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Diffstat (limited to 'lib/connection.h')
-rw-r--r-- | lib/connection.h | 475 |
1 files changed, 475 insertions, 0 deletions
diff --git a/lib/connection.h b/lib/connection.h new file mode 100644 index 00000000..c6d543ec --- /dev/null +++ b/lib/connection.h @@ -0,0 +1,475 @@ +/****************************************************************************** + * Copyright (C) 2015 Felix Rohrbach <kde@fxrh.de> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#pragma once + +#include "jobs/generated/create_room.h" +#include "joinstate.h" + +#include <QtCore/QObject> +#include <QtCore/QUrl> +#include <QtCore/QSize> + +#include <functional> +#include <memory> + +namespace QMatrixClient +{ + class Room; + class User; + class RoomEvent; + class ConnectionData; + + class SyncJob; + class SyncData; + class RoomMessagesJob; + class PostReceiptJob; + class ForgetRoomJob; + class MediaThumbnailJob; + class JoinRoomJob; + class UploadContentJob; + class GetContentJob; + class DownloadFileJob; + + class Connection: public QObject { + Q_OBJECT + + /** Whether or not the rooms state should be cached locally + * \sa loadState(), saveState() + */ + Q_PROPERTY(User* localUser READ user CONSTANT) + Q_PROPERTY(QString localUserId READ userId CONSTANT) + Q_PROPERTY(QString deviceId READ deviceId CONSTANT) + Q_PROPERTY(QByteArray accessToken READ accessToken CONSTANT) + Q_PROPERTY(QUrl homeserver READ homeserver WRITE setHomeserver NOTIFY homeserverChanged) + Q_PROPERTY(bool cacheState READ cacheState WRITE setCacheState NOTIFY cacheStateChanged) + public: + using room_factory_t = + std::function<Room*(Connection*, const QString&, JoinState joinState)>; + using user_factory_t = + std::function<User*(Connection*, const QString&)>; + + enum RoomVisibility { PublishRoom, UnpublishRoom }; // FIXME: Should go inside CreateRoomJob + + explicit Connection(QObject* parent = nullptr); + explicit Connection(const QUrl& server, QObject* parent = nullptr); + virtual ~Connection(); + + /** Get all Invited and Joined rooms + * \return a hashmap from a composite key - room name and whether + * it's an Invite rather than Join - to room pointers + */ + QHash<QPair<QString, bool>, Room*> roomMap() const; + + /** Get all Invited and Joined rooms grouped by tag + * \return a hashmap from tag name to a vector of room pointers, + * sorted by their order in the tag - details are at + * https://matrix.org/speculator/spec/drafts%2Fe2e/client_server/unstable.html#id95 + */ + QHash<QString, QVector<Room*>> tagsToRooms() const; + + /** Get all room tags known on this connection */ + QStringList tagNames() const; + + /** Get the list of rooms with the specified tag */ + QVector<Room*> roomsWithTag(const QString& tagName) const; + + /** Mark the room as a direct chat with the user + * This function marks \p room as a direct chat with \p user. + * Emits the signal synchronously, without waiting to complete + * synchronisation with the server. + * + * \sa directChatsListChanged + */ + void addToDirectChats(const Room* room, const User* user); + + /** Unmark the room from direct chats + * This function removes the room id from direct chats either for + * a specific \p user or for all users if \p user in nullptr. + * The room id is used to allow removal of, e.g., ids of forgotten + * rooms; a Room object need not exist. Emits the signal + * immediately, without waiting to complete synchronisation with + * the server. + * + * \sa directChatsListChanged + */ + void removeFromDirectChats(const QString& roomId, + const User* user = nullptr); + + /** Check whether the room id corresponds to a direct chat */ + bool isDirectChat(const QString& roomId) const; + + /** Retrieve the list of users the room is a direct chat with + * @return The list of users for which this room is marked as + * a direct chat; an empty list if the room is not a direct chat + */ + QList<const User*> directChatUsers(const Room* room) const; + + QMap<QString, User*> users() const; + + // FIXME: Convert Q_INVOKABLEs to Q_PROPERTIES + // (breaks back-compatibility) + QUrl homeserver() const; + Q_INVOKABLE Room* room(const QString& roomId, + JoinStates states = JoinState::Invite|JoinState::Join) const; + Q_INVOKABLE Room* invitation(const QString& roomId) const; + Q_INVOKABLE User* user(const QString& userId); + const User* user() const; + User* user(); + QString userId() const; + QString deviceId() const; + /** @deprecated Use accessToken() instead. */ + Q_INVOKABLE QString token() const; + QByteArray accessToken() const; + Q_INVOKABLE SyncJob* syncJob() const; + Q_INVOKABLE int millisToReconnect() const; + + /** + * Call this before first sync to load from previously saved file. + * + * \param fromFile A local path to read the state from. Uses QUrl + * to be QML-friendly. Empty parameter means using a path + * defined by stateCachePath(). + */ + Q_INVOKABLE void loadState(const QUrl &fromFile = {}); + /** + * This method saves the current state of rooms (but not messages + * in them) to a local cache file, so that it could be loaded by + * loadState() on a next run of the client. + * + * \param toFile A local path to save the state to. Uses QUrl to be + * QML-friendly. Empty parameter means using a path defined by + * stateCachePath(). + */ + Q_INVOKABLE void saveState(const QUrl &toFile = {}) const; + + /** + * The default path to store the cached room state, defined as + * follows: + * QStandardPaths::writeableLocation(QStandardPaths::CacheLocation) + _safeUserId + "_state.json" + * where `_safeUserId` is userId() with `:` (colon) replaced with + * `_` (underscore) + * /see loadState(), saveState() + */ + Q_INVOKABLE QString stateCachePath() const; + + bool cacheState() const; + void setCacheState(bool newValue); + + /** + * This is a universal method to start a job of a type passed + * as a template parameter. Arguments to callApi() are arguments + * to the job constructor _except_ the first ConnectionData* + * argument - callApi() will pass it automatically. + */ + template <typename JobT, typename... JobArgTs> + JobT* callApi(JobArgTs&&... jobArgs) const + { + auto job = new JobT(std::forward<JobArgTs>(jobArgs)...); + job->start(connectionData()); + return job; + } + + /** Generates a new transaction id. Transaction id's are unique within + * a single Connection object + */ + Q_INVOKABLE QByteArray generateTxnId(); + + template <typename T = Room> + static void setRoomType() + { + roomFactory = + [](Connection* c, const QString& id, JoinState joinState) + { return new T(c, id, joinState); }; + } + + template <typename T = User> + static void setUserType() + { + userFactory = + [](Connection* c, const QString& id) { return new T(id, c); }; + } + + public slots: + /** Set the homeserver base URL */ + void setHomeserver(const QUrl& baseUrl); + + /** Determine and set the homeserver from domain or MXID */ + void resolveServer(const QString& mxidOrDomain); + + void connectToServer(const QString& user, const QString& password, + const QString& initialDeviceName, + const QString& deviceId = {}); + void connectWithToken(const QString& userId, const QString& accessToken, + const QString& deviceId); + + /** @deprecated Use stopSync() instead */ + void disconnectFromServer() { stopSync(); } + void logout(); + + void sync(int timeout = -1); + void stopSync(); + + virtual MediaThumbnailJob* getThumbnail(const QString& mediaId, + QSize requestedSize) const; + MediaThumbnailJob* getThumbnail(const QUrl& url, + QSize requestedSize) const; + MediaThumbnailJob* getThumbnail(const QUrl& url, + int requestedWidth, + int requestedHeight) const; + + // QIODevice* should already be open + UploadContentJob* uploadContent(QIODevice* contentSource, + const QString& filename = {}, + const QString& contentType = {}) const; + UploadContentJob* uploadFile(const QString& fileName, + const QString& contentType = {}); + GetContentJob* getContent(const QString& mediaId) const; + GetContentJob* getContent(const QUrl& url) const; + // If localFilename is empty, a temporary file will be created + DownloadFileJob* downloadFile(const QUrl& url, + const QString& localFilename = {}) const; + + /** + * \brief Create a room (generic method) + * This method allows to customize room entirely to your liking, + * providing all the attributes the original CS API provides. + */ + CreateRoomJob* createRoom(RoomVisibility visibility, + const QString& alias, const