/****************************************************************************** * Copyright (C) 2015 Felix Rohrbach * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "connection.h" #include "connectiondata.h" #include "user.h" #include "events/event.h" #include "room.h" #include "jobs/generated/login.h" #include "jobs/generated/logout.h" #include "jobs/sendeventjob.h" #include "jobs/postreceiptjob.h" #include "jobs/joinroomjob.h" #include "jobs/roommessagesjob.h" #include "jobs/syncjob.h" #include "jobs/mediathumbnailjob.h" #include #include #include #include #include #include #include using namespace QMatrixClient; class Connection::Private { public: explicit Private(const QUrl& serverUrl) : q(nullptr) , data(new ConnectionData(serverUrl)) , syncJob(nullptr) { } Q_DISABLE_COPY(Private) Private(Private&&) = delete; Private operator=(Private&&) = delete; ~Private() { delete data; } Connection* q; ConnectionData* data; // A complex key below is a pair of room name and whether its // state is Invited. The spec mandates to keep Invited room state // separately so we should, e.g., keep objects for Invite and // Leave state of the same room. QHash, Room*> roomMap; QHash userMap; QString userId; SyncJob* syncJob; bool cacheState = true; }; Connection::Connection(const QUrl& server, QObject* parent) : QObject(parent) , d(new Private(server)) { d->q = this; // All d initialization should occur before this line } Connection::Connection() : Connection(QUrl("https://matrix.org")) { } Connection::~Connection() { qCDebug(MAIN) << "deconstructing connection object for" << d->userId; stopSync(); delete d; } void Connection::resolveServer(const QString& domain) { // Find the Matrix server for the given domain. QScopedPointer dns { new QDnsLookup() }; dns->setType(QDnsLookup::SRV); dns->setName("_matrix._tcp." + domain); dns->lookup(); connect(dns.data(), &QDnsLookup::finished, [&]() { // Check the lookup succeeded. if (dns->error() != QDnsLookup::NoError || dns->serviceRecords().isEmpty()) { emit resolveError("DNS lookup failed"); return; } // Handle the results. auto record = dns->serviceRecords().front(); d->data->setHost(record.target()); d->data->setPort(record.port()); emit resolved(); }); } void Connection::connectToServer(const QString& user, const QString& password, const QString& initialDeviceName, const QString& deviceId) { auto loginJob = callApi(QStringLiteral("m.login.password"), user, /*medium*/ "", /*address*/ "", password, /*token*/ "", deviceId, initialDeviceName); connect( loginJob, &BaseJob::success, [=] () { connectWithToken(loginJob->user_id(), loginJob->access_token(), loginJob->device_id()); }); connect( loginJob, &BaseJob::failure, [=] () { emit loginError(loginJob->errorString()); }); } void Connection::connectWithToken(const QString& userId, const QString& accessToken, const QString& deviceId) { d->userId = userId; d->data->setToken(accessToken); d->data->setDeviceId(deviceId); qCDebug(MAIN) << "Using server" << d->data->baseUrl() << "by user" << userId << "from device" << deviceId; emit connected(); } void Connection::logout() { auto job = callApi(); connect( job, &LogoutJob::success, [=] { stopSync(); emit loggedOut(); }); } void Connection::sync(int timeout) { if (d->syncJob) return; // Raw string: http://en.cppreference.com/w/cpp/language/string_literal const QString filter { R"({"room": { "timeline": { "limit": 100 } } })" }; auto job = d->syncJob = callApi(d->data->lastEvent(), filter, timeout); connect( job, &SyncJob::success, [=] () { onSyncSuccess(job->takeData()); d->syncJob = nullptr; emit syncDone(); }); connect( job, &SyncJob::retryScheduled, this, &Connection::networkError); connect( job, &SyncJob::failure, [=] () { d->syncJob = nullptr; if (job->error() == BaseJob::ContentAccessError) emit loginError(job->errorString()); else emit syncError(job->errorString()); }); } void Connection::onSyncSuccess(SyncData &&data) { d->data->setLastEvent(data.nextBatch()); for( auto&& roomData: data.takeRoomData() ) { if ( auto* r = provideRoom(roomData.roomId, roomData.joinState) ) r->updateData(std::move(roomData)); } } void