priority 1 ---------- - [x] add `deltaEncode` chunks function - [x] do not merge consecutive smaller chunks as these could be stored as chunks if no similar chunk is found. Thus, it will need to be of `chunkSize` or less. Otherwise, it could not be possibly used for deduplication. - [x] add chunk cache to uniquely store chunks in RAM - [x] better tests for `(*Repo).Commit` - [x] remove errored files from `fileList` - [ ] export in `dir` format - [ ] add superblock (this is related to the `init` cmd). - [x] add version blocks (these are filled with the recipe and files if there is space left) - [ ] import from `dir` format - [x] command line with subcommands (like, hmm... git ? for instance). - [ ] experiences: - [x] compare against UDF (this will not be possible, unless we use a real CR-ROM) (we used git storage for an approximation) - [x] make multiple repo versions with multiple parameters - smaller block size - [x] use export in bench to compare the performance when all chunks are compressed at once. - [ ] also align other candidate to track size. - [ ] `init` command to initialize repo - [ ] remove `chunkSize` parameter from all commands, keep it only on `init` - [ ] `init` would save the important parameters of the repo, such as: - the bloc size - the delta algorithm - the compression algorithm - the sketch parameters - ...and almost every value of the `NewRepo` constructor - [ ] these parameters would be loaded in the `*Repo.Init()` function - [ ] stop using `gob` everywhere. As this encoder, despite its simplicity and overall good performance, is not cross compatible between languages and its specification might be subject to changes. priority 2 ---------- - [ ] read individual files - [ ] refactor `matchStream` as right now it is quite complex - [ ] tail packing of `PartialChunks` (this Struct does not exist yet as it is in fact just `TempChunks` for now). This might not be useful if we store the recipe incrementally. - [ ] option to commit without deltas to save new base chunks. This might not be useful if we store the recipe incrementally. - [ ] custom binary marshal and unmarshal for chunks - [x] use `loadChunkContent` in `loadChunks` - [x] save hashes for faster maps rebuild - [x] store hashes for current version's chunks - [x] load hashes for each version - [x] use store queue to asynchronously store `chunkData` - [ ] try [Fdelta](https://github.com/amlwwalker/fdelta) and [Xdelta](https://github.com/nine-lives-later/go-xdelta) instead of Bsdiff - [ ] maybe use an LRU cache instead of the current FIFO one. - [x] remove `LoadedChunk` and only use `StoredChunk` instead now that the cache is implemented - [ ] keep hash workers so that they reuse the same hasher and reset it instead of creating a new one each time. This could save some processing time - [x] support symlinks - [x] store this metadata somewhere, tar could be the solution, but this would bury the metadata down into the chunks, storing it into the files listing could be another solution but with this approach we would have to think about what other metadata we want to store I stored it in the _files_ file so that we don't need to read the chunks to get the content of a symlinked file and because it does not seem to add a lot of weight to this file (after compression). - [x] store and restore symlinks relatively if it was relative in source directory. - [ ] add quick progress bar to CLI - [ ] `list` command to list versions - [ ] optional argument for `restore` to select the version to restore. reunion 7/09 ------------ - [ ] save recipe consecutive chunks as extents - [x] store recipe incrementally. - [x] store file list incrementally. - [x] compress recipe - [x] compress file list - [x] make size comparison between recipe and chunks with some datasets ideas ----- 1. Would it be a good idea to store the compressed size for each chunk? Maybe this way we could only load the chunks needed for each file read. 2. Implement the `fs` interface of Go? Not sure if this will be useful. 3. If we don't need to reduce read amplification we could compress all chunks together if it reduces the space used. mystical bug 22/09 ------------------ On the second run, delta chunks can be encoded against better matching chunks as more of them are present in the `sketchMap`. But we don't want this to happen, because this adds data to write again, even if it has already been written. Possible solutions : - keep IDs for delta chunks, calculate a hash of the target data and store it in a new map. Then, when a chunk is encoded, first check if it exists in the fingerprint map, then in the delta map, and only after that check for matches in the sketch map. This should also probably be used for `TempChunks` as they have more chance to be delta-encoded on a second run. - wait the end of the stream before delta-encoding chunks. So if it is not found in the fingerprints map, but it is found in the sketch map, then we wait to see if we found a better candidate for delta-encoding. This would not fix the problem of `TempChunks` that become delta-encoded on the second run. So we would need IDs and a map for these. Tail packing `TempChunks` could also help solve this problem (see [priority 2](#priority-2)). The first solution would have an advantage if we were directly streaming the output of the program into DNA, as it could start DNA-encode it from the first chunk. The second solution will probably have better space-saving performance as waiting for better matches will probably lower the size of the patches. This has been fixed by making multiple passes until no more blocks are added, this way we are assured that the result will be the same on the following run. mystical bug number 2 29/09 --------------------------- After modifying only one file of a big source folder, between the first and the second run of `dna-backup`, around 20 blocks in of the beginning of the recipe have been replaced by newer ones. These should not have been modified. I could however not reproduce it... mystical bug number 3 21/10 --------------------------- When running `dna-backup commit` a second time after nothing has changed in the source folder, there are still some differences with the previous version. I don't know where these come from.