user as the creator, alongside other keys provided in the * ``creation_content``. */ class CreateRoomJob : public BaseJob { public: // Inner data structures /// Create a new room with various configuration options. /// /// The server MUST apply the normal state resolution rules when creating /// the new room, including checking power levels for each event. It MUST /// apply the events implied by the request in the following order: /// /// 1. The ``m.room.create`` event itself. Must be the first event in the /// room. /// /// 2. An ``m.room.member`` event for the creator to join the room. This is /// needed so the remaining events can be sent. /// /// 3. A default ``m.room.power_levels`` event, giving the room creator /// (and not other members) permission to send state events. Overridden /// by the ``power_level_content_override`` parameter. /// /// 4. Events set by the ``preset``. Currently these are the /// ``m.room.join_rules``, /// ``m.room.history_visibility``, and ``m.room.guest_access`` state /// events. /// /// 5. Events listed in ``initial_state``, in the order that they are /// listed. /// /// 6. Events implied by ``name`` and ``topic`` (``m.room.name`` and /// ``m.room.topic`` /// state events). /// /// 7. Invite events implied by ``invite`` and ``invite_3pid`` /// (``m.room.member`` with /// ``membership: invite`` and ``m.room.third_party_invite``). /// /// The available presets do the following with respect to room state: /// /// ======================== ============== ====================== /// ================ ========= /// Preset ``join_rules`` ``history_visibility`` /// ``guest_access`` Other /// ======================== ============== ====================== /// ================ ========= /// ``private_chat`` ``invite`` ``shared`` ``can_join`` /// ``trusted_private_chat`` ``invite`` ``shared`` ``can_join`` All /// invitees are given the same power level as the room creator. /// ``public_chat`` ``public`` ``shared`` ``forbidden`` /// ======================== ============== ====================== /// ================ ========= /// /// The server will create a ``m.room.create`` event in the room with the /// requesting user as the creator, alongside other keys provided in the /// ``creation_content``. struct Invite3pid { /// The hostname+port of the identity server which should be used for /// third party identifier lookups. QString idServer; /// An access token previously registered with the identity server. /// Servers can treat this as optional to distinguish between /// r0.5-compatible clients and this specification version. QString idAccessToken; /// The kind of address being passed in the address field, for example /// ``email``. QString medium; /// The invitee's third party identifier. QString address; }; /// Create a new room with various configuration options. /// /// The server MUST apply the normal state resolution rules when creating /// the new room, including checking power levels for each event. It MUST /// apply the events implied by the request in the following order: /// /// 1. The ``m.room.create`` event itself. Must be the first event in the /// room. /// /// 2. An ``m.room.member`` event for the creator to join the room. This is /// needed so the remaining events can be sent. /// /// 3. A default ``m.room.power_levels`` event, giving the room creator /// (and not other members) permission to send state events. Overridden /// by the ``power_level_content_override`` parameter. /// /// 4. Events set by the ``preset``. Currently these are the /// ``m.room.join_rules``, /// ``m.room.history_visibility``, and ``m.room.guest_access`` state /// events. /// /// 5. Events listed in ``initial_state``, in the order that they are /// listed. /// /// 6. Events implied by ``name`` and ``topic`` (``m.room.name`` and /// ``m.room.topic`` /// state events). /// /// 7. Invite events implied by ``invite`` and ``invite_3pid`` /// (``m.room.member`` with /// ``membership: invite`` and ``m.room.third_party_invite``). /// /// The available presets do the following with respect to room state: /// /// ======================== ============== ====================== /// ================ ========= /// Preset ``join_rules`` ``history_visibility`` /// ``guest_access`` Other /// ======================== ============== ====================== /// ================ ========= /// ``private_chat`` ``invite`` ``shared`` ``can_join`` /// ``trusted_private_chat`` ``invite`` ``shared`` ``can_join`` All /// invitees are given the same power level as the room creator. /// ``public_chat`` ``public`` ``shared`` ``forbidden`` /// ======================== ============== ====================== /// ================ ========= /// /// The server will create a ``m.room.create`` event