Connection::stopSync() { if (d->syncJob) { d->syncJob->abandon(); d->syncJob = nullptr; } } void Connection::postMessage(Room* room, const QString& type, const QString& message) const { callApi(room->id(), type, message); } PostReceiptJob* Connection::postReceipt(Room* room, RoomEvent* event) const { return callApi(room->id(), event->id()); } JoinRoomJob* Connection::joinRoom(const QString& roomAlias) { return callApi(roomAlias); } void Connection::leaveRoom(Room* room) { callApi(room->id()); } RoomMessagesJob* Connection::getMessages(Room* room, const QString& from) const { return callApi(room->id(), from); } MediaThumbnailJob* Connection::getThumbnail(const QUrl& url, QSize requestedSize) const { return callApi(url, requestedSize); } MediaThumbnailJob* Connection::getThumbnail(const QUrl& url, int requestedWidth, int requestedHeight) const { return getThumbnail(url, QSize(requestedWidth, requestedHeight)); } ForgetRoomJob* Connection::forgetRoom(const QString& id) { // To forget is hard :) First we should ensure the local user is not // in the room (by leaving it, if necessary); once it's done, the /forget // endpoint can be called; and once this is through, the local Room object // (if any existed) is deleted. At the same time, we still have to // (basically immediately) return a pointer to ForgetRoomJob. Therefore // a ForgetRoomJob is created in advance and can be returned in a probably // not-yet-started state (it will start once /leave completes). auto forgetJob = new ForgetRoomJob(id); auto joinedRoom = d->roomMap.value({id, false}); if (joinedRoom && joinedRoom->joinState() == JoinState::Join) { auto leaveJob = joinedRoom->leaveRoom(); connect(leaveJob, &BaseJob::success, this, [=] { forgetJob->start(connectionData()); }); connect(leaveJob, &BaseJob::failure, this, [=] { forgetJob->abandon(); }); } else forgetJob->start(connectionData()); connect(forgetJob, &BaseJob::success, this, [=] { // If the room happens to be in the map (possible in both forms), // delete the found object(s). for (auto f: {false, true}) if (auto r = d->roomMap.take({ id, f })) { emit aboutToDeleteRoom(r); qCDebug(MAIN) << "Room" << id << "in join state" << toCString(r->joinState()) << "will be deleted"; r->deleteLater(); } }); return forgetJob; } QUrl Connection::homeserver() const { return d->data->baseUrl(); } User* Connection::user(const QString& userId) { if( d->userMap.contains(userId) ) return d->userMap.value(userId); auto* user = createUser(this, userId); d->userMap.insert(userId, user); return user; } User *Connection::user() { if( d->userId.isEmpty() ) return nullptr; return user(d->userId); } QString Connection::userId() const { return d->userId; } const QString& Connection::deviceId() const { return d->data->deviceId(); } QString Connection::token() const { return accessToken(); } QString Connection::accessToken() const { return d->data->accessToken(); } SyncJob* Connection::syncJob() const { return d->syncJob; } int Connection::millisToReconnect() const { return d->syncJob ? d->syncJob->millisToRetry() : 0; } QHash< QPair, Room* > Connection::roomMap() const { // Copy-on-write-and-remove-elements is faster than copying elements one by one. QHash< QPair, Room* > roomMap = d->roomMap; for (auto it = roomMap.begin(); it != roomMap.end(); ) { if (it.value()->joinState() == JoinState::Leave) it = roomMap.erase(it); else ++it; } return roomMap; } const ConnectionData* Connection::connectionData() const { return d->data; } Room* Connection::provideRoom(const QString& id, JoinState joinState) { // TODO: This whole function is a strong case for a RoomManager class. if (id.isEmpty()) { qCDebug(MAIN) << "Connection::provideRoom() with empty id, doing nothing"; return nullptr; } // Room transitions: // 1. none -> Invite: r=createRoom, emit invitedRoom(r,null) // 2. none -> Join: r=createRoom, emit joinedRoom(r,null) // 3. none -> Leave: r=createRoom, emit leftRoom(r,null) // 4. inv=Invite -> Join: r=createRoom, emit joinedRoom(r,inv), delete Invite // 4a. Leave, inv=Invite -> Join: change state, emit joinedRoom(r,inv), delete Invite // 5. inv=Invite -> Leave: r=createRoom, emit leftRoom(r,inv), delete Invite // 5a. r=Leave, inv=Invite -> Leave: emit leftRoom(r,inv), delete Invite // 6. Join -> Leave: change state // 7. r=Leave -> Invite: inv=createRoom, emit invitedRoom(inv,r) // 8. Leave -> (changes to) Join const auto roomKey = qMakePair(id, joinState == JoinState::Invite); auto* room = d->roomMap.value(roomKey, nullptr); if (room) { // Leave is a special case because in transition (5a) above // joinState == room->joinState but we still have to preempt the Invite // and emit a signal. For Invite and Join, there's no such problem. if (room->joinState() == joinState && joinState != JoinState::Leave) return room; } else { room = createRoom(this, id, joinState); if (!room) { qCCritical(MAIN) << "Failed to create a room" << id; return nullptr; } d->roomMap.insert(roomKey, room); qCDebug(MAIN) << "Created Room" << id << ", invited:" << roomKey.second; emit newRoom(room); } if (joinState == JoinState::Invite) { // prev is either Leave or nullptr auto* prev = d->roomMap.value({id, false}, nullptr); emit invitedRoom(room, prev); } else { room->setJoinState(joinState); // Preempt the Invite room (if any) with a room in Join/Leave state. auto* prevInvite = d->roomMap.take({id, true}); if (joinState == JoinState::Join) emit joinedRoom(room, prevInvite); else if (joinState == JoinState::Leave) emit leftRoom(room, prevInvite); if (prevInvite) { qCDebug(MAIN) << "Deleting Invite state for room" << prevInvite->id(); emit aboutToDeleteRoom(prevInvite); delete prevInvite; } } return room; } Connection::room_factory_t Connection::createRoom = [](Connection* c, const QString& id, JoinState joinState) { return new Room(c, id, joinState); }; Connection::user_factory_t Connection::createUser = [](Connection* c, const QString& id) { return new User(id, c); }; QByteArray Connection::generateTxnId() { return d->data->generateTxnId(); } void Connection::saveState(const QUrl &toFile) const { if (!d->cacheState) return; QElapsedTimer et; et.start(); QFileInfo stateFile { toFile.isEmpty() ? stateCachePath() : toFile.toLocalFile() }; if (!stateFile.dir().exists()) stateFile.dir().mkpath("."); QFile outfile { stateFile.absoluteFilePath() }; if (!outfile.open(QFile::WriteOnly)) { qCWarning(MAIN) << "Error opening" << stateFile.absoluteFilePath() << ":" << outfile.errorString(); qCWarning(MAIN) << "Caching the rooms state disabled"; d->cacheState = false; return; } QJsonObject roomObj; { QJsonObject rooms; QJsonObject inviteRooms; for (auto i : roomMap()) // Pass on rooms in Leave state { if (i->joinState() == JoinState::Invite) inviteRooms.insert(i->id(), i->toJson()); else rooms.insert(i->id(), i->toJson()); } if (!rooms.isEmpty()) roomObj.insert("join", rooms); if (!inviteRooms.isEmpty()) roomObj.insert("invite", inviteRooms); } QJsonObject rootObj; rootObj.insert("next_batch", d->data->lastEvent()); rootObj.insert("rooms", roomObj); QByteArray data = QJsonDocument(rootObj).toJson(QJsonDocument::Compact); qCDebug(MAIN) << "Writing state to file" << outfile.fileName(); outfile.write(data.data(), data.size()); qCDebug(PROFILER) << "*** Cached state for" << userId() << "saved in" << et.elapsed() << "ms"; } void Connection::loadState(const QUrl &fromFile) { if (!d->cacheState) return; QElapsedTimer et; et.start(); QFile file { fromFile.isEmpty() ? stateCachePath() : fromFile.toLocalFile() }; if (!file.exists()) { qCDebug(MAIN) << "No state cache file found"; return; } file.open(QFile::ReadOnly); QByteArray data = file.readAll(); SyncData sync; sync.parseJson(QJsonDocument::fromJson(data)); onSyncSuccess(std::move(sync)); qCDebug(PROFILER) << "*** Cached state for" << userId() << "loaded in" << et.elapsed() << "ms"; } QString Connection::stateCachePath() const { auto safeUserId = userId(); safeUserId.replace(':', '_'); return QStandardPaths::writableLocation(QStandardPaths::CacheLocation) % '/' % safeUserId % "_state.json"; } bool Connection::cacheState() const { return d->cacheState; } void Connection::setCacheState(bool newValue) { if (d->cacheState != newValue) { d->cacheState = newValue; emit cacheStateChanged(); } }