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2017-12-10EventType: Add more enumeration valuesKitsune Ral
2017-11-16Simplify code that loads events from JSON arraysKitsune Ral
2017-11-16Require state_key to be present in all state eventsKitsune Ral
This impacts the cache as well, as we don't save state_keys for most state events.
2017-11-01Event::isStateEvent(); fixed StateEvent::_prev always being initialisedKitsune Ral
Event::isStateEvent() is an easier way to make checking an event kind (instead of enumerating through all types corresponding to state changes). StateEvent::_prev (accessible through prev_content) should only be initialised if there's a previous state in the original JSON.
2017-11-01StateEvent; EventContent::SimpleContent; event types refactoringKitsune Ral
* StateEvent<> is a new class template for all state events. It provides a uniform interface to the state content, as well as a means to serialize the content back to JSON. In addition, StateEvent now parses the "prev_content" JSON object, so one can refer to the previous state now (a notable step to proper reflection of state changes in the displayed timeline in clients). * EventContent::SimpleContent, together with StateEvent<>, forms a generalisation for simple state events, such as room name, topic, aliases etc. that boil down to a single key-value pair. DECLARE_SIMPLE_STATE_EVENT is a macro defined to streamline creation of events based on SimpleContent, providing API back-compatibility for events defined so far. As a result, a very concise simplestateevents.h replaces all those room*event.* files. * Event/RoomEvent::fromJson() code is squeezed down to plain type lists passed to makeIfMatches() "chained factory" function template. TypeId is mandatory for an event type to be included into that factory. * Event::toTimestamp() and Event::toStringList are completely superseded by respective fromJson<>() converters.
2017-10-27Support m.room.avatar eventsKitsune Ral
The events are detected in /sync output, and avatars for rooms are loaded from respective URLs. Clients can use Room::avatar() method to request a pixmap of a certain size, and react to avatarChanged() in order to update the UI when new pixmaps/avatars arrive. avatarChanged() signal is overloaded with two tasks - the first firing merely indicates that a new avatar is available (without actual pixmap yet available) while the second firing means that an actual pixmap has arrived (all this is entirely transparent for clients, they just should update their pixmaps from Room::avatar() every time when Room::avatarChanged() is emitted).
2017-10-02Introduce EncryptionEvent classKitsune Ral
This allows to detect if a room has been encrypted (no room state, just an event as of yet). Closes #84.
2017-09-19Event::originalJsonObject(), RoomEvent validations commented outKitsune Ral
* Event::originalJsonObject() exposes the original JSON for the event without converting it to QByteArray. This is useful to quickly dump an event into a bigger JSON without reconstructing a JSON object. * Validations in RoomEvent::RoomEvent() do more harm than good. The rest of the library tolerates absence of those attributes pretty well (it wouldn't be able to do much with that anyway); at the same time, dumping JSON to logs turns out to be pretty heavy, and throwing many invalid events at a client is a good way to hit its performance.
2017-06-22Enable creation and usage of Event and RoomEvent objects locally, including QMLKitsune Ral
This includes RoomEvent gaining transactionId property and addId() method so that it could gain ids when being/having been sent.
2017-05-22Refactored EventsKitsune Ral
The biggest change is we have no pimpls in Event objects anymore - because it's two new's instead of one per Event, and we have thousands and even more of Events created during initial sync. The other big change is introduction of RoomEvent, so that now the structure of events almost precisely reflects the CS API spec. The refactoring made UnknownEvent unnecessary as a separate class; a respective base class (either RoomEvent or Event) is used for this purpose now. All the other changes are consequences of these (mostly of RoomEvent introduction).
2017-02-28Renamed logging_util.h to util.h and moved (improved) Owning<> and lookup() ↵Kitsune Ral
there Because these fall outside of SyncJob and Event context, respectively. In addition, Owning<> has gained a move assignment operator (because we have a move constructor) and assign() convenience method to take ownership over an existing container; also, Owning<>::release() is done the right way now (the previous version was copying the return value to a new container instead of releasing the old container).
2016-11-14Merge branch 'pragma-once'Kitsune Ral
2016-11-06Use #pragma once everywhereMalte Brandy
2016-11-01Removed unused #includesKitsune Ral
2016-09-21Merge pull request #31 from Fxrh/kitsune-sender-in-all-eventsKitsuneRal
Push sender from RoomTopicEvent to Event
2016-09-21Push sender from RoomTopicEvent to EventKitsune Ral
Because it's supposed to exist in (at least) all events from /sync.
2016-09-16Room: change the way messages are orderedKitsune Ral
This replaces the one-by-one timestamp-ordering algorithm of adding new messages with copying the whole group of just-arrived messages to either the beginning or the end of the timeline. Since origin timestamps do not provide a reasonable order, findInsertionPos() is entirely deleted. processMessageEvent() is replaced by two functions: addNewMessageEvents() appends at messageEvents.end() while addHistoricalMessageEvents() inserts them at messageEvents.begin(). There's no official way to insert messages in the middle; cases when getPreviousContent() is called in parallel or a RoomMessagesJob runs on a gap somewhere in the middle of the timeline weren't considered before this commit and aren't considered in it. The new ordering requires you to understand where you have got your events from (or rather, where you want to insert them). In particular, updateData() that processes /sync results uses addNewMessageEvents(); getPreviousContent() calls addHistoricalMessageEvents(). In order to notify clients, a single newMessages() signal gives way to 3 new signals: 2 aboutToAdd*Messages() and a common addedMessages(). In addition, clients can derive from Room and use doAdd*Messages() virtual functions to alter/extend the behaviour.
2016-09-07A generic lookup(), and its usage in Event and RoomMessageEventKitsune Ral
Feel free to use whenever you need to convert another JSON key to some C++ object, or dispatch anything based on a JSON key.
2016-08-31QList<Event*> -> using Events=QVector<Event*>Kitsune Ral
2016-08-22findInsertionPos: allow usage with polymorphic typesKitsune Ral
Basically, this commit allows the inserted item type to be different from those in the container, as in findInsertionPos(baseTypeContainer, derivedTypeItem). Of course both types should still provide timestamp() for comparison.
2016-05-26Introducing EventList class + minor fixKitsune Ral
Now you can parse a JSON array into a list of events with a one-liner. Also, fromMSecsSinceEpoch accepts a qint64, not quint64 - fixed the respective cast.
2016-04-11Factor out the code that searches an insertion point in a timeline.Kitsune Ral
This is used once in the library and, I guess, twice more in the Quaternion. Implemented as a template function that is equally suitable for Event and Message, and any container that supports STL-style iterators (QList and other Qt containers do).
2016-04-05Imported the current source tree from Quaternion/lib.Kitsune Ral