in the room with the /// requesting user as the creator, alongside other keys provided in the /// ``creation_content``. struct StateEvent { /// The type of event to send. QString type; /// The state_key of the state event. Defaults to an empty string. QString stateKey; /// The content of the event. QJsonObject content; }; // Construction/destruction /*! \brief Create a new room * * \param visibility * A ``public`` visibility indicates that the room will be shown * in the published room list. A ``private`` visibility will hide * the room from the published room list. Rooms default to * ``private`` visibility if this key is not included. NB: This * should not be confused with ``join_rules`` which also uses the * word ``public``. * * \param roomAliasName * The desired room alias **local part**. If this is included, a * room alias will be created and mapped to the newly created * room. The alias will belong on the *same* homeserver which * created the room. For example, if this was set to "foo" and * sent to the homeserver "example.com" the complete room alias * would be ``#foo:example.com``. * * The complete room alias will become the canonical alias for * the room. * * \param name * If this is included, an ``m.room.name`` event will be sent * into the room to indicate the name of the room. See Room * Events for more information on ``m.room.name``. * * \param topic * If this is included, an ``m.room.topic`` event will be sent * into the room to indicate the topic for the room. See Room * Events for more information on ``m.room.topic``. * * \param invite * A list of user IDs to invite to the room. This will tell the * server to invite everyone in the list to the newly created room. * * \param invite3pid * A list of objects representing third party IDs to invite into * the room. * * \param roomVersion * The room version to set for the room. If not provided, the homeserver * is to use its configured default. If provided, the homeserver will return * a 400 error with the errcode ``M_UNSUPPORTED_ROOM_VERSION`` if it does * not support the room version. * * \param creationContent * Extra keys, such as ``m.federate``, to be added to the content * of the `m.room.create`_ event. The server will clobber the following * keys: ``creator``, ``room_version``. Future versions of the * specification may allow the server to clobber other keys. * * \param initialState * A list of state events to set in the new room. This allows * the user to override the default state events set in the new * room. The expected format of the state events are an object * with type, state_key and content keys set. * * Takes precedence over events set by ``preset``, but gets * overriden by ``name`` and ``topic`` keys. * * \param preset * Convenience parameter for setting various default state events * based on a preset. * * If unspecified, the server should use the ``visibility`` to determine * which preset to use. A visbility of ``public`` equates to a preset of * ``public_chat`` and ``private`` visibility equates to a preset of * ``private_chat``. * * \param isDirect * This flag makes the server set the ``is_direct`` flag on the * ``m.room.member`` events sent to the users in ``invite`` and * ``invite_3pid``. See `Direct Messaging`_ for more information. * * \param powerLevelContentOverride * The power level content to override in the default power level * event. This object is applied on top of the generated * `m.room.power_levels`_ event content prior to it being sent to the room. * Defaults to overriding nothing. */ explicit CreateRoomJob(const QString& visibility = {}, const QString& roomAliasName = {}, const QString& name = {}, const QString& topic = {}, const QStringList& invite = {}, const QVector& invite3pid = {}, const QString& roomVersion = {}, const QJsonObject& creationContent = {}, const QVector& initialState = {}, const QString& preset = {}, Omittable isDirect = none, const QJsonObject& powerLevelContentOverride = {}); // Result properties /// The created room's ID. QString roomId() const { return loadFromJson("room_id"_ls); } }; template <> struct JsonObjectConverter { static void dumpTo(QJsonObject& jo, const CreateRoomJob::Invite3pid& pod) { addParam<>(jo, QStringLiteral("id_server"), pod.idServer); addParam<>(jo, QStringLiteral("id_access_token"), pod.idAccessToken); addParam<>(jo, QStringLiteral("medium"), pod.medium); addParam<>(jo, QStringLiteral("address"), pod.address); } }; template <> struct JsonObjectConverter { static void dumpTo(QJsonObject& jo, const CreateRoomJob::StateEvent& pod) { addParam<>(jo, QStringLiteral("type"), pod.type); addParam(jo, QStringLiteral("state_key"), pod.stateKey); addParam<>(jo, QStringLiteral("content"), pod.content); } }; } // namespace Quotient