Age | Commit message (Collapse) | Author |
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This is a rework of EventContent::SimpleContent previously defined in
simplestateevents.h. Quite a few events (and not only state events) have
just a single key-value pair in their content - this structure (which
is really just a template wrapper around the value) and the accompanying
JsonConverter<> specialisation encapsulate the concept to streamline
definition of such events. This commit only has simplestateevents.h
using it; further commits will use SingleKeyValue in other places.
toSnakeCase is a facility function that converts camelCase used for
C++ variables into snake_case used in JSON payloads. Combined with
the preprocessor trick that makes a string literal from an identifier,
this allows to reduce boilerplate code that repeats the same name for
fields in C++ event classes and fields in JSON. SingleKeyValue uses it,
and there are other cases for it coming.
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Default construction was only done to support stubbed state in Room
and even that did not really use those, opting to construct an event
from an empty QJsonObject instead. Now that Room doesn't have
stubbed state, default constructors are even less needed.
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This include all (hopefully) classes/structures and functions that have
non-inline definitions, as well as namespaces with Q_NAMESPACE since
those have non-inline (as of Qt 5.15) QMetaObject - for that a new
macro, QUO_NAMESPACE, has been devised to accommodate the lack of
Q_NAMESPACE_EXPORT in Qt before 5.14.
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Also, RoomAliasesEvent is to be completely gone after 0.7.
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RoomAliasesEvent is no more even registered (meaning that the library
will load m.room.aliases as unknown state events); quotest code updated
to use historyEdge() instead of timelineEdge().
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Namely memberCount(), localAliases(), remoteAliases(), timelineEdge().
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Fixes issue #188
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After going through all the files and the history of commits on them
it was clear that some copyright statements are obsolete (the code has
been overwritten since) and some are missing. This commit tries best to
remedy that, along with adding SPDX tags where they were still not used.
Also, a minimal SPDX convention is documented for further contributions.
Closes #426.
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They've been deprecated for almost a year by now.
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A few places in the library dealt with state events without any notion
of state_key inside events, including StateEvent[Base] and relevant
functions in Room. A number of workarounds have been made; e.g.,
Room::setMemberState() accepted userId as a separate parameter, ignoring
the state key inside the RoomMemberEvent already passed to it, and
Room::setLocalAliases() had a bug in the initial version where the
function still tried to pass aliases in an event with an empty state
key. This commit fixes this shortcoming: StateEventBase now gets
stateKey as one more parameter, Room::Private::getCurrentState()
respects stateKey and returns properly constructed stub events, and
Room::setMemberState() gives way to a more generic Room::setState() that
works uniformly with whatever state event you pass to it.
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# Conflicts:
# CMakeLists.txt
# lib/avatar.cpp
# lib/connection.cpp
# lib/connection.h
# lib/connectiondata.cpp
# lib/csapi/account-data.cpp
# lib/csapi/account-data.h
# lib/csapi/capabilities.cpp
# lib/csapi/capabilities.h
# lib/csapi/content-repo.cpp
# lib/csapi/create_room.cpp
# lib/csapi/filter.cpp
# lib/csapi/joining.cpp
# lib/csapi/keys.cpp
# lib/csapi/list_joined_rooms.cpp
# lib/csapi/notifications.cpp
# lib/csapi/openid.cpp
# lib/csapi/presence.cpp
# lib/csapi/pushrules.cpp
# lib/csapi/registration.cpp
# lib/csapi/room_upgrades.cpp
# lib/csapi/room_upgrades.h
# lib/csapi/search.cpp
# lib/csapi/users.cpp
# lib/csapi/versions.cpp
# lib/csapi/whoami.cpp
# lib/csapi/{{base}}.cpp.mustache
# lib/events/accountdataevents.h
# lib/events/eventcontent.h
# lib/events/roommemberevent.cpp
# lib/events/stateevent.cpp
# lib/jobs/basejob.cpp
# lib/jobs/basejob.h
# lib/networkaccessmanager.cpp
# lib/networksettings.cpp
# lib/room.cpp
# lib/room.h
# lib/settings.cpp
# lib/settings.h
# lib/syncdata.cpp
# lib/user.cpp
# lib/user.h
# lib/util.cpp
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Originally there was an idea to make a common base class for all event content. Aside from really trivial unification of toJson() this doesn't span across various types of events, and since state events use static, rather than dynamic, polymorphism (StateEvent<> is a template with the aggregated content vs. RoomMessageEvent with the aggregated pointer-to-content-base), there's no considerable value in using the base class. If state events start using the same approach as message events, this may be brought back but not until then.
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...that creates an "empty" event, i.e. an event with content initialised by a default constructor (not all content types support this but those for simple events do).
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We now have event.*, roomevent.*, stateevent.* and eventloader.h. If you only use event leaf-classes (such as RoomMemberEvent) you shouldn't notice anything.
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code into blocks
A template member variable in it seemed to cause internal compiler error in MSVC 2017, let alone MSVC 2015...
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There were two common points that had to be updated every time a new event is introduced:
the EventType enumeration and one of 3 doMakeEvent<> specialisations. The new code
has a template class, EventFactory<>, that uses a list of static factory methods
to create events instead of typelists used in doMakeEvent<>(); the EventType enumeration
is replaced with a namespace populated with constants as necessary.
In general, EventType is considered a deprecated mechanism altogether; instead, a set
of facilities is provided: is<>() to check if an event has a certain type (to replace
comparison against an EventType value) and visit<>() to execute actions based on
the event type (replacing switch statements over EventType values).
Closes #129.
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The latter one causes linkage errors when used from a template method (but not from a template class, puzzlingly).
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It's been long overdue to separate them from the rest of the stuff (docs etc.). Also, this allows installing to a directory within the checked out git tree (say, ./install/, similar to ./build/).
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