QString& name, const QString& topic, + const QVector<QString>& invites, const QString& presetName = {}, bool isDirect = false, + bool guestsCanJoin = false, + const QVector<CreateRoomJob::StateEvent>& initialState = {}, + const QVector<CreateRoomJob::Invite3pid>& invite3pids = {}, + const QJsonObject creationContent = {}); + + /** Get a direct chat with a single user + * This method may return synchronously or asynchoronously depending + * on whether a direct chat room with the respective person exists + * already. + * + * \sa directChatAvailable + */ + Q_INVOKABLE void requestDirectChat(const QString& userId); + + /** Run an operation in a direct chat with the user + * This method may return synchronously or asynchoronously depending + * on whether a direct chat room with the respective person exists + * already. Instead of emitting a signal it executes the passed + * function object with the direct chat room as its parameter. + */ + Q_INVOKABLE void doInDirectChat(const QString& userId, + std::function<void(Room*)> operation); + + /** Create a direct chat with a single user, optional name and topic + * A room will always be created, unlike in requestDirectChat. + * It is advised to use requestDirectChat as a default way of getting + * one-on-one with a person, and only use createDirectChat when + * a new creation is explicitly desired. + */ + CreateRoomJob* createDirectChat(const QString& userId, + const QString& topic = {}, const QString& name = {}); + + virtual JoinRoomJob* joinRoom(const QString& roomAlias); + + /** Sends /forget to the server and also deletes room locally. + * This method is in Connection, not in Room, since it's a + * room lifecycle operation, and Connection is an acting room manager. + * It ensures that the local user is not a member of a room (running /leave, + * if necessary) then issues a /forget request and if that one doesn't fail + * deletion of the local Room object is ensured. + * \param id - the room id to forget + * \return - the ongoing /forget request to the server; note that the + * success() signal of this request is connected to deleteLater() + * of a respective room so by the moment this finishes, there might be no + * Room object anymore. + */ + ForgetRoomJob* forgetRoom(const QString& id); + + // Old API that will be abolished any time soon. DO NOT USE. + + /** @deprecated Use callApi<PostMessageJob>() or Room::postMessage() instead */ + virtual void postMessage(Room* room, const QString& type, + const QString& message) const; + /** @deprecated Use callApi<PostReceiptJob>() or Room::postReceipt() instead */ + virtual PostReceiptJob* postReceipt(Room* room, + RoomEvent* event) const; + /** @deprecated Use callApi<LeaveRoomJob>() or Room::leaveRoom() instead */ + virtual void leaveRoom( Room* room ); + /** @deprecated User callApi<RoomMessagesJob>() or Room::getPreviousContent() instead */ + virtual RoomMessagesJob* getMessages(Room* room, + const QString& from) const; + signals: + /** + * @deprecated + * This was a signal resulting from a successful resolveServer(). + * Since Connection now provides setHomeserver(), the HS URL + * may change even without resolveServer() invocation. Use + * homeserverChanged() instead of resolved(). You can also use + * connectToServer and connectWithToken without the HS URL set in + * advance (i.e. without calling resolveServer), as they now trigger + * server name resolution from MXID if the server URL is not valid. + */ + void resolved(); + void resolveError(QString error); + + void homeserverChanged(QUrl baseUrl); + + void connected(); + void reconnected(); //< Unused; use connected() instead + void loggedOut(); + void loginError(QString error); + void networkError(int retriesTaken, int inMilliseconds); + + void syncDone(); + void syncError(QString error); + + void newUser(User* user); + + /** + * \group Signals emitted on room transitions + * + * Note: Rooms in Invite state are always stored separately from + * rooms in Join/Leave state, because of special treatment of + * invite_state in Matrix CS API (see The Spec on /sync for details). + * Therefore, objects below are: r - room in Join/Leave state; + * i - room in Invite state + * + * 1. none -> Invite: newRoom(r), invitedRoom(r,nullptr) + * 2. none -> Join: newRoom(r), joinedRoom(r,nullptr) + * 3. none -> Leave: newRoom(r), leftRoom(r,nullptr) + * 4. Invite -> Join: + * newRoom(r), joinedRoom(r,i), aboutToDeleteRoom(i) + * 4a. Leave and Invite -> Join: + * joinedRoom(r,i), aboutToDeleteRoom(i) + * 5. Invite -> Leave: + * newRoom(r), leftRoom(r,i), aboutToDeleteRoom(i) + * 5a. Leave and Invite -> Leave: + * leftRoom(r,i), aboutToDeleteRoom(i) + * 6. Join -> Leave: leftRoom(r) + * 7. Leave -> Invite: newRoom(i), invitedRoom(i,r) + * 8. Leave -> Join: joinedRoom(r) + * The following transitions are only possible via forgetRoom() + * so far; if a room gets forgotten externally, sync won't tell + * about it: + * 9. any -> none: as any -> Leave, then aboutToDeleteRoom(r) + */ + + /** A new room object has been created */ + void newRoom(Room* room); + + /** Invitation to a room received + * + * If the same room is in Left state, it's passed in prev. + */ + void invitedRoom(Room* room, Room* prev); + + /** A room has just been joined + * + * It's not the same as receiving a room in "join" section of sync + * response (rooms will be there even after joining). If this room + * was in Invite state before, the respective object is passed in + * prev (and it will be deleted shortly afterwards). + */ + void joinedRoom(Room* room, Room* prev); + + /** A room has just been left + * + * If this room has been in Invite state (as in case of rejecting + * an invitation), the respective object will be passed in prev + * (and will be deleted shortly afterwards). + */ + void leftRoom(Room* room, Room* prev); + + /** The room object is about to be deleted */ + void aboutToDeleteRoom(Room* room); + + /** The room has just been created by createRoom or requestDirectChat + * + * This signal is not emitted in usual room state transitions, + * only as an outcome of room creation operations invoked by + * the client. + * \note requestDirectChat doesn't necessarily create a new chat; + * use directChatAvailable signal if you just need to obtain + * a direct chat room. + */ + void createdRoom(Room* room); + + /** The direct chat room is ready for using + * This signal is emitted upon any successful outcome from + * requestDirectChat. + */ + void directChatAvailable(Room* directChat); + + /** The list of direct chats has changed + * This signal is emitted every time when the mapping of users + * to direct chat rooms is changed (because of either local updates + * or a different list arrived from the server). + */ + void directChatsListChanged(); + + void cacheStateChanged(); + + protected: + /** + * @brief Access the underlying ConnectionData class + */ + const ConnectionData* connectionData() const; + + /** + * @brief Find a (possibly new) Room object for the specified id + * Use this method whenever you need to find a Room object in + * the local list of rooms. Note that this does not interact with + * the server; in particular, does not automatically create rooms + * on the server. + * @return a pointer to a Room object with the specified id; nullptr + * if roomId is empty if roomFactory() failed to create a Room object. + */ + Room* provideRoom(const QString& roomId, JoinState joinState); + + /** + * Completes loading sync data. + */ + void onSyncSuccess(SyncData &&data); + + private: + class Private; + std::unique_ptr<Private> d; + + /** + * A single entry for functions that need to check whether the + * homeserver is valid before running. May either execute connectFn + * synchronously or asynchronously (if tryResolve is true and + * a DNS lookup is initiated); in case of errors, emits resolveError + * if the homeserver URL is not valid and cannot be resolved from + * userId. + * + * @param userId - fully-qualified MXID to resolve HS from + * @param connectFn - a function to execute once the HS URL is good + */ + void checkAndConnect(const QString& userId, + std::function<void()> connectFn); + void doConnectToServer(const QString& user, const QString& password, + const QString& initialDeviceName, + const QString& deviceId = {}); + + static room_factory_t roomFactory; + static user_factory_t userFactory; + }; +} // namespace QMatrixClient +Q_DECLARE_METATYPE(QMatrixClient::Connection*) |