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2017-11-02Document room transitions in .h instead of .cppKitsune Ral
The original comment got a bit rotten, so refresh it as well.
2017-11-02Room: Move away internal methods to not mislead client authorsKitsune Ral
2017-11-02Update the lib version for dynamic linkingKitsune Ral
2017-11-02Fix AppVeyor CIKitsune Ral
2017-11-02Fixed CIKitsune Ral
2017-11-01Imbue RoomMemberEvent with EventContentKitsune Ral
It now allows to check what exactly has happened to the member (display name change, joining, avatar update), fixing #105.
2017-11-01Event::isStateEvent(); fixed StateEvent::_prev always being initialisedKitsune Ral
Event::isStateEvent() is an easier way to make checking an event kind (instead of enumerating through all types corresponding to state changes). StateEvent::_prev (accessible through prev_content) should only be initialised if there's a previous state in the original JSON.
2017-11-01StateEvent; EventContent::SimpleContent; event types refactoringKitsune Ral
* StateEvent<> is a new class template for all state events. It provides a uniform interface to the state content, as well as a means to serialize the content back to JSON. In addition, StateEvent now parses the "prev_content" JSON object, so one can refer to the previous state now (a notable step to proper reflection of state changes in the displayed timeline in clients). * EventContent::SimpleContent, together with StateEvent<>, forms a generalisation for simple state events, such as room name, topic, aliases etc. that boil down to a single key-value pair. DECLARE_SIMPLE_STATE_EVENT is a macro defined to streamline creation of events based on SimpleContent, providing API back-compatibility for events defined so far. As a result, a very concise simplestateevents.h replaces all those room*event.* files. * Event/RoomEvent::fromJson() code is squeezed down to plain type lists passed to makeIfMatches() "chained factory" function template. TypeId is mandatory for an event type to be included into that factory. * Event::toTimestamp() and Event::toStringList are completely superseded by respective fromJson<>() converters.
2017-11-01Add TypeId to more eventsKitsune Ral
2017-11-01Add fromJson<QList<QString>> and fromJson<QStringList>Kitsune Ral
2017-11-01ReceiptEvent: Use fromJson<>() from converters.h; add TypeIdKitsune Ral
Event::toTimestamp() duplicates fromJson<>() code, so it should go.
2017-11-01Drop UnknownEvent files from the source treeKitsune Ral
We don't use them for several months already.
2017-11-01Move converters.h out of jobs/Kitsune Ral
Because they are applicable beyond jobs.
2017-10-31Streamline EventContent hierarchyKitsune Ral
Two changes to make EventContent hierarchy easier to understand and use: - InfoBase is unbound from Base, and downstream classes use multiple inheritance to work "info" objects - MIME types are separated from Base into a separate TypedBase class because MIME typing is not common to all content kinds.
2017-10-31More .gitignored filesKitsune Ral
2017-10-31Fix Connection::deviceId(): Q_INVOKABLE is incompatible with referencesKitsune Ral
2017-10-30Room::timelineSize() convenience methodKitsune Ral
2017-10-27Put access token to headers instead of queryKitsune Ral
2017-10-27Fix room avatars getting lost after restarting QuaternionKitsune Ral
2017-10-27Support m.room.avatar eventsKitsune Ral
The events are detected in /sync output, and avatars for rooms are loaded from respective URLs. Clients can use Room::avatar() method to request a pixmap of a certain size, and react to avatarChanged() in order to update the UI when new pixmaps/avatars arrive. avatarChanged() signal is overloaded with two tasks - the first firing merely indicates that a new avatar is available (without actual pixmap yet available) while the second firing means that an actual pixmap has arrived (all this is entirely transparent for clients, they just should update their pixmaps from Room::avatar() every time when Room::avatarChanged() is emitted).
2017-10-27Fixed building with qmakeKitsune Ral
2017-10-26Move out the avatar code from UserKitsune Ral
Avatars are also a property of rooms, and the supporting code is basically the same. The only thing different will be emitted signals, and the cleanest thing to support that (aside from making Avatar a QObject) seems to be to parameterise the thumbnail-updating logic with a continuation invoked upon completion of the thumbnail job.
