Age | Commit message (Collapse) | Author |
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LoginJob
This is _almost_ a backwards-compatible change, except that connect*()
and other relevant methods in Connection are no more virtual (that
wasn't much useful anyway). Otherwise it's a matter of passing
initial_device_name to connectToServer(), saving device_id (along with
access_token) from the result of LoginJob and then passing device_id
(along with access_token, again) to connectWithToken() upon the next run.
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So that even uncopyable types could be used for parameters; also fixed a typo in util.h that prevented dispatch() from using with multiple argument functions.
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Having to pass ConnectionData to each and every job class was nothing but boilerplate since the very beginning. Removing it required to prepend BaseJob::start() with ConnectionData-setting code, and to provide a way to alter the request configuration depending on the (late-coming) ConnectionData object. This is a new responsibility of BaseJob::start(); the previous BaseJob::start() contents have moved to BaseJob::sendRequest() (which is now invoked on retries, instead of start()).
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The property controls whether or not the rooms state is cached: if it's off, loadState() and saveState() become no-ops. Other changes:
* loadState/saveState properly deal with rooms in Invite state (this is not quite relevant to the current branch but very much is in the light of a concurrent kitsune-invite-kick PR);
* Profile loadState/saveState (because dumping and especially parsing JSON takes time);
* Use QJsonDocument::Compact layout, it's about 3 times smaller and quicker to parse than Indented, and we really don't care about the cache being human-friendly;
* Have a default path for the state cache, based on the connection's user id.
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Notably:
* setJoinState() invocation has been missing from the previous code
* processing invites did not take into account that a Leave state may already exist, thereby forcing clients that display left rooms to look through their records just in case they have to replace a Leave with Invite.
* joinedRoom() was emitted even when the room is not newly joined.
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joinedRoom() and leftRoom() now pass the preempted Invite state of the
room as well; roomMap() only returns Invite and Join rooms, not Leave.
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Kicking and inviting use generated job classes. Rooms in Invite state are stored separately in the hash from those in Join/Leave state because The Spec says so. For clients, this means that the same room may appear twice in the rooms map if it's been left and then the user was again invited to it. The code in Quaternion that properly processes this will arrive shortly.
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Instead of createUser() and createRoom() virtual functions, use std::function<> to store predefined lambdas that would create respective descendants from User and Room, respectively. No more need QuaternionConnection just for the sake of creating a QuaternionRoom.
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The generation algorithm doesn't support several Quaternions using the same accessToken, as of yet.
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The biggest change is we have no pimpls in Event objects anymore - because it's two new's instead of one per Event, and we have thousands and even more of Events created during initial sync. The other big change is introduction of RoomEvent, so that now the structure of events almost precisely reflects the CS API spec. The refactoring made UnknownEvent unnecessary as a separate class; a respective base class (either RoomEvent or Event) is used for this purpose now. All the other changes are consequences of these (mostly of RoomEvent introduction).
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introduced; Connection and Room cleanup
Helps to better encapsulate Room
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Mainly it's about const-ification (in particular, passing const-refs instead of values) and deleting unneeded declarations/#includes. Since the changes alter the external interface, this is submitted as a PR for peer review.
One of unneeded declarations/definitions is a virtual destructor in BaseJob descendants. Since a job object should be deleted through QObject::deleteLater() anyway (and it's the only correct way of disposing of the object), all deletions will call the stack of destructors through virtual QObject::~QObject(). Therefore even BaseJob could get on with a non-virtual destructor but for the sake of clarity BaseJob::~BaseJob() is still declared virtual.
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When SyncJob retries, networkError is emitted; if it fails entirely, either loginError or syncError, depending on the kind of failure.
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As of now, the retry logic (see BaseJob::finishJob() method) invokes the same network request several times with increasing timeouts and retry intervals. Some additional signals and accessors are also provided to control the behaviour from inheriting classes (see a notable example with SyncJob in the same commit) and clients (support of retries in Quaternion comes in a respective commit shortly).
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So now you can directly connect to signals emitted by the job, instead of making intermediate signals in Connection for the same thing.
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This call (intended to only be used within the lib) creates a job object of the passed type and passes a ConnectionData pointer to its constructor. This allows to avoid making a switchboard of methods on Connection for the whole API, leaving only those that naturally belong there - e.g. joinRoom() or sync() - and moving, e.g., postMessage() to where it belongs - Room. PostMessageJob and RoomMessagesJob were updated along the way, to unbind from the Room class (which they really don't and won't need).
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These changes are most harmless; a no more used Private class removed, and an incorrect signal specification in connect() fixed. Also, one explicit #include has been added, just in case.
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Connection::getThumbnail() is now overloaded to provide compatibility with the previous interface.
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Given that Connection handles all the output from SyncJob already, there's no use in having the pointer. In fact, it's not used in Quaternion, and Tensor, to the contrary, has a problem _because_ this pointer is grabbed by the QML engine that mistakenly tries to handle its lifecycle.
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accessors de-virtualized
Details:
- New: Connection::homeserver(), returns the homeserver URL from inside ConnectionData
- New/Modify: Connection::accessToken() and ConnectionData::accessToken() - because we will also have refresh tokens eventually; deprecate token() for the same reason
- Modify: Connection::user(), token(), accessToken() are no more virtual (they should have never been, these are plain accessors, after all)
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Closer investigation found out that there are only two actually used member functions in ConnectionPrivate - provideRoom() and resolveServer(). These two have been transferred to Connection; and data members from ConnectionPrivate found new home in Connection::Private.
Factoring out room management and user management from Connection is still a pending task.
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The job calls the /logout endpoint of CS API that invalidates the passed
access_token; a respective Connection::logout() method and
Connection::loggedOut() signal are added for use in clients.
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