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path: root/lib/events/stateevent.h
AgeCommit message (Collapse)Author
2019-01-05Make content in events editableKitsune Ral
2018-12-08StateEvent<>: make data members privateKitsune Ral
Keeping them protected extends API surface with no reasonable use from it (and for now derived classes don't access StateEvent<> data members directly, anyway).
2018-11-17StateEventBase::replacedState()Kitsune Ral
Brings event id of the state event that was in effect before this one arrived. This key is not specced but it's used in the wild since forever.
2018-11-14Room: fix incorrect handling of state event redactionsKitsune Ral
Also: use Matrix type instead of internal type id in StateEventKey (Because internal type id maps to the library type system which will not discern between Unknown events and therefore will mix together events of different types in Room::Private::baseState/currentState. The Room code is updated accordingly (bonus: more asserts there).) Closes #255.
2018-11-04StateEventKey and std::hash<StateEventKey> to arrange state events in hashmapsKitsune Ral
2018-11-04Support dumping Events to QDebugKitsune Ral
2018-07-04Break down event.* into smaller filesKitsune Ral
We now have event.*, roomevent.*, stateevent.* and eventloader.h. If you only use event leaf-classes (such as RoomMemberEvent) you shouldn't notice anything.