2017-10-26Move out common message event content classesKitsune Ral
ImageContent is usable outside of m.room.message (in particular, m.room.avatar uses the same structure for content. And EventContent::Base is very suitable to derive from even for standard event content structures (such as in room name events), let alone non-standard ones. Also, renamed MessageEventContent to EventContent (for obvious reasons).
2017-10-25Fixed a typo in the logsKitsune Ral
2017-10-24Support inheritance in data structuresKitsune Ral
2017-10-20Better support of qmakeKitsune Ral
qmc-example.pro added; better CONFIG for libqmatrixclient; refreshed files list. Closes #104
2017-10-20CleanupKitsune Ral
2017-10-20Merge pull request #103 from Quiark/masterKitsune Ral
Try using wildcard for qmake project file
2017-10-20Try using wildcard for qmake project fileRoman Plášil
2017-10-19Introduce device_id and initial_device_name support; switch to generated ↵Kitsune Ral
LoginJob This is _almost_ a backwards-compatible change, except that connect*() and other relevant methods in Connection are no more virtual (that wasn't much useful anyway). Otherwise it's a matter of passing initial_device_name to connectToServer(), saving device_id (along with access_token) from the result of LoginJob and then passing device_id (along with access_token, again) to connectWithToken() upon the next run.
2017-10-19Don't log renamesKitsune Ral
This causes enormous traffic in the logs upon every startup when main.debug logs are on.
2017-10-19Introduce device_id and initial_device_name support; switch to generated ↵Kitsune Ral
LoginJob This is _almost_ a backwards-compatible change, except that connect*() and other relevant methods in Connection are no more virtual (that wasn't much useful anyway). Otherwise it's a matter of passing initial_device_name to connectToServer(), saving device_id (along with access_token) from the result of LoginJob and then passing device_id (along with access_token, again) to connectWithToken() upon the next run.
2017-10-19Don't log renamesKitsune Ral
This causes enormous traffic in the logs upon every startup when main.debug logs are on.
2017-10-19Generated jobs: Don't dump empty strings to body parametersKitsune Ral
This is important for (soon to be added) LoginJob, since the server is sensitive to getting an (even empty) entity for "medium" as opposed to omitting it entirely. This cannot be addressed on the spec level; on the other hand, removing empty parameters from the payload reduces useless bytes getting on the wire.
2017-10-19Be more friendly to IDE, list the API filesKitsune Ral
2017-10-19Merge branch 'master' into kitsune-gtadKitsune Ral
2017-10-17Avoid leaking access_token in the logsKitsune Ral
Closes #102.
2017-10-17Cache the actual user name, not the display nameKitsune Ral
Display name is a calculated thing, name is received from the server.
2017-10-17Fixed a blunder leading to users not having namesKitsune Ral
If all users suddenly don't have names, update to this commit, delete your cache and run again. Issue since 2bf912d6e6ddd9ff81a92ff28ac8c4c1d8f2d7e1.
2017-10-15Connection::forgetRoom(): Minor fixesKitsune Ral
2017-10-15Fixed building with clang+libcpp (used on OS X)Kitsune Ral
libcpp has pessimistic definition of array that only engages constexpr in C++14 mode and newer; so one cannot use std::array<> in constexpr code.
2017-10-14Actually added generated/profile.* files, needed to change display nameKitsune Ral
2017-10-14LogoutJob is supplied by generated codeKitsune Ral
2017-10-14Support of changing the display nameKitsune Ral
Note that although the mechanism is generic enough to change any user's display name, The Spec states that power rules are very strict about it.
2017-10-14Connection::forgetRoom()Kitsune Ral
2017-10-14Leaving a room now uses a generated Job fileKitsune Ral
2017-10-14Make JoinState (de)serializable library-wideKitsune Ral
2017-10-14Cleanup around Room (potentially breaks API compatibility, beware)Kitsune Ral
Notably: * API for SendEventJob and SetRoomStateJob has been altered to accept references, not pointers. * Methods on Room that invoke requests to the server, have lost const, because they may be reflecting the changed state on the fly, within themselves
2017-10-13Pass universal references in Connection::callApi<>; fixed a typo in util.hKitsune Ral
So that even uncopyable types could be used for parameters; also fixed a typo in util.h that prevented dispatch() from using with multiple argument functions.
2017-10-13Support banning and unbanningKitsune Ral
Closes #38. Also rearranged #includes