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-rw-r--r--lib/connection.cpp47
1 files changed, 40 insertions, 7 deletions
diff --git a/lib/connection.cpp b/lib/connection.cpp
index c17cbffc..c582cf94 100644
--- a/lib/connection.cpp
+++ b/lib/connection.cpp
@@ -84,6 +84,7 @@ class Connection::Private
QHash<QPair<QString, bool>, Room*> roomMap;
QVector<QString> roomIdsToForget;
QVector<Room*> firstTimeRooms;
+ QVector<QString> pendingStateRoomIds;
QMap<QString, User*> userMap;
DirectChatsMap directChats;
DirectChatUsersMap directChatUsers;
@@ -339,6 +340,7 @@ void Connection::onSyncSuccess(SyncData &&data, bool fromCache) {
}
if ( auto* r = provideRoom(roomData.roomId, roomData.joinState) )
{
+ d->pendingStateRoomIds.removeOne(roomData.roomId);
r->updateData(std::move(roomData), fromCache);
if (d->firstTimeRooms.removeOne(r))
emit loadedRoomState(r);
@@ -427,14 +429,32 @@ JoinRoomJob* Connection::joinRoom(const QString& roomAlias,
const QStringList& serverNames)
{
auto job = callApi<JoinRoomJob>(roomAlias, serverNames);
+ // Upon completion, ensure a room object in Join state is created but only
+ // if it's not already there due to a sync completing earlier.
connect(job, &JoinRoomJob::success,
- this, [this, job] { provideRoom(job->roomId(), JoinState::Join); });
+ this, [this, job] { provideRoom(job->roomId()); });
return job;
}
-void Connection::leaveRoom(Room* room)
+LeaveRoomJob* Connection::leaveRoom(Room* room)
{
- callApi<LeaveRoomJob>(room->id());
+ const auto& roomId = room->id();
+ const auto job = callApi<LeaveRoomJob>(roomId);
+ if (room->joinState() == JoinState::Invite)
+ {
+ // Workaround matrix-org/synapse#2181 - if the room is in invite state
+ // the invite may have been cancelled but Synapse didn't send it in
+ // `/sync`. See also #273 for the discussion in the library context.
+ d->pendingStateRoomIds.push_back(roomId);
+ connect(job, &LeaveRoomJob::success, this, [this,roomId] {
+ if (d->pendingStateRoomIds.removeOne(roomId))
+ {
+ qCDebug(MAIN) << "Forcing the room to Leave status";
+ provideRoom(roomId, JoinState::Leave);
+ }
+ });
+ }
+ return job;
}
inline auto splitMediaId(const QString& mediaId)
@@ -981,11 +1001,12 @@ const ConnectionData* Connection::connectionData() const
return d->data.get();
}
-Room* Connection::provideRoom(const QString& id, JoinState joinState)
+Room* Connection::provideRoom(const QString& id, Omittable<JoinState> joinState)
{
// TODO: This whole function is a strong case for a RoomManager class.
Q_ASSERT_X(!id.isEmpty(), __FUNCTION__, "Empty room id");
+ // If joinState.omitted(), all joinState == comparisons below are false.
const auto roomKey = qMakePair(id, joinState == JoinState::Invite);
auto* room = d->roomMap.value(roomKey, nullptr);
if (room)
@@ -995,10 +1016,19 @@ Room* Connection::provideRoom(const QString& id, JoinState joinState)
// and emit a signal. For Invite and Join, there's no such problem.
if (room->joinState() == joinState && joinState != JoinState::Leave)
return room;
+ } else if (joinState.omitted())
+ {
+ // No Join and Leave, maybe Invite?
+ room = d->roomMap.value({id, true}, nullptr);
+ if (room)
+ return room;
+ // No Invite either, setup a new room object below
}
- else
+
+ if (!room)
{
- room = roomFactory()(this, id, joinState);
+ room = roomFactory()(this, id,
+ joinState.omitted() ? JoinState::Join : joinState.value());
if (!room)
{
qCCritical(MAIN) << "Failed to create a room" << id;
@@ -1010,6 +1040,9 @@ Room* Connection::provideRoom(const QString& id, JoinState joinState)
this, &Connection::aboutToDeleteRoom);
emit newRoom(room);
}
+ if (joinState.omitted())
+ return room;
+
if (joinState == JoinState::Invite)
{
// prev is either Leave or nullptr
@@ -1018,7 +1051,7 @@ Room* Connection::provideRoom(const QString& id, JoinState joinState)
}
else
{
- room->setJoinState(joinState);
+ room->setJoinState(joinState.value());
// Preempt the Invite room (if any) with a room in Join/Leave state.
auto* prevInvite = d->roomMap.take({id, true});
if (joinState == JoinState::Join)