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The whole inheritance/templating structure has been considerably simplified by using a trick with mixin classes; thanks to that, *Info classes are no more templated, they are just mixed together by the almighty UrlBasedContent<> template (but the same can easily be done outside of it, as LocationContent implementation shows). RoomMessageEvent has gained hasFileContent(); it's also possible to easily get a FileInfo core object just by calling msgEvent->content()->fileInfo().
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* StateEvent<> is a new class template for all state events. It provides a uniform interface to the state content, as well as a means to serialize the content back to JSON. In addition, StateEvent now parses the "prev_content" JSON object, so one can refer to the previous state now (a notable step to proper reflection of state changes in the displayed timeline in clients).
* EventContent::SimpleContent, together with StateEvent<>, forms a generalisation for simple state events, such as room name, topic, aliases etc. that boil down to a single key-value pair. DECLARE_SIMPLE_STATE_EVENT is a macro defined to streamline creation of events based on SimpleContent, providing API back-compatibility for events defined so far. As a result, a very concise simplestateevents.h replaces all those room*event.* files.
* Event/RoomEvent::fromJson() code is squeezed down to plain type lists passed to makeIfMatches() "chained factory" function template. TypeId is mandatory for an event type to be included into that factory.
* Event::toTimestamp() and Event::toStringList are completely superseded by respective fromJson<>() converters.
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Two changes to make EventContent hierarchy easier to understand and use:
- InfoBase is unbound from Base, and downstream classes use multiple inheritance
to work "info" objects
- MIME types are separated from Base into a separate TypedBase class because
MIME typing is not common to all content kinds.
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ImageContent is usable outside of m.room.message (in particular, m.room.avatar
uses the same structure for content. And EventContent::Base is very suitable to
derive from even for standard event content structures (such as in room name
events), let alone non-standard ones.
Also, renamed MessageEventContent to EventContent (for obvious reasons).
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