/****************************************************************************** * THIS FILE IS GENERATED - ANY EDITS WILL BE OVERWRITTEN */ #pragma once #include "jobs/basejob.h" #include #include "converters.h" #include namespace QMatrixClient { // Operations /// Create a new room /// /// Create a new room with various configuration options. /// /// The server MUST apply the normal state resolution rules when creating /// the new room, including checking power levels for each event. It MUST /// apply the events implied by the request in the following order: /// /// 0. A default ``m.room.power_levels`` event, giving the room creator /// (and not other members) permission to send state events. /// /// 1. Events set by the ``preset``. /// /// 2. Events listed in ``initial_state``, in the order that they are /// listed. /// /// 3. Events implied by ``name`` and ``topic``. /// /// 4. Invite events implied by ``invite`` and ``invite_3pid``. /// /// The available presets do the following with respect to room state: /// /// ======================== ============== ====================== ================ ========= /// Preset ``join_rules`` ``history_visibility`` ``guest_access`` Other /// ======================== ============== ====================== ================ ========= /// ``private_chat`` ``invite`` ``shared`` ``can_join`` /// ``trusted_private_chat`` ``invite`` ``shared`` ``can_join`` All invitees are given the same power level as the room creator. /// ``public_chat`` ``public`` ``shared`` ``forbidden`` /// ======================== ============== ====================== ================ ========= class CreateRoomJob : public BaseJob { public: // Inner data structures /// Create a new room with various configuration options. /// /// The server MUST apply the normal state resolution rules when creating /// the new room, including checking power levels for each event. It MUST /// apply the events implied by the request in the following order: /// /// 0. A default ``m.room.power_levels`` event, giving the room creator /// (and not other members) permission to send state events. /// /// 1. Events set by the ``preset``. /// /// 2. Events listed in ``initial_state``, in the order that they are /// listed. /// /// 3. Events implied by ``name`` and ``topic``. /// /// 4. Invite events implied by ``invite`` and ``invite_3pid``. /// /// The available presets do the following with respect to room state: /// /// ======================== ============== ====================== ================ ========= /// Preset ``join_rules`` ``history_visibility`` ``guest_access`` Other /// ======================== ============== ====================== ================ ========= /// ``private_chat`` ``invite`` ``shared`` ``can_join`` /// ``trusted_private_chat`` ``invite`` ``shared`` ``can_join`` All invitees are given the same power level as the room creator. /// ``public_chat`` ``public`` ``shared`` ``forbidden`` /// ======================== ============== ====================== ================ ========= struct Invite3pid { /// The hostname+port of the identity server which should be used for third party identifier lookups. QString idServer; /// The kind of address being passed in the address field, for example ``email``. QString medium; /// The invitee's third party identifier. QString address; }; /// Create a new room with various configuration options. /// /// The server MUST apply the normal state resolution rules when creating /// the new room, including checking power levels for each event. It MUST /// apply the events implied by the request in the following order: /// /// 0. A default ``m.room.power_levels`` event, giving the room creator /// (and not other members) permission to send state events. /// /// 1. Events set by the ``preset``. /// /// 2. Events listed in ``initial_state``, in the order that they are /// listed. /// /// 3. Events implied by ``name`` and ``topic``. /// /// 4. Invite events implied by ``invite`` and ``invite_3pid``. /// /// The available presets do the following with respect to room state: /// /// ======================== ============== ====================== ================ ========= /// Preset ``join_rules`` ``history_visibility`` ``guest_access`` Other /// ======================== ============== ====================== ================ ========= /// ``private_chat`` ``invite`` ``shared`` ``can_join`` /// ``trusted_private_chat`` ``invite`` ``shared`` ``can_join`` All invitees are given the same power level as the room creator. /// ``public_chat`` ``public`` ``shared`` ``forbidden`` /// ======================== ============== ====================== ================ ========= struct StateEvent { /// The type of event to send. QString type; /// The state_key of the state event. Defaults to an empty string. QString stateKey; /// The content of the event. QJsonObject content; }; // Construction/destruction /*! Create a new room * \param visibility * A ``public`` visibility indicates that the room will be shown * in the published room list. A ``private`` visibility will hide * the room from the published room list. Rooms default to * ``private`` visibility if this key is not included. NB: This * should not be confused with ``join_rules`` which also uses the * word ``public``. * \param roomAliasName * The desired room alias **local part**. If this is included, a * room alias will be created and mapped to the newly created * room. The alias will belong on the *same* homeserver which * created the room. For example, if this was set to "foo" and * sent to the homeserver "example.com" the complete room alias * would be ``#foo:example.com``. * \param name * If this is included, an ``m.room.name`` event will be sent * into the room to indicate the name of the room. See Room * Events for more information on ``m.room.name``. * \param topic * If this is included, an ``m.room.topic`` event will be sent * into the room to indicate the topic for the room. See Room * Events for more information on ``m.room.topic``. * \param invite * A list of user IDs to invite to the room. This will tell the * server to invite everyone in the list to the newly created room. * \param invite3pid * A list of objects representing third party IDs to invite into * the room. * \param creationContent * Extra keys to be added to the content of the ``m.room.create``. * The server will clobber the following keys: ``creator``. Future * versions of the specification may allow the server to clobber * other keys. * \param initialState * A list of state events to set in the new room. This allows * the user to override the default state events set in the new * room. The expected format of the state events are an object * with type, state_key and content keys set. * * Takes precedence over events set by ``preset``, but gets * overriden by ``name`` and ``topic`` keys. * \param preset * Convenience parameter for setting various default state events * based on a preset. * \param isDirect * This flag makes the server set the ``is_direct`` flag on the * ``m.room.member`` events sent to the users in ``invite`` and * ``invite_3pid``. See `Direct Messaging`_ for more information. * \param guestCanJoin * Allows guests to join the room. See `Guest Access`_ for more information. */ explicit CreateRoomJob(const QString& visibility = {}, const QString& roomAliasName = {}, const QString& name = {}, const QString& topic = {}, const QStringList& invite = {}, const QVector& invite3pid = {}, const QJsonObject& creationContent = {}, const QVector& initialState = {}, const QString& preset = {}, bool isDirect = false, bool guestCanJoin = false); ~CreateRoomJob() override; // Result properties /// The created room's ID. const QString& roomId() const; protected: Status parseJson(const QJsonDocument& data) override; private: class Private; QScopedPointer d; }; } // namespace QMatrixClient