/****************************************************************************** * Copyright (C) 2015 Felix Rohrbach * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "connection.h" #include "connectiondata.h" #include "user.h" #include "events/event.h" #include "room.h" #include "jobs/passwordlogin.h" #include "jobs/logoutjob.h" #include "jobs/sendeventjob.h" #include "jobs/postreceiptjob.h" #include "jobs/joinroomjob.h" #include "jobs/leaveroomjob.h" #include "jobs/roommessagesjob.h" #include "jobs/syncjob.h" #include "jobs/mediathumbnailjob.h" #include using namespace QMatrixClient; class Connection::Private { public: explicit Private(const QUrl& serverUrl) : q(nullptr) , data(new ConnectionData(serverUrl)) , syncJob(nullptr) { } Q_DISABLE_COPY(Private) Private(Private&&) = delete; Private operator=(Private&&) = delete; ~Private() { delete data; } Connection* q; ConnectionData* data; // A complex key below is a pair of room name and whether its // state is Invited. The spec mandates to keep Invited room state // separately so we should, e.g., keep objects for Invite and // Leave state of the same room. QHash, Room*> roomMap; QHash userMap; QString username; QString password; QString userId; SyncJob* syncJob; }; Connection::Connection(const QUrl& server, QObject* parent) : QObject(parent) , d(new Private(server)) { d->q = this; // All d initialization should occur before this line } Connection::Connection() : Connection(QUrl("https://matrix.org")) { } Connection::~Connection() { qCDebug(MAIN) << "deconstructing connection object for" << d->userId; stopSync(); delete d; } void Connection::resolveServer(const QString& domain) { // Find the Matrix server for the given domain. QScopedPointer dns { new QDnsLookup() }; dns->setType(QDnsLookup::SRV); dns->setName("_matrix._tcp." + domain); dns->lookup(); connect(dns.data(), &QDnsLookup::finished, [&]() { // Check the lookup succeeded. if (dns->error() != QDnsLookup::NoError || dns->serviceRecords().isEmpty()) { emit resolveError("DNS lookup failed"); return; } // Handle the results. auto record = dns->serviceRecords().front(); d->data->setHost(record.target()); d->data->setPort(record.port()); emit resolved(); }); } void Connection::connectToServer(const QString& user, const QString& password) { auto loginJob = callApi(user, password); connect( loginJob, &PasswordLogin::success, [=] () { connectWithToken(loginJob->id(), loginJob->token()); }); connect( loginJob, &PasswordLogin::failure, [=] () { emit loginError(loginJob->errorString()); }); d->username = user; // to be able to reconnect d->password = password; } void Connection::connectWithToken(const QString& userId, const QString& token) { d->userId = userId; d->data->setToken(token); qCDebug(MAIN) << "Accessing" << d->data->baseUrl() << "by user" << userId << "with the following access token:"; qCDebug(MAIN) << token; emit connected(); } void Connection::reconnect() { auto loginJob = callApi(d->username, d->password); connect( loginJob, &PasswordLogin::success, [=] () { d->userId = loginJob->id(); emit reconnected(); }); connect( loginJob, &PasswordLogin::failure, [=] () { emit loginError(loginJob->errorString()); }); } void Connection::logout() { auto job = callApi(); connect( job, &LogoutJob::success, [=] { stopSync(); emit loggedOut(); }); } void Connection::sync(int timeout) { if (d->syncJob) return; // Raw string: http://en.cppreference.com/w/cpp/language/string_literal const QString filter { R"({"room": { "timeline": { "limit": 100 } } })" }; auto job = d->syncJob = callApi(d->data->lastEvent(), filter, timeout); connect( job, &SyncJob::success, [=] () { d->data->setLastEvent(job->nextBatch()); for( auto&& roomData: job->takeRoomData() ) { if ( auto* r = provideRoom(roomData.roomId, roomData.joinState) ) r->updateData(std::move(roomData)); } d->syncJob = nullptr; emit syncDone(); }); connect( job, &SyncJob::retryScheduled, this, &Connection::networkError); connect( job, &SyncJob::failure, [=] () { d->syncJob = nullptr; if (job->error() == BaseJob::ContentAccessError) emit loginError(job->errorString()); else emit syncError(job->errorString()); }); } void Connection::stopSync() { if (d->syncJob) { d->syncJob->abandon(); d->syncJob = nullptr; } } void Connection::postMessage(Room* room, const QString& type, const QString& message) const { callApi(room->id(), type, message); } PostReceiptJob* Connection::postReceipt(Room* room, RoomEvent* event) const { return callApi(room->id(), event->id()); } JoinRoomJob* Connection::joinRoom(const QString& roomAlias) { return callApi(roomAlias); } void Connection::leaveRoom(Room* room) { callApi(room->id()); } RoomMessagesJob* Connection::getMessages(Room* room, const QString& from) const { return callApi(room->id(), from); } MediaThumbnailJob* Connection::getThumbnail(const QUrl& url, QSize requestedSize) const { return callApi(url, requestedSize); } MediaThumbnailJob* Connection::getThumbnail(const QUrl& url, int requestedWidth, int requestedHeight) const { return getThumbnail(url, QSize(requestedWidth, requestedHeight)); } QUrl Connection::homeserver() const { return d->data->baseUrl(); } User* Connection::user(const QString& userId) { if( d->userMap.contains(userId) ) return d->userMap.value(userId); auto* user = createUser(this, userId); d->userMap.insert(userId, user); return user; } User *Connection::user() { if( d->userId.isEmpty() ) return nullptr; return user(d->userId); } QString Connection::userId() const { return d->userId; } QString Connection::token() const { return accessToken(); } QString Connection::accessToken() const { return d->data->accessToken(); } SyncJob* Connection::syncJob() const { return d->syncJob; } int Connection::millisToReconnect() const { return d->syncJob ? d->syncJob->millisToRetry() : 0; } const QHash< QPair, Room* >& Connection::roomMap() const { return d->roomMap; } const ConnectionData* Connection::connectionData() const { return d->data; } Room* Connection::provideRoom(const QString& id, JoinState joinState) { // TODO: This whole function is a strong case for a RoomManager class. if (id.isEmpty()) { qCDebug(MAIN) << "Connection::provideRoom() with empty id, doing nothing"; return nullptr; } const auto roomKey = qMakePair(id, joinState == JoinState::Invite); auto* room = d->roomMap.value(roomKey, nullptr); if (!room) { room = createRoom(this, id, joinState); if (!room) { qCritical() << "Failed to create a room!!!" << id; return nullptr; } qCDebug(MAIN) << "Created Room" << id << ", invited:" << roomKey.second; d->roomMap.insert(roomKey, room); emit newRoom(room); } else if (room->joinState() != joinState) { room->setJoinState(joinState); if (joinState == JoinState::Leave) emit leftRoom(room); else if (joinState == JoinState::Join) emit joinedRoom(room); } if (joinState != JoinState::Invite && d->roomMap.contains({id, true})) { // Preempt the Invite room after it's been acted upon (joined or left). qCDebug(MAIN) << "Deleting invited state"; delete d->roomMap.take({id, true}); } return room; } Connection::room_factory_t Connection::createRoom = [](Connection* c, const QString& id, JoinState joinState) { return new Room(c, id, joinState); }; Connection::user_factory_t Connection::createUser = [](Connection* c, const QString& id) { return new User(id, c); }; QByteArray Connection::generateTxnId() { return d->data->generateTxnId(); }